The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Red Shift is a fusion of the action of a 4X and the depth of a Grand Strategy, all played out on a real time strategy map covering hundreds of solar systems including our very own.

Report article RSS Feed New Blog Update!

A short update taken from my blog. Regarding the new resource system.

Posted by ehill on Jun 5th, 2012

Small Update:Completely ripped out the resource/goods system as It was really irking me. I am Implementing a new system, where you have finished goods, and raw commodities. The planet panel tells you what resources are abundant on the surface and the atmosphere. The surface elements show you what goods you are going to get automatically from a region there, and the atmosphere elements are for terraforming/liferating purposes.

EarthUSA

Here's the resources of Jupiter.

JUpiter

Regions will automatically generate resources from these depending on many many factors, including population, infrastructure and industrialism. Of course some elements are very rare, e.g. Uranium, Tritium so you will have to build/expand special industries to get those because it's extremely unlikely a planet will have a large percentage of Uranium.Here's the production screen, showing World Market prices for everything(Blue is market price, green/red is price rise/drop, grey is how much of it you have).

World Market

(I'm well aware the choices of commodities may seem a bit random, they are likely to be changed and swapped around in future, nothing is set in stone)I've also started programming the AI, things are starting to get interesting. It's starting to feel like a game. It's just a screenshot of a debug test game, no nation will have a fleet at the game start.

Orbit

Also Star maps look a lot better with a star background.

Star Map

Thank you!

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Red Shift
Platform
Windows
Developed By
ehill
Engine
XNA
Contact
Send Message
Official Page
Messier8.com
Release Date
TBD
Game Watch
Track this game
News
Browse
News
Report Abuse
Report article
Related Games
Red Shift
Red Shift Single Player Grand Strategy
Related Engines
XNA
XNA Public Domain Released Dec 31, 2006