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Red Shift – A Grand Strategy in a 4X’s clothing
 
The first game under development from currently 1 man development team Messier8
 
Red Shift is a fusion of the action of a 4X and the depth of a Grand Strategy, all played out on a real time strategy map covering hundreds of solar systems including our very own.
 The games grand campaign begins in an intriguing alternate history scenario of Soviet victory in the race for the moon, by capturing German rocket scientist Wernher von Braun.
 The year is 2061 and you must take control of a real nation on earth, and guide it through periods of exploration, to planetary colonialism and finally interstellar imperialism.The games features include:
 

  • Open ended, unscripted grand campaign
  • Planetary and lunar regions
  • Face external and internal threats including rebellions, uprisings and coups.
  • Dynamic factions system.
  • Direct your fleets in real time skirmishes
  • Linked character and event system
  • Customise your ships modules in the blueprint editor
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0 comments by ehill on Jun 5th, 2012

Small Update:Completely ripped out the resource/goods system as It was really irking me. I am Implementing a new system, where you have finished goods, and raw commodities. The planet panel tells you what resources are abundant on the surface and the atmosphere. The surface elements show you what goods you are going to get automatically from a region there, and the atmosphere elements are for terraforming/liferating purposes.

EarthUSA

Here's the resources of Jupiter.

JUpiter

Regions will automatically generate resources from these depending on many many factors, including population, infrastructure and industrialism. Of course some elements are very rare, e.g. Uranium, Tritium so you will have to build/expand special industries to get those because it's extremely unlikely a planet will have a large percentage of Uranium.Here's the production screen, showing World Market prices for everything(Blue is market price, green/red is price rise/drop, grey is how much of it you have).

World Market

(I'm well aware the choices of commodities may seem a bit random, they are likely to be changed and swapped around in future, nothing is set in stone)I've also started programming the AI, things are starting to get interesting. It's starting to feel like a game. It's just a screenshot of a debug test game, no nation will have a fleet at the game start.

Orbit

Also Star maps look a lot better with a star background.

Star Map

Thank you!

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Post comment Comments  (0 - 10 of 22)
TerranAmbassador
TerranAmbassador Nov 15 2012, 3:02am says:

Archived? Ceased development?

And it looked interesting too.

+2 votes     reply to comment
funnygrant
funnygrant Sep 11 2012, 12:49pm says: Online

I hope this isn't dead! You mentioned a release back in July. Is that still coming?

+1 vote     reply to comment
thomaz117
thomaz117 Jun 14 2012, 8:54am says:

How will construction work? Will it be like 4-5 minutes or like 3 days of in game, just curious.

+1 vote     reply to comment
ehill
ehill Jun 14 2012, 11:03am replied:

At the moment build times are tiny just for debugging purposes, and satellites build straight away. The build times will actually range from a few days to a few hundred, terraforming will take longer though researching technologies decreases this time.

+1 vote     reply to comment
Piemanlives
Piemanlives Jul 7 2012, 2:34am replied:

sounds good to me actually, so can we name cities on planet or are they random? and what about the business model for this game? will it be expensive, or will it be free?

+1 vote     reply to comment
ehill
ehill Jul 7 2012, 10:48am replied:

You will be able to rename ships,regions and capitals! It will cost around 20 dollars :)

+1 vote     reply to comment
davo001
davo001 Jun 12 2012, 8:40pm says:

looks interesting but ive got a question.
since you have fighting in this game. who are the opponents? other nations on earth?
if so, do you have to defeat them planetside aswell?
it seems odd that they would wage war in space but act all gentlemanly on the ground.

+1 vote     reply to comment
ehill
ehill Jun 13 2012, 6:43am replied:

There will be inter-regional warfare though it will be automated. You could for example try to invade France as Germany.

+1 vote     reply to comment
davo001
davo001 Jun 30 2012, 6:58pm replied:

is there way to influence this, since it is hard to see the uk beating russia or usa in a conventional war

+1 vote     reply to comment
nomad93
nomad93 Jun 15 2012, 6:10am replied:

I couldn't ask better :)

+1 vote     reply to comment
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Red Shift
Platform
Windows
Developed By
ehill
Engine
XNA
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Official Page
Messier8.com
Release Date
TBD
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Style
Genre
Grand Strategy
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Red Shift
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Last Update
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