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Hello!

Although Warriors of Sword and Spell has been released long time ago (six years ago to be more precise), all this time I was thinking that something is still to be fixed in this game. Unfortunately game code is not friendly for implementation any updates so additional patch was postponed and postponed over the time.

Recently, when I finished my other project, I decided to spent some time again on this game to solve two issues that bothered me for all these years. So:

  1. I fixed issue where music was not played on some computers. So far, QuickTime player had to be installed on a computer to play in-game music. Of course that wasn't nice. At last this is not necessary!
  2. I slightly updated engine related to fog of war. On earlier versions, fog of war could slow down a game, especially on a bigger maps. This was very annoying - especially for me.

You can get newest version of the game here:

Additionally I used this opportunity and created small trailer of a game. I think this is the best way to show how gameplay look like. So if you have not seen my game so far please spare 1 minute and watch below trailer - maybe you will like it!




I also created some new screenshots where you can see more units or commanders that are present in the game.

Making of the Running Stop Idle Animation
Guinea Pig Parkour

Making of the Running Stop Idle Animation

Guinea Pig Parkour 0 comments

Making of the Running Stop Idle Animation for the game Guinea Pig Parkour.

Psychedelia, Kickstarter, and visual data storage : SUPER MEGA BEST CAT ADVENTURES
SUPER MEGA BEST CAT ADVENTURES

Psychedelia, Kickstarter, and visual data storage : SUPER MEGA BEST CAT ADVENTURES

SUPER MEGA BEST CAT ADVENTURES 0 comments

An overview on how I design map data to be human-readable, my Kickstarter draft and new psychedelic imagery for my trailer!

THE WRITER: A CHANGE OF IDENTITY is released
THE WRITER: A CHANGE OF IDENTITY

THE WRITER: A CHANGE OF IDENTITY is released

THE WRITER: A CHANGE OF IDENTITY 0 comments

THE WRITER: A CHANGE OF IDENTITY is released on Google Play. I hope that for you it will be an interesting gaming experience.

Running Stop Idle Animation
Guinea Pig Parkour

Running Stop Idle Animation

Guinea Pig Parkour 0 comments

A new 12 second hand drawn animation at 24 FPS. Took a while to make!

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Post comment Comments  (0 - 10 of 25)
Tychoootje
Tychoootje

huh, looks like people only use it to make FnaF copies... -_-

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Dav3yt.EXE
Dav3yt.EXE

Noooo on forth alica

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Guest

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coolmanqman
coolmanqman

where is the download for the engion its self

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phazoncreeper987
phazoncreeper987

This Engine,Autodesk Maya, And Unity Are My Favirite engines and the ones i use for my Games :)

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Guest
Guest

hi fnaf engine

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TheCosmicBrownie
TheCosmicBrownie

wtf this is clickteam fusion get it right

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2spooky4me!
2spooky4me!

this is not fnaf engine

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manglethepirate198
manglethepirate198

yes it is even cheack what scotts used fnaf all 3 games

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Theomenkid_0
Theomenkid_0

actually Scott is using this for FNAF3 so yeah now it is

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2spooky4me!
2spooky4me!

yeah but scott did not make this engine so

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Brybry1123
Brybry1123

Nobody said he did. He just used it to make FNAF 3 and 4, if not all of the games.

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Guest
Guest

so you suck

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