Multimedia Fusion is the most flexible, powerful, and full-featured authoring tool available today. Best of all, you can get superior and impressive results with no programming skills or knowledge required. Discover the secret tool used by so many multimedia pros, game creators, and people from all walks of life.

Simply start by creating a frame containing any graphics you desire. Then start inserting and dragging objects. Finally, set their behaviors in the intuitive, grid-style Event Editor and you are on your way to great creations!

But this fast and effective approach does not sacrifice flexibility and power. A downloadable C++ SDK allows you to write your extensions and plugins for the Multimedia Fusion engine - or download plugins that other users have already created, making the Multimedia Fusion software as limitless as your own imagination!

Multimedia Fusion provides you with everything you need to start creating software of your own imagination and design. From multimedia applications and presentations, to exciting games and stunning screensavers, you can be creating, sharing, and even publishing your work in no time.

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Blog RSS Feed Report abuse Latest News: The Concrete Jungle Weekly Chronicle – Jan 24th

About Concrete Jungle with 0 comments by ColePowered on Jan 24th, 2015

Hello team!

A good week for development this week. I've been finalizing some of the big gameplay tweaks I've mentioned in previous updates and I'm pleased to say they offer some pretty big improvements to the gameplay. The game is now much tighter- the deck building is much more manageable, and it no longer feels like your deck size is spiraling out of control. Because you can choose to spend points on character skills, it also means the economy points feel more valuable- which makes decision making more compelling. I'm really pleased with the direction the game is heading in now!

There's still more work to be done on this, I've got to add in some more things like multiple column clearance bonuses and finalize character skills. Once I have one character skill set fully working I can really start tuning things properly before fleshing out the others.

The versus mode has taken a back seat for now while I implement these changes- it got to a point where it really made sense to do the above before coding the rest of AI, as any changes made after could result in me having to re-design elements of it.

Also this week I implemented a 'card info' system that I had planned since the start. You can now right click on any card at any time and a pop up will appear to tell you exactly what the card does. You can mouse over stats or text on the card to show these details. It should be a huge help when you're first starting out in the game, and eliminate confusion around certain aspects of the cards.

cardinfo

I've also got some awesome buildings to show off this week, and with them the 100 buildings milestone has been reached!

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The NYC art deco skyscrapers are proving popular so here's another!

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Here we have the game's Concert Hall.

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I thought I should balance things out a bit and introduce some more modern architecture too. I'm just calling this one 'the monolith'.

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And lastly, a rural building, a humble Farmer's Market.

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Post comment Comments  (0 - 10 of 14)
phazoncreeper987
phazoncreeper987 Jan 5 2015, 5:17pm says:

This Engine,Autodesk Maya, And Unity Are My Favirite engines and the ones i use for my Games :)

+1 vote     reply to comment
Guest
Guest Nov 1 2014, 3:47pm says:

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Toyotame
Toyotame Dec 13 2013, 3:45pm says:

Interesting, will Humble Weekly with MF2 engine almost for free bring surge of new games or no?

+2 votes     reply to comment
Jace_J_Coleman
Jace_J_Coleman Jul 3 2013, 7:48pm says:

I was going to register Commando 2004 but retarded moddb says it had to be the right images and **** like that
So someone please register the game here
Commando 2004 is a good game

+2 votes     reply to comment
Jace_J_Coleman
Jace_J_Coleman May 15 2013, 2:49am says:

Does anyone know how to extract the files out of a game made from Multimedia fusion 2?A Game called Commando 2004.It's just a 2d side scroller game made from a .exe and 2 .dlls and a folder of music.I Really want the little soldiers and the commando guy.

+2 votes     reply to comment
JigxorAndy
JigxorAndy Jun 30 2012, 10:48am says:

I make almost all of my games with Multimedia Fusion 2. I love it!

+4 votes     reply to comment
Meme-Mephistus
Meme-Mephistus Mar 25 2011, 11:24pm says:

I've made my MMORPG game using this engine. And it's wonderful, no regrets at all. Best engine ever.

+4 votes     reply to comment
Ichiman94
Ichiman94 Dec 7 2009, 10:39am says:

easy and better than construct but it not have dx9 based effect :(

+3 votes     reply to comment
Wheeze201
Wheeze201 Mar 29 2009, 3:42pm says:

This looks alot like Construct.

or construct looks alot like this.

+1 vote     reply to comment
leilei
leilei Apr 8 2010, 9:08am replied:

The Klik & Play bugs even still exist!

+3 votes     reply to comment
bodoron
bodoron Sep 8 2009, 8:32am replied:

It's Construct that looks like this. The very first version of Multimedia Fusion was released in 1994 under the name Klik 'n' Play.

+4 votes     reply to comment
koburamoe
koburamoe Oct 10 2011, 4:57pm replied:

Construct > multimedia fusion or game maker .

0 votes     reply to comment
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Platform
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Clickteam
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Released Jun 30, 2006
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