Multimedia Fusion is the most flexible, powerful, and full-featured authoring tool available today. Best of all, you can get superior and impressive results with no programming skills or knowledge required. Discover the secret tool used by so many multimedia pros, game creators, and people from all walks of life.

Simply start by creating a frame containing any graphics you desire. Then start inserting and dragging objects. Finally, set their behaviors in the intuitive, grid-style Event Editor and you are on your way to great creations!

But this fast and effective approach does not sacrifice flexibility and power. A downloadable C++ SDK allows you to write your extensions and plugins for the Multimedia Fusion engine - or download plugins that other users have already created, making the Multimedia Fusion software as limitless as your own imagination!

Multimedia Fusion provides you with everything you need to start creating software of your own imagination and design. From multimedia applications and presentations, to exciting games and stunning screensavers, you can be creating, sharing, and even publishing your work in no time.

  • View media
  • View media
  • View media
  • View media
Post article RSS feed Related Articles

Hello everybody! I know it's been three weeks since the last friday diary. Today is the eve of midsummer, which is a huge festivity here in Finland. This is the first weekend in a very long time, when I won't be doing gamedev.


The time during last three weeks has not gone to waste, because Kalaban has taken huge leaps forward. I've been scripting all the current scenes to make them playable and connected to the main storyline. Now we have dialogue between NPCs and Bob, consistent story progress through the scenes and some new AI behavior for the enemies.


We currently have two of the non-playable characters functioning in-game. Some of the dialogue will branch into different paths, and your actions affect how the conversation will play out. We've kept the number of NPCs quite small, compared to some typical role-playing games for example. We've constantly tried to focus on depth, and not tried to create a huge, endless gameworld, which would ultimately feel empty and shallow.


During the last couple of weeks we've also added the map screen to the game. It shows you important bits of the scene, and puts NPC blips on the screen after you've encountered them. On the picture above you can see the gas station scene seen through the map screen. Next step is to get the to-do list and quest tracking properly featured in the UI.



The werewolf monsters now have something to do, besides just aimlessly wandering around the playfield. When they're hungry, they search for food, and start munching once they find it. They're also more aggressive and faster when they're hungry. I'm personally very fond of the idea that monsters in the game could be NPCs, which have their own goals and will during play.




Now that the NPCs are in the game and you can interact with them, it starts to feel like the game we visioned it to be. The open world exploration and inventory also plays a huge part in the Kalaban experience.

Game development is a lot of trial and error, and although you would design the perfect game on paper, it might not translate to screen at all. It's only when you have the game running in realtime, and you get your hands on the gameplay that you start to see what kind of product you have on your hands. After that point you have to take a look at the design, and chip away all the useless stuff which no longer fit the whole.


Initially, we didn't anticipate how big of a role the combat would play in our game. The original concept for Kalaban was "an open world survival game, where you can interact with every item, pick up every rock and examine everything". After we got through the first buggy pre-alphas, the game transformed into a topdown story simulator, and more of an action adventure type of game. It also became a reality, that we cannot draw and simulate every single twig and rock in the gameworld, so we have to focus on the things that truly matter.

We'll continue our work after the midsummer, and keep you guys informed about the progress. Kalaban still has no official release date, but you can expect the finished game during the year 2016. See you all soon!

- Harri J.

Mongrel Kickstarter Trailer is here!
Mongrel

Mongrel Kickstarter Trailer is here!

Mongrel 1 comment

Our kickstarter is launching june 29, but you can check out the kickstarter trailer already!

Logo Redesign and Kickstarter Branding : SUPER MEGA BEST CAT ADVENTURES!
SUPER MEGA BEST CAT ADVENTURES

Logo Redesign and Kickstarter Branding : SUPER MEGA BEST CAT ADVENTURES!

SUPER MEGA BEST CAT ADVENTURES 0 comments

Exploring the iterative process I apply to my Kickstarter assets, and revealing my new game logo!

Nightkeep gameplay teaser
Nightkeep

Nightkeep gameplay teaser

Nightkeep 2 comments

Hello, I am releasing gameplay teaser for Nightkeep. The Game is 2D RPG platformer inspired by Castlevania and old SNES games.

