The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Red Shift is a fusion of the action of a 4X and the depth of a Grand Strategy, all played out on a real time strategy map covering hundreds of solar systems including our very own.

Post news Report content RSS feed New Blog Update!

A short update taken from my blog. Regarding the new resource system.

Posted by ehill on Jun 5th, 2012

Small Update:Completely ripped out the resource/goods system as It was really irking me. I am Implementing a new system, where you have finished goods, and raw commodities. The planet panel tells you what resources are abundant on the surface and the atmosphere. The surface elements show you what goods you are going to get automatically from a region there, and the atmosphere elements are for terraforming/liferating purposes.


Here's the resources of Jupiter.


Regions will automatically generate resources from these depending on many many factors, including population, infrastructure and industrialism. Of course some elements are very rare, e.g. Uranium, Tritium so you will have to build/expand special industries to get those because it's extremely unlikely a planet will have a large percentage of Uranium.Here's the production screen, showing World Market prices for everything(Blue is market price, green/red is price rise/drop, grey is how much of it you have).

World Market

(I'm well aware the choices of commodities may seem a bit random, they are likely to be changed and swapped around in future, nothing is set in stone)I've also started programming the AI, things are starting to get interesting. It's starting to feel like a game. It's just a screenshot of a debug test game, no nation will have a fleet at the game start.


Also Star maps look a lot better with a star background.

Star Map

Thank you!

Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Red Shift
Send Message
Release date
Game watch
Start tracking
Post news
Related Games
Red Shift
Red Shift Grand Strategy
Related Engines
XNA Public Domain Released 2006