I grew up around games. The foggiest, most distant memories of my childhood are of playing our Atari 2600 at the Age of 3 or 4. We got our NES in 1989, but I didn't truly go crazy over videogames until 1991, when I played my brother's Sega Genesis and Sonic the Hedgehog. Something about Sonic hooked me and I haven't been able to shake it since. At 13 or 14 me and my friends tried to make our own Sonic game - drawing level maps out on printer paper, the whole nine yards. By the time I was a Freshmen in Highschool, I discovered a program called Click N' Create - later renamed Multimedia Fusion Express - and began real work on a Sonic game to call my own. The rest is history. I have the lofty goal now of one day getting in to game development somehow; or at least some position, somewhere, within the game industry. I've been told by a lot of people I'm a good writer and articles I've written on game mechanics have even been published in indie magazines like The Gamer's Quarter.


No images, videos or audio files have been added to this gallery. Join now to share media with the community.

RSS Feed My Blogs

Hello, internet. Most of you crazy cats know me as BlazeHedgehog, a name I adopted when I was like 15 years old and never bothered to replace. I feel like I have to say that now because I am 25 now and being called BlazeHedgehog feels a bit silly, but none-the-less, it is my identity on this series of tubes. My real name is Ryan - I'll leave my last name a mystery though no doubt some of you weirdos out there reading this already know what it is. I'd prefer that if you are speaking to me on the internet and do not know me in person, you just call me Blaze, as having internet people call me by my real name is weird at this point.

I've been gaming since I can first remember. Blurry visions of the Atari 2600, Pac-Man and Super Off-Road arcade machines dot some of my earliest memories. Things become a little clearer when, in 1989, I got my NES with Super Mario Brothers. But what has come to define me as a gamer is my first experience playing Sonic the Hedgehog on my brother's Sega Genesis. Something about that game captivated me in a way I can't describe, and although I initially lacked a Sega Genesis to call my own (my brother moved out not long after my time spent with Sonic), the majority of my childhood growing up was spent focused on the blue rodent and trying to find similar games to play on my Super NES. As such, not only do I have a crazy (and somewhat depressing) encyclopedic knowledge of Sonic the Hedgehog, but I have memories of games like Awesome Possum, Bubsy, and Alfred Chicken. Do any of you remember Rocky Rodent? I do. Sometimes I wish I didn't, but I do.

I figure a reason I became so attached to Sonic is because somehow the character is related to most of the interest and fame I've gotten. Doodling Sonic in the margins of school reports honed a decent level of skill in the areas of cartooning, and early in Junior High/Middle School, me and my friends set out to create our own Sonic games, drawing level layouts on paper and snail mailing them to Sega. Though my friends eventually drifted off to their own pathways of life, the idea of making my own videogame is something that has stuck with me through the years and is something I continue to pursue today. That being said, I still haven't graduated to original games just yet - right now my primary focus is a game called Sonic: The Fated Hour, which I started work on nearly ten years ago and promised a lot of people I would finish no matter what - a promise I'm trying to stick to (for better or worse!). It's been a long road and a major learning experience, full of long periods of inactivity, repeated data loss, and tons of frustration - but it feels like I may actually, finally, be getting somewhere. Other games I've made include Super Mario: Blue Twilight, The House, and a handful of other smaller games that probably aren't worth linking to.

I'm a reasonably good writer and also enjoy writing about videogames. I enjoy writing reviews and the like, and am currently employed as an editor at TSSZnews.com, a gaming news site that slants towards Sega-related gaming news. I write news for the front page and I also write stuff for their Review Slew section. I've been published elsewhere for my work, including in the first issue of The Gamer's Quarter, for my article entitled Dissecting a Hedgehog. The ten page article was basically a lengthy dissertation on the gameplay mechanics of the Sega Genesis Sonic games and how the newer, 3D games often ignore everything that made Sonic unique to play as. The article could stand to be re-written nowadays as all I see when I read it is how weird some of it sounds (and how really, really long it is). I've mirrored the article here, if you really want to read it without cracking open a PDF file.