DevLogs - Sketch Tests
Guinea Pig Parkour

DevLogs - Sketch Tests

Guinea Pig Parkour 0 comments

Been testing new moves out through sketch tests, including Wall Run, Wall Climb, Wall Hang, Wall Slip, Wall Slide, Wall Jump, Elbow Drop/Ground Pound.

Add game Games
Mongrel

Mongrel

Platformer

Embark on a journey in a world riddled with secrets, where Finch the frog tries to uncover his forgotten past.

Friendship Adventure

Friendship Adventure

Role Playing

An multi-story Action/Adventure/Platforming RPG about the adventure that is friendship! No evil, no enemies, just you, your feelings, and everyone else!

Puppets Of Reprisal

Puppets Of Reprisal

Real Time Strategy

Do you like to be scared! Then come sign up and test you bravery by spending 24 hours in the old abandoned Repris High School. You will be able to leave...

Puppets Of Reprisal: Unmasked

Puppets Of Reprisal: Unmasked

Real Time Strategy

I have tried many times to forget my past, but it always comes back with something worse than before. I have isolated my self in my home with nothing...

Mega Mulder Games

Mega Mulder Games

Arcade

Your friend brings by a batch of homebrew games and wants you to tell him what you think. Don't go hard on him, he's new to this.

Windows Quest

Windows Quest

Role Playing

An RPG tap game set in your computer where you explore and fight viruses in your own files.

PinkSheep The Quiz

PinkSheep The Quiz

Puzzle

A Quiz based on Pinksheep. Also known as Prankster Gangster Pinksheep. Controls: Press "Esc": Escape Press "1": Fullscreen Mode Press "2": Windowed Mode...

Fredbear's Family Diner: After Hours (REMASTERED)

Fredbear's Family Diner: After Hours (REMASTERED)

Adventure

Uncover the secrets... Uncover the dark history... Uncover the LOCKS that stopped you... It is your fault... And only I hold the key to unlock the locks...

OUTBUDDIES

OUTBUDDIES

Platformer

Outbuddies is a non-linear exploration based platformer with RPG elements (often called metroidvania) inspired by ancient Maya mythology as well as the...

Kalaban

Kalaban

Adventure

Horror action adventure, with storytelling emphasis and light survival mechanics. We're currently working to get all the scenes in the game finished by...

Comments  (0 - 10 of 25)
Tychoootje
Tychoootje

huh, looks like people only use it to make FnaF copies... -_-

Reply Good karma Bad karma+2 votes
Dav3yt.EXE
Dav3yt.EXE

Noooo on forth alica

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

coolmanqman
coolmanqman

where is the download for the engion its self

Reply Good karma Bad karma+1 vote
phazoncreeper987
phazoncreeper987

This Engine,Autodesk Maya, And Unity Are My Favirite engines and the ones i use for my Games :)

Reply Good karma Bad karma+1 vote
Guest
Guest

hi fnaf engine

Reply Good karma Bad karma-1 votes
TheCosmicBrownie
TheCosmicBrownie

wtf this is clickteam fusion get it right

Reply Good karma Bad karma+1 vote
2spooky4me!
2spooky4me!

this is not fnaf engine

Reply Good karma Bad karma0 votes
manglethepirate198
manglethepirate198

yes it is even cheack what scotts used fnaf all 3 games

Reply Good karma Bad karma+2 votes
Theomenkid_0
Theomenkid_0

actually Scott is using this for FNAF3 so yeah now it is

Reply Good karma Bad karma+2 votes
2spooky4me!
2spooky4me!

yeah but scott did not make this engine so

Reply Good karma Bad karma-1 votes
Brybry1123
Brybry1123

Nobody said he did. He just used it to make FNAF 3 and 4, if not all of the games.

Reply Good karma Bad karma+1 vote
Guest
Guest

so you suck

Reply Good karma Bad karma0 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Platforms
Windows
Company
Clickteam
Contact
Send Message
Homepage
Clickteam.com
Licence
Commercial
Release date
Engine watch
Start tracking
Share
Community Rating

Average

8.3

54 votes submitted.

You Say

-

Ratings closed.

Embed Buttons
Link to Multimedia Fusion by selecting a button and using the embed code provided more...
Multimedia Fusion
Statistics
Rank
64 of 815
Last Update
Watchers
86 members
Games
465
Downloads
381
Articles
362
Reviews
14