In development in some form or another since late 1999, Sonic: The Fated Hour (TFH for short) attempts to blend the adventure and exploration elements of games like Metroid and Castlevania while still retaining everything that made the 2D Sonic the Hedgehog games so enjoyable.

What's taken so long getting the game out? Read the full story:

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Blog RSS Feed Report abuse Latest News: Sonic: TFH September Update

7 comments by BlazeHedgehog on Sep 28th, 2009 digg this super bookmark


Welcome back to the stage of history. Or something. You may have noticed that there was no August update for Sonic: The Fated Hour, and that's a combination of several different factors. For starters, I've come to the slow realization that maybe I've revealed a little bit too much regarding TFH's game mechanics. This is something I touched on in July when I mentioned I wanted to keep some things secret from you guys. I probably should have kept a lot more secret than I have. That's not to say I'm short on surprises or anything like that, but there could have been a lot more. At the same time, you know nothing about the levels the game will feature, only how the basic mechanics function... so yeah.

The second reason I did not update in August is simply because, as I mentioned in July, it was the Sonic Amateur Games Expo. When you spend a week playing and writing about 22 Sonic fangames, you kind of don't want to think about them anymore.

But now I'm back - again - if only for a brief period. I think once this update is out of the way, I will have to take a bit of radio silence as I finish up what's left to code and start working on the real, actual, TFH game. I've spent nearly two years working on this iteration of the engine and I think I'm finally at the point where I can start making an actual game again. I can't believe it actually took me that long. Working on the real game means that the next TFH demo will be here. I'd like to say by Christmas, but I've missed a handful of deadlines for this demo already so we'll see what happens.

Regardless! I have video of what I've been working on.


Most of the video speaks for itself, as usual, but the biggest addition is the icon for Amy's Fortune Telling thing has been replaced with a new "BANK" icon. TFH has two ways of storing rings: Rings you are currently holding and a "ring bank". Initially, it would be that when you exited a level and went on to the next, your current rings would be transferred to your ring bank. But, with being able to buy and sell items at the shop, I figured it would make more sense if you could directly deposit your current rings straight in to your ring bank. I'll also probably get around to letting you withdraw some, too, just in case you're wandering around with 0 rings and you're near enough to a shop to warrant the trip.

So that's it, I guess. I had big plans for the September update, but rather than do that, I think this is all I'll put up right now. Maybe next month I'll have something that isn't related to coding or designing the game? Maybe not. Stay tuned.

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Sonic: TFH SAGE 2008 Demo (Ver. E2)

Sonic: TFH SAGE 2008 Demo (Ver. E2)

Aug 17, 2008 Demo 3 comments

Check out this demo level created exclusively for the Sonic Amateur Games Expo 2008!

Sonic: The Fated Hour Christmas 2007 Demo

Sonic: The Fated Hour Christmas 2007 Demo

May 27, 2008 Demo 3 comments

Using a WIP version of the Sonic TFH tech, I created this level in only five days. Though it released on December 28th, 2007, it was intended for Christmas...

Comments  (70 - 80 of 91)
skaterbub2003
skaterbub2003 Jul 23 2008, 2:56pm says:

Sonic and the hated four?

-1 votes     reply to comment
JSTM
JSTM Jul 23 2008, 1:00pm says:

Pretty nice... But you need better maps :)

+1 vote     reply to comment
BlazeHedgehog
BlazeHedgehog Jul 23 2008, 8:07pm replied:

I like my work and a lot of people seem to like my work as well, so... I don't think I do.

Really, if I'm happy with what I'm doing, nothing else should matter anyway.

+2 votes     reply to comment
BlackSonic
BlackSonic Jul 1 2008, 3:57am says:

HEY BLAZE DO YOU CONTINUE TO YOUR SONİC 2K6 2D (I THINK YOU MUST!)
WELL,I CHECK THIS GAME OUT 5 MINS AGO COOL BUT I WANT YOUR TEST LEVEL(XMAS LEVEL IS BORING :0 )

0 votes     reply to comment
BlazeHedgehog
BlazeHedgehog Jul 3 2008, 8:56pm replied:

Whoa there, chief. Turn off caps lock. Anyway, the source code to Sonic 2k6 2D was lost in a HDD failure and besides, I never intended on "finishing" that in so many words - it was only ever intended to be a small little thing I did on the side, one or two levels. Not the whole game!

+2 votes     reply to comment
InStars
InStars Jun 24 2008, 2:05pm says:

Nice !!!
I hope u make support for streching it to higher resolutions ,cuz on my laptop anything lower than 1024x768 looks like brick.

+1 vote     reply to comment
CKYRules
CKYRules Jun 23 2008, 5:21pm says:

MAn. I miss the old days. Im fixin to download your demo. Your video looked amazing. Hope its as good as the old days. Keep up the good work.

+2 votes     reply to comment
CKYRules
CKYRules Jun 24 2008, 9:59am replied:

Well i loved it. Cant wait to see what you guys can do. This beats all the crap 3d games that Sony and them have been putting out for the past 4-5 years. Anyway keep up the good work and i cant wait.

+2 votes     reply to comment
IceWarrior98
IceWarrior98 Jun 23 2008, 4:25pm says:

When I read Sonic: TFH I honestly thought The effing hedgehog haha. But anyways, looks pretty cool. I'll download the demo and check it out.

+2 votes     reply to comment
tnathan475
tnathan475 Jun 23 2008, 12:07pm says:

always good to see more sonic games!

+2 votes     reply to comment
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Sonic: The Fated Hour
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BlazeHedgehog
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