This post is getting a bit long in the tooth, so it's probably best if I end it right here. That is me. Since I already have plenty of other blogs to soap box off of, this will likely be my only blog here at Moddb - but I figured if I was going to write one, it would have to be a post like this. :)

Start a group Groups


2 members Developer & Publisher

Clickteam is the development group behind award winning software titles such as Klik and Play, The Games Factory and Multimedia Fusion.

Concept Art Competition

Concept Art Competition

31 members Event

The Art Institute Online & Alienware challenges you to bring forth your single most striking, awe inspiring and breathtaking original game art. We want...

Indie Devs

Indie Devs

1,249 members Hobbies & Interests

A group dedicated to indie and standalone game development.

Indie Gamers

Indie Gamers

1,138 members Hobbies & Interests

For fans of indie games and hardcore indie gamers, no matter at all whether these indies are commercial or freeware/opensource! This is a hub used for...

Post comment Comments  (0 - 10 of 12)
TezixTheHusky Oct 13 2012 says:


+1 vote     reply to comment
Wiweeyum Apr 16 2009 says:

Thanks for tracking VioFlem here and on youtube! Keep your eyes peeled for weekly updates, and be sure to tear down what you hate and praise what you love.

+1 vote     reply to comment
Guided_Meditation Mar 15 2009 says:

nice avatar

+1 vote     reply to comment
Shadow. Oct 28 2008 says:

Nice Mod, is the Fated Hour yours?

-1 votes     reply to comment
npc_violent Jan 4 2009 replied:

It isn't a mod.

+1 vote     reply to comment
gullah_jack Aug 31 2008 says:

Hi, please look at the Quake II: Source page, because I saw you were watching Q2DMS.

+1 vote     reply to comment
PureWinrar Aug 28 2008 says:

haha nice sonic character you got as an avatar, gives me the lolz
(Now your next creational game project is me w00t W00t W000000T ) :P
Greets, I'm a sonic fanatic to :)

+1 vote     reply to comment
Poewi Aug 21 2008 says:

You're awesome =D, I've been playing your game since 2 weeks and I don't get borred, btw did you use Multimedia Fusion 1 or 2, I'm using 2 but I have a horrible bug that meke my game see horrible, I hope you can help me, thanks.

+1 vote     reply to comment
thestarwarslover Aug 17 2008 says:


+1 vote     reply to comment
TiB0 Jul 14 2006 says:

"So I'm guessing the reason this is called "Marathon: Source" is because it was originally based on the Source engine, before you moved to UT2007? (Which dissapoints me greatly, because I'm not planning on getting UT2007, as it's not going to run on my hardware)"

Indeed, but I've found some information on another engine called Ogre which has loads of amazingl features, is easy to use and can eventually cell-shade the graphics (which actually would be perfect for Marathon).
The only downside is that I'll need programmers who can work with this kind of engine. But a very great plus is that Ogre (with the oFusion add-on) can have its maps and everything else modeled in 3dsmax directly! And you can see everything as it will look like in-game with the oFusion add-on...

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Offline Since
Oct 11, 2015
United States United States
Member Watch
Track this member
Concept Art Competition
Activity Points
1,908 of 535,857
3 members
Time Online
1 week
Site Visits
Profile Visitors
11,754 (1 today)

Latest tweets from @blazehedgehog

Twilight Princess HD, huh? T.co

1hour 6mins ago

RT @fullbright: T.co T.co

1hour 12mins ago

But I think shutting it down implies a whole lot of stuff about not wanting to deal with the baggage a Kickstarter has nowadays.

4hours 11mins ago

Like, regardless of whether they found a publisher, you'd think they'd finish out the KS because that would mean more development budget.

4hours 12mins ago

The thing about Allison Road leaving Kickstarter suggests they'd rather not be beholden to their backer rewards. Which sounds weird.

4hours 13mins ago

RT @ran_num: top tier custom amiibo T.co

4hours 16mins ago

RT @hunterwalk: Creators get real $ when they own their shit. Joss Whedon made more off Dr Horrible than he did The Avengers T.co

4hours 17mins ago

Aaand seeing it in the game the sprite looks too small.

12hours 57mins ago

My notes originally said "Very low color? CGA graphics?" Oops oops oops T.co

13hours 13mins ago

Anonymous said: What's the commute to work like? T.co

14hours 16mins ago

tnathan475 friends since Aug 18, 2008