Horde VS Legion 2.0.1
Sep 06, 2009 Full Version 0 commentsThis is the 2.0.1 stable release of Horde VS Legion including the map "river". Unpack the downloaded file into your "~/savage2/game/maps" folder. Then...
Savage 2: A Tortured Soul takes the best of the FPS, RTS, and RPG genres and blends them seamlessly into an extremely addictive and complex experience. Anyone who's seen the game in action knows that each match is full of possibilities for epic moments and amazing displays of skill and strategy. Take the reigns as your team's commander from an overhead RTS perspective with superior strategic insight -- or join them on the field from a mixed action RPG and FPS view with a wide array of powerful classes and carve your path to victory.
6 comments by Feillyne on Oct 25th, 2009 digg this super bookmark
For those of you who don't know: Savage 2 is a FREE game joining RTS, FPS and RPG/TPP together in one masterpiece.
If you know Renegade, it's basically the same, except, there are two commanders (yes, COMMANDERS, as in the title of C&C!) who see everything from RTS viewpoint, and two teams, which members see everything from TPP(when melee weapon is out) or FPS(when ranged weapon is chosen) point of view.
And, instead of having pre-built buildings, like in Renegade, Savage 2 supports full commander's building of... well, buildings!
The mod would feature:
7 different types of characters
GDI: Combat Engineer, Recon Trooper, Rifleman, Sniper, Zone Trooper, Wolverine anti-infantry mech, Titan anti-armor mech
Nod: Priest, Monk, Believer, Disciple, Executioner, Exorcist flame tank, Missionary siege mech
Scrin: Assimilator, Ravager, Disintegrator, Devourer, Destroyer, Corrupter, Annihilator Tripod
[They all follow +/- GDI character function scheme (so e.g. Nod Disciple would be a Nod sniper).]
A different style of playing and commanding:
Buildings
Mains: The main ones will be a lot tougher, heavier-armored, higher (taller) and providing all the necessary men and equipment on the battlegrounds.
Tech: whereas e.g. GDI armory will have very low hit points and be dirt cheap, higher-tech buildings will have much more hps than regular Savage 2 tech buildings, making them much less vulnerable to being destroyed.
Base defenses: hmm, if you played S2, you know that you can build only one type of a tower in a large radius. Well, it will be totally different in this mod. You can place as many base defenses as you like... but remember that bds will be a bit more expensive, so turtling will mean a tech underdevelopment... or a base being a well-protected bitchy tough fortress.
Combat
When S2 is mainly melee encounters, the mod will focus on range combat. It doesn't mean that the melee weapons will be overlooked! No, they will be even more powerful. If you ever reach your enemy...
Skills
If the engine and the team will allow it, there will be as many skills as in original S2, but there will be a bit different (read the next passages to know more).
Characters and their functions:
S2 has a structure of characters something like this: a builder type character, a scout, a warrior, a better warrior, a healer, two types of sieges.
The mod probably will have: a builder AND a healer type character (Combat Engineer, Priest, Assimilator), a scout, an average (& mostly anti-infantry) trooper, a higher tech scout (sniper), a higher tech siege trooper for destroying vehicles or buildings, an anti-infantry and anti-building vehicle, and an anti-armor(vehicle/building) mech (or monster ;-P if you mean Tripod).
All builder type units should and will have shield generators, ammo depots, and heal abilities.
Items:
Just imagine all these implants, increasing your speed or hps!
S2 has 3 types of heal potions, 1 slow and vulnerable to any interruption, 2 instant ones, which you're unable to use if you're hit, poisoned or hurt a while ago. The mod will have: 2 instant painkillers, not depending on damage one received, and 1 slow one: a first-aid kit, which would slowly heal you (the player) to the fullest if not interrupted/damaged by opponents.
Hmmm, it would be very awesome to be able to have entirely different skins of troops when they're armored. And yes, 2 armors (which are accessible in vanilla S2) very probably will give much more hps or armor points than in standard S2.
Abilities/miscellaneous:
Mana will become action points, the block ability will be removed, and charge will become acceleration (practically the same).
Commander's spells:
Well, not defined yet. Probably a spysat view instead of a reveal power, but others... others will be hard to replace unless e.g. building upgrades are possible. Hmm, also maybe EMP blast (affecting only vehicles and maybe heavy troops) could be achievable.
Tiberian units:
Yes... hellbourne and hellshrine will be replaced with a new kind of supersoldiers.
This is a secret for now, but you can know that tiberian units will have very very very fast regeneration rate, and will be faster and more melee/scout-oriented.
It's just a sketch, but some of the particular character skills/abilities are already thought over. :-)
People needed:
Modellers and animators, but probably we'll use some of C&C3 models, but 1) heavily modified, 2) with totally different textures, e.g. GDI soldiers more alike TS times, or even more similar to C&C4 units (no C&C3 'bright' looks of GDI anyway ;-P). Buildings will require much more work from modellers than actual infantry units.
Texturers. As above mentioned, new textures for units will be very precious.
Concept artists.
Various FX specialists.
