In development in some form or another since late 1999, Sonic: The Fated Hour (TFH for short) attempts to blend the adventure and exploration elements of games like Metroid and Castlevania while still retaining everything that made the 2D Sonic the Hedgehog games so enjoyable.

What's taken so long getting the game out? Read the full story:

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Blog RSS Feed Report abuse Latest News: Sonic: TFH September Update

7 comments by BlazeHedgehog on Sep 28th, 2009 digg this super bookmark


Welcome back to the stage of history. Or something. You may have noticed that there was no August update for Sonic: The Fated Hour, and that's a combination of several different factors. For starters, I've come to the slow realization that maybe I've revealed a little bit too much regarding TFH's game mechanics. This is something I touched on in July when I mentioned I wanted to keep some things secret from you guys. I probably should have kept a lot more secret than I have. That's not to say I'm short on surprises or anything like that, but there could have been a lot more. At the same time, you know nothing about the levels the game will feature, only how the basic mechanics function... so yeah.

The second reason I did not update in August is simply because, as I mentioned in July, it was the Sonic Amateur Games Expo. When you spend a week playing and writing about 22 Sonic fangames, you kind of don't want to think about them anymore.

But now I'm back - again - if only for a brief period. I think once this update is out of the way, I will have to take a bit of radio silence as I finish up what's left to code and start working on the real, actual, TFH game. I've spent nearly two years working on this iteration of the engine and I think I'm finally at the point where I can start making an actual game again. I can't believe it actually took me that long. Working on the real game means that the next TFH demo will be here. I'd like to say by Christmas, but I've missed a handful of deadlines for this demo already so we'll see what happens.

Regardless! I have video of what I've been working on.


Most of the video speaks for itself, as usual, but the biggest addition is the icon for Amy's Fortune Telling thing has been replaced with a new "BANK" icon. TFH has two ways of storing rings: Rings you are currently holding and a "ring bank". Initially, it would be that when you exited a level and went on to the next, your current rings would be transferred to your ring bank. But, with being able to buy and sell items at the shop, I figured it would make more sense if you could directly deposit your current rings straight in to your ring bank. I'll also probably get around to letting you withdraw some, too, just in case you're wandering around with 0 rings and you're near enough to a shop to warrant the trip.

So that's it, I guess. I had big plans for the September update, but rather than do that, I think this is all I'll put up right now. Maybe next month I'll have something that isn't related to coding or designing the game? Maybe not. Stay tuned.

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Sonic: TFH SAGE 2008 Demo (Ver. E2)

Sonic: TFH SAGE 2008 Demo (Ver. E2)

Aug 17, 2008 Demo 3 comments

Check out this demo level created exclusively for the Sonic Amateur Games Expo 2008!

Sonic: The Fated Hour Christmas 2007 Demo

Sonic: The Fated Hour Christmas 2007 Demo

May 27, 2008 Demo 3 comments

Using a WIP version of the Sonic TFH tech, I created this level in only five days. Though it released on December 28th, 2007, it was intended for Christmas...

Comments  (30 - 40 of 91)
Kee715
Kee715 Nov 28 2008, 6:05pm says:

Sonic games should've stopped being made BEFORE Sonic 3D, but seeing as how this is a fan made project it should be better than the commercialy released crap that SEGA somehow keeps selling. I liked the original Sonic and Sonic & Nuckles, none of the 3D sequels, none of the TV shows, I liked those two games only. I might try the demo, this does look like it could be pretty cool.

+2 votes     reply to comment
the00gazza
the00gazza Dec 4 2008, 2:08am replied:

Nice update. It looks rather tricky to program, but i'm liking the new equip system more then the last one.

Still making sonics run animation better?! wow...
Where are the running sprites from by the way? did you make them yourself? or modify them from original sprites? I can't remember seeing them before other then this game.

Good to see you're getting more and more watches.

damn wasn't supposed to reply to your comment Kee715. sorry

+1 vote     reply to comment
D0MINIK
D0MINIK Nov 27 2008, 6:04pm says:

Looks good!
Watching :)

+1 vote     reply to comment
GunShip05
GunShip05 Nov 10 2008, 6:59am says:

I just found a bug in 2.1 if I play the game in full screen mode the escape key stops working and I can't exit the game!

+2 votes     reply to comment
BlazeHedgehog
BlazeHedgehog Nov 10 2008, 12:22pm replied:

I updated the file to fix this problem. Sorry for the inconvenience.

+1 vote     reply to comment
GunShip05
GunShip05 Nov 10 2008, 11:59pm replied:

Thats ok these things happen.

+1 vote     reply to comment
BlackSonic
BlackSonic Oct 12 2008, 10:23am says:

blazehedgehog once you commented a video on youtube about sonic engine its about nextgen sonic model if you still looking it :

go to 4shared.com there search sonic.3ds and then you got it...

if you have it no problem :D

+2 votes     reply to comment
Gumman
Gumman Sep 27 2008, 7:18pm says:

I think this game is awesome. I loved playing the SAGE demo. I went through till I found all the loadouts and beat the high score and best time. It looks great, even greater with the enhancements in the video.

That's why I wish you would release the new features as Ver. E instead of keeping them to yourself. I'd really like to play them. Can't wait for the Final Demo!

+3 votes     reply to comment
the00gazza
the00gazza Sep 28 2008, 2:49am replied:

Agreed, i'd download any update...even if it was a small one.

+2 votes     reply to comment
Lucifer
Lucifer Sep 26 2008, 9:52pm says:

I've never actually thought how much the dev team of Sonic put into the levels on sonic, until now.

Those sonic levels were so long and always different, it's just amazing to what they accomplished.

Valve need to find them and get them onto puzzle making some sort of Portal level thing(because Portal was incredibly easy)

+2 votes     reply to comment
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Sonic: The Fated Hour
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