Multimedia Fusion is the most flexible, powerful, and full-featured authoring tool available today. Best of all, you can get superior and impressive results with no programming skills or knowledge required. Discover the secret tool used by so many multimedia pros, game creators, and people from all walks of life.

Simply start by creating a frame containing any graphics you desire. Then start inserting and dragging objects. Finally, set their behaviors in the intuitive, grid-style Event Editor and you are on your way to great creations!

But this fast and effective approach does not sacrifice flexibility and power. A downloadable C++ SDK allows you to write your extensions and plugins for the Multimedia Fusion engine - or download plugins that other users have already created, making the Multimedia Fusion software as limitless as your own imagination!

Multimedia Fusion provides you with everything you need to start creating software of your own imagination and design. From multimedia applications and presentations, to exciting games and stunning screensavers, you can be creating, sharing, and even publishing your work in no time.

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Blog RSS Feed Report abuse Latest News: Kickstarter and Trailer Coming Soon!

About Heart Forth, Alicia with 0 comments by AlonsoMartin on Apr 13th, 2014

I’m so excited to let you guys know that a Kickstarter campaign is coming very soon! We have been working very hard for the last few months getting everything ready for the launch. There’ll also be a new game trailer coming with it! After years of work, I can’t wait to know what you’ll think of it! I haven’t been as excited about the game in such a long time, to tell you the truth, and it makes me both excited and nervous!

So why a Kickstarter?

You might be wondering why I decided to take the game to Kickstarter. The reason is very simple: developing this game on my own is incredibly slow. I started this game 7 years ago, and though I’ve cumulatively worked on it for more than four (the last two, full-time), I simply don’t see myself finishing this game in a reasonable amount of time without bringing other people into the project.

Fortunately, I’ve been lucky enough to get a bunch of talented people interested in the game and ready to jump in. However, professionals like them will hardly want to jump into the boat with you if you don’t have funds to pay them with.

Kickstarter has been a great resource for indies who are in similar situations, and who want to be able to carry out long-term projects like this one. I can honestly say there’s a much better chance for the game to be finished if we go down this road than if I keep on working on my own.

I will also be working with the guys from
 Chucklefish Games, and even though they will not provide us with funding at any point, they’ll work with us on pushing the game to consoles and other platforms once it’s finished. They’ll also help out with marketing and PR during the campaign and during the course of development. They are, by the way, really nice and talented developers themselves who completely understand the development process, so our interaction has been very enjoyable and friendly.

I obviously will never give the game up if things don’t work out as planned, but I’ll have to get a part-time job to cover my living costs, and I’m not sure of how that would impact how many months or years it’d take for me to finish this game.

So this is basically the only viable option, and it’s a really good one if it works out! Aside from the costs of physical rewards, almost all of the money raised in the campaign will exclusively be used to hire the people to help with game development (namely graphics, music and code), aside from getting a small fraction for my own living expenses, and another one for taxes and fees.

I’ll be incredibly thankful if you will help us spread the news about the campaign, and even more so if you decide to back the game. We’re all crossing our fingers so that this works out!If you’ve read this far, thank you <3.

I've been working for years on this game for it to be a very special experience for you, and being able to hire this team will only make that goal much more achievable.

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Post comment Comments  (0 - 10 of 12)
Toyotame
Toyotame Dec 13 2013, 3:45pm says:

Interesting, will Humble Weekly with MF2 engine almost for free bring surge of new games or no?

+2 votes     reply to comment
Jace_J._Coleman
Jace_J._Coleman Jul 3 2013, 7:48pm says:

I was going to register Commando 2004 but retarded moddb says it had to be the right images and **** like that
So someone please register the game here
Commando 2004 is a good game

+2 votes     reply to comment
Jace_J._Coleman
Jace_J._Coleman May 15 2013, 2:49am says:

Does anyone know how to extract the files out of a game made from Multimedia fusion 2?A Game called Commando 2004.It's just a 2d side scroller game made from a .exe and 2 .dlls and a folder of music.I Really want the little soldiers and the commando guy.

+2 votes     reply to comment
JigxorAndy
JigxorAndy Jun 30 2012, 10:48am says:

I make almost all of my games with Multimedia Fusion 2. I love it!

+4 votes     reply to comment
Meme-Mephistus
Meme-Mephistus Mar 25 2011, 11:24pm says:

I've made my MMORPG game using this engine. And it's wonderful, no regrets at all. Best engine ever.

+4 votes     reply to comment
Ichiman94
Ichiman94 Dec 7 2009, 10:39am says:

easy and better than construct but it not have dx9 based effect :(

+3 votes     reply to comment
Wheeze201
Wheeze201 Mar 29 2009, 3:42pm says:

This looks alot like Construct.

or construct looks alot like this.

+1 vote     reply to comment
leilei
leilei Apr 8 2010, 9:08am replied:

The Klik & Play bugs even still exist!

+3 votes     reply to comment
bodoron
bodoron Sep 8 2009, 8:32am replied:

It's Construct that looks like this. The very first version of Multimedia Fusion was released in 1994 under the name Klik 'n' Play.

+4 votes     reply to comment
cobacel
cobacel Oct 10 2011, 4:57pm replied:

Construct > multimedia fusion or game maker .

0 votes     reply to comment
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Platform
Windows
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Clickteam
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Released Jun 30, 2006
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