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Update Time!


Hello friends!

It's been quite a while since our last update. Don't worry, we're not dead - Just very busy!

Let's get right to it - What has happened since last time? Here are some of the things we'd like to talk about.


Combat

This game has since its beginning started leaning more and more towards being a game focused on fun combat. Naturally we want this to be the best it can be and thus we felt the old system was a bit lackluster and we've since improved on it.

We revamped the melee combo system with brand new moves and animations. No more 1 frame slashes...


In the same go we implemented enemy knockback - You can now launch certain enemies into the air and continue juggle them mid-air.



New Areas

We've previously seen Frostwind Grove, Norgh's Grotto and Mepheron Keep. Here's a couple of glimpses from two other areas that you'll also be exploring.

Ruins of Agnirlum - The long lost dwarf mining city...


Celestial Shrine - The very gates that keeps evil forces at bay...




Abilities

One of the pillar mechanics of classic metroidvania games: The Ability system is now up and running. If you're a seasoned metroidvania gamer then you're familiar with the scene below!



Shader Effects

You've might have noticed some of the effects have been improved upon as well. Most noticeably the torch flames which are no longer mere blinking spheres but actual flames now. You can also see dust in the window lights and the soul fragment above.

We also made this distortion and wave effect for underwater segments:



Game Testing!

And finally - We're about to start poking around for some testing volunteers. We're not quite there just yet but a mail account for applications will be set up shortly and we'll announce on our social media platforms.

Basically if you think this looks like a game for you:


Then keep an eye out on the Jarvis Twitter or Facebook pages for a "near-future" announcement on where/how to apply, etc!

Well - That's all for this time! We hope you liked it :)

Cheers,
chrilley

MASTEMA Out of hell on Steam Greenlight!
MASTEMA Out of hell

MASTEMA Out of hell on Steam Greenlight!

MASTEMA Out of hell

Finally the game is completed and deeply tested, publisher approved it and started Grenlight step. We need your help to make it real, vote!

Bugs and glitches
Kalaban

Bugs and glitches

Kalaban

A short update about the newest patches released to the game.

FNiM3 has been stolen and re-uploaded without permission
Five Nights in Minecraft 3

FNiM3 has been stolen and re-uploaded without permission

Five Nights in Minecraft 3 2 comments

FNiM3 has been re-uploaded without permission by a guy on gamejolt named Fireteriti.

Full game Release date?
Arcade Runner

Full game Release date?

Arcade Runner

I am about to release the game. Coundown is going to be live very soon.

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Comments  (0 - 10 of 25)
Tychoootje
Tychoootje

huh, looks like people only use it to make FnaF copies... -_-

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Dav3yt.EXE
Dav3yt.EXE

Noooo on forth alica

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Guest
Guest

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coolmanqman
coolmanqman

where is the download for the engion its self

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phazoncreeper987
phazoncreeper987

This Engine,Autodesk Maya, And Unity Are My Favirite engines and the ones i use for my Games :)

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Guest
Guest

hi fnaf engine

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TheCosmicBrownie
TheCosmicBrownie

wtf this is clickteam fusion get it right

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2spooky4me!
2spooky4me!

this is not fnaf engine

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manglethepirate198
manglethepirate198

yes it is even cheack what scotts used fnaf all 3 games

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Theomenkid_0
Theomenkid_0

actually Scott is using this for FNAF3 so yeah now it is

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2spooky4me!
2spooky4me!

yeah but scott did not make this engine so

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Brybry1123
Brybry1123

Nobody said he did. He just used it to make FNAF 3 and 4, if not all of the games.

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Guest
Guest

so you suck

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