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Red Shift is a fusion of the action of a 4X and the depth of a Grand Strategy, all played out on a real time strategy map covering hundreds of solar systems including our very own.

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A short update taken from my blog. Regarding the new resource system.

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Small Update:Completely ripped out the resource/goods system as It was really irking me. I am Implementing a new system, where you have finished goods, and raw commodities. The planet panel tells you what resources are abundant on the surface and the atmosphere. The surface elements show you what goods you are going to get automatically from a region there, and the atmosphere elements are for terraforming/liferating purposes.

EarthUSA

Here's the resources of Jupiter.

JUpiter

Regions will automatically generate resources from these depending on many many factors, including population, infrastructure and industrialism. Of course some elements are very rare, e.g. Uranium, Tritium so you will have to build/expand special industries to get those because it's extremely unlikely a planet will have a large percentage of Uranium.Here's the production screen, showing World Market prices for everything(Blue is market price, green/red is price rise/drop, grey is how much of it you have).

World Market

(I'm well aware the choices of commodities may seem a bit random, they are likely to be changed and swapped around in future, nothing is set in stone)I've also started programming the AI, things are starting to get interesting. It's starting to feel like a game. It's just a screenshot of a debug test game, no nation will have a fleet at the game start.

Orbit

Also Star maps look a lot better with a star background.

Star Map

Thank you!

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Red Shift
Platforms
Windows
Creator
ehill
Engine
XNA
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