You are a young Terran fresh out of The Academy a faction school for Terran pilots.
Armed with a standard issue frigate awarded to all of the Academy's graduates not to mention the considerable natural power of a Terran your possibilities are nearly limitless. Factions, Crime Syndicates, Bounty Hunter Gangs and the galaxy's top Corporations all recruit from academy graduates or perhaps you would prefer to forge your own empire through the application of combat, money, fear or leadership the choice is yours. Terran presents you with an open galaxy and offers many paths to success be it as a loyal pilot in the service of an established faction, an accomplished smuggler or the hunter who preys on them. Terran offers more than a variety in paths but also in gameplay with up close intense combat, tactical wing operations, strategic fleet engagements and even empire building and conquest for those who seek it.
With so many possibilities you might feel its all to much but don't worry Terran's event system keeps the action, story and exploration opportunities nicely sorted and at your finger tips. You wont be flying in empty space for hours on end or digging through countless cascading menus looking for a fight to pick or a bounty mark to bag after all you are a well trained and highly advanced Terran in command of an impressive ship and a master of powerful technologies. The event approach allows you to fill near every gameplay moment with the type of experience you choose be that tactical assaults solo or in a small wing or even full fleet actions not to mention criminal opportunities, bounties and exploration events.
While you are a pilot and always in direct command of *your* ship you may also make friends along the way forming a wing, flotilla or even a fleet which you command on the battle field and at home by assigning ships and ship fittings, assigning groupings and even command over smaller elements. You may find your self the CEO of a large company, leading a gang of hunters, head of a crime syndicate or commander of your own faction. You can take control of regions of space, build and upgrade structures as well as ships and weapons. New technologies can be earned through your deeds, stolen, salvaged off your enemies, researched or discovered through exploration. There is always more than 1 way to get what you want and how you go about it defines how the people of the galaxy view and treat you.
Heathen Engineering's Terran will be released initially for the PC, Mac and Linux platforms, the release date is TBA (to be announced).
Read more on our new wiki at terrangame.wikia.com
Sprint 3 Phase 2 Don't you love all the clever names ... sprint 3 ... phase 2 ... iteration X ... despite the dry name Sprint 3 of Phase 2 promises to bring us to the fun stuff.
Not to say the work thus far hasn't been fun for us but since its been largely theory and concept there hasn't been much in the way of gameplay to show off; that's about to change. This sprint is the implementation of the core systems into its final form e.g. the clean up and polish of all the tech and proofs of concept we have been doing. This means the lines of code, pretty pictures and ear drum bursting audio all get assembled into what looks and feels a lot like a video game :)
So far the team is about a month into the run and has the core systems just about ported over; the UI is looking much nicer and running much smoother thanks to the improvements brought by the upgrade to Unity 5. The game's visual look and feel is more or less where we want it as well with recent changes bringing us very close to the target quality we where aiming for ... images to come.
.... one to check out while you wait ....
In addition to rendering and low level features there have been improvements on the overall feel of the game. The scale we are able to handle now is much improved so our ships are able to travel faster be bigger and have more turrets ... you can never have to many turrets :) All of this equates to more combat goodness but don't worry empire builders, merchants and there are improvements for you as well though they are waiting patiently in the backlog for now.
Keep an eye out on the YouTube channel for new videos as well as of course on the IndieDB page for the game.
The above Jan 2015 Flight Test is the second release out of this push so far and another testing combat AI is scheduled before the end of the sprint.
And to wrap it all up we are happy to announce that we have added a few new members to the team; how this impacts the game aside from improving time lines and quality of output means we can handle more of the features on our wish list. Heathen Engineering's Terran will feature a diverse set of original music and a radio/MP3/jukebox (pick the term for your age group ;) ). We have also been able to add in some special features that we will announce when they are a little more solid.
Be sure to let us know what you think on any and all of the portals, pages and sites you find us on.
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