Heroes & Castles is a new blend of action, strategy, castle defense, and RPG elements, combined into one seamless experience! Take control of one of three unique heroes, then participate in huge battles against hordes of the undead, orcs, goblins, and more! Summon an army to fight alongside you, build towers and upgrade your castle walls, build buildings to upgrade your units, and use your heroes active and passive skills - all in real time - to turn the tide of battle in your favor. In Heroes & Castles you will fight in the midst of an epic battle that you control!

Features:
- Unique blend of 3rd person action/RPG gameplay, strategy, and castle defense!
- 3 unique heroes to play as: the offensive minded Knight, the supporting healer - Paladin, and the defensive oriented dwarven Engineer
- Build a huge army to fight alongside your hero, in real time!
- Tons of ally units, from Catapults, Clerics, Giants, Dwarfs, and much more!
- A huge variety of enemies to fight, from undead skeleton hordes, to brutish orcs, to towering trolls!
- Upgrade you castle defenses with new towers, reinforced walls, or upgrade buildings that improve your troops!
- Randomized loot - find hundreds of thousands of combinations of Runes to customize your hero with!
- Deep, strategic gameplay - build the right units and towers to counter the right enemies
- Experience epic battles with over 75 detailed units on-screen at once!
- Gamecenter 2 player co-op multiplayer!
- Advanced graphics, lighting, and particle effects!
- Compatible with all iOS devices from the iPhone 3GS and above

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Blog RSS Feed Report abuse Latest News: Heroes and Castles v2.0 now available!

0 comments by Foursaken_Media on Feb 3rd, 2013

2.0 CHANGE-LOG:

- NEW competitive 1v1 Versus multiplayer mode - play Good vs Evil! Earn Rank Points and battle your way up the leaderboards!
- NEW single player Siege Mode - play as the Evil side and siege the enemy castle!
- NEW hero: Elven Ranger, wielding a long ranged bow. Summons a giant Treeman as his special unit!
- NEW hero: Mage, capable of casting powerful magic spells. Summons an armored turtle-like native warrior as his special unit!
- NEW alternate skins for each hero! Cycle through them by tapping on a hero.

- Fixed a major bug which would cause some people to have their profiles corrupted
- Added an automatic data restore for people who have lost all of their progress in the Campaign and crash on level 1
- Added new GC leaderboards for v2.0
- Fixed several major crashes in all game modes
- Fixed an issue which would cause some players to disconnect as a Co-op game began
- Rebalanced late game for Endless and Co-op
- Fixed several gameplay exploits
- Added a huge Troll + Catapult “penalty” wave if players try to purely defend without killing any enemies
- Knight’s Taunt no longer affects Trolls, Catapults, and Goblin Siegers
- Improved visibility of dead multiplayer ally
- Captain and Longbeard buffs no longer stack
- Can now only build 3 Repairmen at any one time
- Multiplayer games now won’t start until the other player is in the game
- Changed in-game pop-up alerts to notifications, for better game flow
- Increased the effectiveness of all special units
- Increased health and disruptive ability of Giants
- Added several new options: Inverse X, Inverse Y, manual downloading/uploading to iCloud, and an option to reset local data
- many more tweaks and fixes


One of the new heroes, an Elven Ranger.


One of the new skins for the Knight.

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Post comment Comments  (0 - 10 of 17)
mimo23
mimo23 Sep 12 2013, 5:04am says:

It is very interesting!

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Guest
Guest Feb 22 2013, 5:34am says:

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Wyvernjack
Wyvernjack Feb 4 2013, 7:06am says:

Disappointed this is for the mobile platforms. Would've been fun on the PC.

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HangPhyr
HangPhyr Feb 3 2013, 10:50pm says:

This looked pretty interesting, until I saw it was for mobile platforms only..

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Guest
Guest Feb 16 2013, 9:25pm replied:

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KoricaRiftaxe
KoricaRiftaxe Apr 14 2013, 8:53am replied:

Not everybody has a smartphone/tablet, for starters.

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Alucard_Sn1p3r87
Alucard_Sn1p3r87 Feb 1 2013, 5:19pm says:

And it would be cool to have a elven Archer unit that costs 40 credits as a improved archer type character who fires their bow faster and has a longer range. And it be cool to be able to have a new castle too with multiple walls and turret build spots. I guess theres always room for that sort of thing in a sequal! D

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Alucard_Sn1p3r87
Alucard_Sn1p3r87 Feb 1 2013, 5:16pm says:

I don't have many gripes with the game. Infact its been on the best 2$ I've ever spent and its one of my most played games ever! My only gripe is that it would be cool to be able to use the engineer character on the wall. Since he is a ranged unit. And the constant drop-outs and connection problems i have online with co-op. The game is fun though :) I think Knights are too over-priced for their cost tbh. And its most cost effective to use Captains who can actually take a few hits. Peons suck even with the Upgraded building, which i dont think is worth 125 credits.

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Guest
Guest Jan 27 2013, 11:43pm says:

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Foursaken_Media
Foursaken_Media Jan 29 2013, 9:24pm replied:

Because we use Game Center, the actual connecting part is totally out of our control >_< We just submitted a HUGE update with new content, as well as a ton of fixes, so maybe you'll see some improvement soon.

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Heroes & Castles
Platforms
iPhone, iPad
Developer
Foursaken Media
Engine
Custom Built
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Official Page
Foursakenmedia.com
Release Date
Released Jan 17, 2013
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4.5

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Style
Genre
Real Time Shooter
Theme
Fantasy
Players
Single & Multiplayer
Project
Indie
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Sep 16 2014, 5:15pm

@NightOfTheWolf1 no - its only for battle matching

Sep 16 2014, 11:55am

Love low poly art style... need to work it into a game in the future!

Sep 15 2014, 10:01pm

@AppUnwrapper no, but you can use equipment in the forge (in magma pit) to combine into better equipment

Sep 15 2014, 9:59pm

@AppUnwrapper They're randomly generated, but stat wise they always give more of a bonus

Sep 15 2014, 2:45pm

@NightOfTheWolf1 They're random, real time PvP battles with other people - most people seem to stay hidden so its not very common

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@LivGames @pxlplz @TheMightyRabbit only problem is even then, market is uncertain; spending a year on a flop could be detrimental imo

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