Voice artists, music/soundtrack makers, maybe even people knowing how to remix or morph sounds (for e.g. EVA voices).
Mappers experienced in scriptwork.
S2/K2 engine experts.
Coders!
Who more is needed? Ah! One of the most admirable people, even if it is easy enough: server providers. First for a 10/20 players hidden or passworded beta server, then for 20-30 players public servers, presumably 3 (1: GDI vs Nod, 2: GDI vs Scrin, 3: Scrin vs Nod).
You feel a strong need to help? PM!
General info about modding S2 (i.e. basic S2 modding tutorial)
The first aim/plan is to make a GDI vs Nod mod, then Scrin faction!
You disagree with anything presented? Feel free to comment and have your say. ;-)
The name for the mod could be Tiberian Ocean, maybe it isn't taken yet... O_o Maybe something else. Innovative ideas and names are welcome!
This is the 2.0.1 stable release of Horde VS Legion including the map "river". Unpack the downloaded file into your "~/savage2/game/maps" folder. Then...
This is the 1.0.4 stable release of Horde VS Legion including the map "river". Unpack the downloaded file into your "~/savage2/game/maps" folder. Then...
The full Helms-Deep-Defense MOD (Version 1.2)! Thx for download!!!!!
This is the beta version of HvL. Unpack the downloaded file into your "~/savage2/game/maps" folder. Then start the game and join any of the Horde VS Legion...
The full client for Savage 2: A Tortured Soul (version 2.1.0.1).
The full client for Savage 2: A Tortured Soul (version 2.1.0.1).
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Do you have very frequent S2 crashes, too? = /
Reock's Reviews!
Not a bad game, more so as its one of those 'free to play, pay for perks' games that have been cropping up of late. Graphics are fairly nice, not cutting edge but I would put it around everquest 2 standards of art style/graphics. S2 is basicly alot like playing any other team based online vs game, that being you will often be faceraped while a new or incompetent commander (thats the guy building things for your team RTS style)lets your side get steamrolled by the other and the players on your side flail and scream like two year olds.
On the other foot, the combat system of the game is very clumsy, trying to do too much and reminds me alot of Bushido Blade for playstation, remember that one? Attacking, blocking, and trying to 'jump attack' to break other peoples blocks while most people just strafe behind you, all coming across mostly as frustrating.
Now don't get me wrong, its a interesting game and worth playing, but it is VERY unfriendly to newer players, for you WoW players out there a good analogy would be, imagine starting the game for the first time, and being chucked into a lvl80 battleground despite there being a 'bracket' function in S2, more you play the higher your account level goes, this functions only to see what games you can access.
Then there is the kiddies, just wait untill a dwarf humps your corpse with the taunt (n key) or some little euro kid repeatedly says over the mic "Can I haz zi speedz boost??" Im sure the clan/ladder groups get this less, noobtown is the pits! If you can tolerate, or blend in with them long enough maybe you can move onto better pastures!
To wrap this up, lets just say if your easily frustrated or annoyed, pass this game up. But if you enjoy RTS/guildwars style play (the first person action is a joke), and/or enjoy games like halo and counter-strike then this might be quite enjoyable for you.
*cough* You could post it in reviews section... -_-
Wow, pros complain about newbies being able to 3-hit a pro and win... ^^ So how it can be unfriendly to new players. _-_
Some euro kids are annoying, at the very start they annoyed me, but then I've started to play after the midnight... = ] Crazy kids long asleep, he he.
Hmmm, the part about 80lvl battleground, WTF?!?! You can Practise! Tutorialise yourself! LOOOL! Real experience is got in the real action with real players, but it is always like that.
A clumsy combat system? O.o
It's better than point and click, click and click, select and click, select and select and click. LOL. It's FPS, TPP, RTS, and RPG! That's why Savage2 is so awesome!
Strafing is normal, too. And yes, you can - move - around - when blocking. So strafing isn't that useful, only lags can destroy the whole astounding experience of fighting in close combat. :-D
Learn to block first, then complaing about 'strafing behind'... everyone can use block-ceaseblock-block again (i.e. you block when you need to block, then release for a little moment to turn to the opponent and block again).
This game is epic!!!!!
I have a quick question.
I supported this game back when it first released awhile ago and bought a disc based copy. It was a great game but I moved to a new PC and forgot to reinstall it. So its been a very long time since I have played this game, should I just install from CD or get the free version now? Also does that give me a Prime account?
Just wondering, no biggie if it doesn't, I was glad to support you guys when you needed it most :)
Glad to see you guys are still working on this one. I always liked it, its just there are so many games/mods to play that sometimes I forget about some. Excited to see all the great changes!
If you paid for it when it first came out, it's a prime account. You can either install/update from the disc, or download from our website - your account will be prime regardless of which you use.
Sadly I've only just discovered this.
It looks awesome and i will be downloading as soon as I've finished watching those class overview videos :)
Great work!
Mike
Lovely game!
When I saw the savage tactics news post, I thought it was for an expansion or something lol.
This looks awesome, I'm gonna try it out