In development in some form or another since late 1999, Sonic: The Fated Hour (TFH for short) attempts to blend the adventure and exploration elements of games like Metroid and Castlevania while still retaining everything that made the 2D Sonic the Hedgehog games so enjoyable.

What's taken so long getting the game out? Read the full story:

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Blog RSS Feed Report abuse Latest News: Sonic: TFH September Update

7 comments by BlazeHedgehog on Sep 28th, 2009 digg this super bookmark


Welcome back to the stage of history. Or something. You may have noticed that there was no August update for Sonic: The Fated Hour, and that's a combination of several different factors. For starters, I've come to the slow realization that maybe I've revealed a little bit too much regarding TFH's game mechanics. This is something I touched on in July when I mentioned I wanted to keep some things secret from you guys. I probably should have kept a lot more secret than I have. That's not to say I'm short on surprises or anything like that, but there could have been a lot more. At the same time, you know nothing about the levels the game will feature, only how the basic mechanics function... so yeah.

The second reason I did not update in August is simply because, as I mentioned in July, it was the Sonic Amateur Games Expo. When you spend a week playing and writing about 22 Sonic fangames, you kind of don't want to think about them anymore.

But now I'm back - again - if only for a brief period. I think once this update is out of the way, I will have to take a bit of radio silence as I finish up what's left to code and start working on the real, actual, TFH game. I've spent nearly two years working on this iteration of the engine and I think I'm finally at the point where I can start making an actual game again. I can't believe it actually took me that long. Working on the real game means that the next TFH demo will be here. I'd like to say by Christmas, but I've missed a handful of deadlines for this demo already so we'll see what happens.

Regardless! I have video of what I've been working on.


Most of the video speaks for itself, as usual, but the biggest addition is the icon for Amy's Fortune Telling thing has been replaced with a new "BANK" icon. TFH has two ways of storing rings: Rings you are currently holding and a "ring bank". Initially, it would be that when you exited a level and went on to the next, your current rings would be transferred to your ring bank. But, with being able to buy and sell items at the shop, I figured it would make more sense if you could directly deposit your current rings straight in to your ring bank. I'll also probably get around to letting you withdraw some, too, just in case you're wandering around with 0 rings and you're near enough to a shop to warrant the trip.

So that's it, I guess. I had big plans for the September update, but rather than do that, I think this is all I'll put up right now. Maybe next month I'll have something that isn't related to coding or designing the game? Maybe not. Stay tuned.

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Sonic: TFH SAGE 2008 Demo (Ver. E2)

Sonic: TFH SAGE 2008 Demo (Ver. E2)

Aug 17, 2008 Demo 3 comments

Check out this demo level created exclusively for the Sonic Amateur Games Expo 2008!

Sonic: The Fated Hour Christmas 2007 Demo

Sonic: The Fated Hour Christmas 2007 Demo

May 27, 2008 Demo 3 comments

Using a WIP version of the Sonic TFH tech, I created this level in only five days. Though it released on December 28th, 2007, it was intended for Christmas...

Comments  (50 - 60 of 91)
nate123
nate123 Aug 20 2008, 8:24am says:

are all 3 of the unlockable load outs suppose to have the sonic rush dash because only high speed mentions it

+1 vote     reply to comment
BlazeHedgehog
BlazeHedgehog Aug 20 2008, 12:56pm replied: Online

Re-download the game. That was an error I made in one of the older versions. I had the high-speed loadout enabled all the time in order to test something regarding it.

+2 votes     reply to comment
Terminal58
Terminal58 Aug 19 2008, 4:20pm says:

Was really fun to play.

+2 votes     reply to comment
nate123
nate123 Aug 18 2008, 12:19pm says:

The music on the demo does not work, but other then that great job.

+1 vote     reply to comment
BlazeHedgehog
BlazeHedgehog Aug 18 2008, 9:25pm replied: Online

Did you extract it properly? All the music has to go in to a folder called "MUSIC". You need to extract the RAR file with subfolders.

+1 vote     reply to comment
nate123
nate123 Aug 19 2008, 10:22am replied:

I did and it did not work

+1 vote     reply to comment
BlazeHedgehog
BlazeHedgehog Aug 19 2008, 10:36pm replied: Online

I am looking in to the problem. The music works for some people but not others...

+1 vote     reply to comment
nate123
nate123 Aug 20 2008, 7:56am replied:

I tried ver D and the music works :)

+1 vote     reply to comment
tnathan475
tnathan475 Aug 17 2008, 7:38pm says:

Yay new demo! very nicely done, brings me back to my heyday of gaming

+4 votes     reply to comment
Keptron
Keptron Aug 17 2008, 8:13pm replied:

Yep, great demo level

+3 votes     reply to comment
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Sonic: The Fated Hour
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BlazeHedgehog
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