In development in some form or another since late 1999, Sonic: The Fated Hour (TFH for short) attempts to blend the adventure and exploration elements of games like Metroid and Castlevania while still retaining everything that made the 2D Sonic the Hedgehog games so enjoyable.

What's taken so long getting the game out? Read the full story:

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Blog RSS Feed Report abuse Latest News: Sonic: TFH September Update

7 comments by BlazeHedgehog on Sep 28th, 2009 digg this super bookmark


Welcome back to the stage of history. Or something. You may have noticed that there was no August update for Sonic: The Fated Hour, and that's a combination of several different factors. For starters, I've come to the slow realization that maybe I've revealed a little bit too much regarding TFH's game mechanics. This is something I touched on in July when I mentioned I wanted to keep some things secret from you guys. I probably should have kept a lot more secret than I have. That's not to say I'm short on surprises or anything like that, but there could have been a lot more. At the same time, you know nothing about the levels the game will feature, only how the basic mechanics function... so yeah.

The second reason I did not update in August is simply because, as I mentioned in July, it was the Sonic Amateur Games Expo. When you spend a week playing and writing about 22 Sonic fangames, you kind of don't want to think about them anymore.

But now I'm back - again - if only for a brief period. I think once this update is out of the way, I will have to take a bit of radio silence as I finish up what's left to code and start working on the real, actual, TFH game. I've spent nearly two years working on this iteration of the engine and I think I'm finally at the point where I can start making an actual game again. I can't believe it actually took me that long. Working on the real game means that the next TFH demo will be here. I'd like to say by Christmas, but I've missed a handful of deadlines for this demo already so we'll see what happens.

Regardless! I have video of what I've been working on.


Most of the video speaks for itself, as usual, but the biggest addition is the icon for Amy's Fortune Telling thing has been replaced with a new "BANK" icon. TFH has two ways of storing rings: Rings you are currently holding and a "ring bank". Initially, it would be that when you exited a level and went on to the next, your current rings would be transferred to your ring bank. But, with being able to buy and sell items at the shop, I figured it would make more sense if you could directly deposit your current rings straight in to your ring bank. I'll also probably get around to letting you withdraw some, too, just in case you're wandering around with 0 rings and you're near enough to a shop to warrant the trip.

So that's it, I guess. I had big plans for the September update, but rather than do that, I think this is all I'll put up right now. Maybe next month I'll have something that isn't related to coding or designing the game? Maybe not. Stay tuned.

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Sonic: TFH SAGE 2008 Demo (Ver. E2)

Sonic: TFH SAGE 2008 Demo (Ver. E2)

Aug 17, 2008 Demo 3 comments

Check out this demo level created exclusively for the Sonic Amateur Games Expo 2008!

Sonic: The Fated Hour Christmas 2007 Demo

Sonic: The Fated Hour Christmas 2007 Demo

May 27, 2008 Demo 3 comments

Using a WIP version of the Sonic TFH tech, I created this level in only five days. Though it released on December 28th, 2007, it was intended for Christmas...

Comments  (60 - 70 of 91)
Mykle
Mykle Aug 11 2008, 1:28pm says:

You're doing a great job with this game =) You've also inspired me to keep going with my Crash game and I've learned a lot of things from you to keep the game going. Like making a to-do list and making folders for the different kind of objects. Plus this is one of the best Sonic fangames out there that I've seen so far and I've seen a lot of really good Sonic fangames. Can't wait to see more

+4 votes     reply to comment
DeLorean88usfan1
DeLorean88usfan1 Aug 4 2008, 9:28pm buried:

(buried)

SONIC'S THE BEST AND BETTER AND ANVINCIBLE KILL MARIO SONIC KILLS HIM IN O SECONDS MARIO DIES BOO MARIO HORRAY HORRAY FOR SONIC!!!!!!

-6 votes     reply to comment
QuaziGnrlNose
QuaziGnrlNose Aug 5 2008, 7:00pm buried:

(buried)

um i dont see whats so great about sonic, hes blue looks kinda gay, he apparently runs fast yet he need to accelerate as if he weighs like 600 pounds. oh yah he also wears clowns shoes, and the idea of rings as health is pretty gay, all sonic does is run, run hit a bee loose all your rings then pick up your rings jump on some weird ass computer screen and then start running again, and he not that cool either
but nice job on the game

-9 votes     reply to comment
Reconunit415
Reconunit415 Aug 6 2008, 12:42am replied:

Umm, I'm sorry but I don't get your logic. If you want a realistic game go get bored with Culpa Innata (did I even spell that right?). When a game is meant to be wacky and unrealistic, who are you to base your review on its realism. Realism is not the aspect that makes sonic games so great, it's more of the gameplay. What's so great about the gameplay is you get the adrenaline pumping action of speeding down ramps at 500+ mph and fighting overly powered bosses that attempt to drop bombs on your head, while at the same time you have something pretty to look at.

Look at Metal Slug for example. Nowhere near as realistic as games like CoD, but its still fun as f***. I'll bet you've never even played Sonic before. If you have, you may have played one of those cheap-ass 3d imitations. Before you write another review of Sonic, I demand that you have a go at Sonic CD for Sega CD first.

*recon415 out.

+3 votes     reply to comment
ghobot21
ghobot21 Aug 2 2008, 7:07am says:

Blue streak, speeds by, Sonic the hedgehog.Wohoo!!

+2 votes     reply to comment
BlackSonic
BlackSonic Aug 1 2008, 4:12pm says:

oh man don't do that if you done sa-srb2.wad you can do this for sonic fan or srb2 players please (can i edit your sa-srb2 wad pls i have lots of good idea abotu your wad pls)

sorry for the caps i hate chief call me g or freeman

0 votes     reply to comment
HerctheMerc
HerctheMerc Jul 24 2008, 3:37pm says:

Sonic, Sonic, Sonic, Sonic, Sonic, (in back of crowd) Mario, Mario, (silence........) KILL HIM

+1 vote     reply to comment
Monochrome_
Monochrome_ Jul 23 2008, 6:31pm buried:

(buried)

ENJOY YOUR COPYRIGHT INFRINGEMENT LAWSUIT

gentlemen

-5 votes     reply to comment
BlazeHedgehog
BlazeHedgehog Jul 23 2008, 8:15pm replied:

Except... Fanart and fanfiction are, as far as copyright law is concerned, illegal. But there's a rather large amount of (often creepy/stupid) Sonic fanart and fanfiction out there and everybody's fine.

I am not some pirate making a bootleg game. This is a free, fanmade tribute to the Sonic the Hedgehog franchise and nothing else. I think I'm probably okay.

+5 votes     reply to comment
Typheron
Typheron Jul 24 2008, 7:00am replied:

generally if its non-profit fan work with entirly your own material created for it (that last bit is SUPER important) you will be ok. as long as its all your own artwork, you will be fine.

+1 vote     reply to comment
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Sonic: The Fated Hour
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