You are a young Terran fresh out of The Academy a faction school for Terran pilots.
Armed with a standard issue frigate awarded to all of the Academy's graduates not to mention the considerable natural power of a Terran your possibilities are nearly limitless. Factions, Crime Syndicates, Bounty Hunter Gangs and the galaxy's top Corporations all recruit from academy graduates or perhaps you would prefer to forge your own empire through the application of combat, money, fear or leadership the choice is yours. Terran presents you with an open galaxy and offers many paths to success be it as a loyal pilot in the service of an established faction, an accomplished smuggler or the hunter who preys on them. Terran offers more than a variety in paths but also in gameplay with up close intense combat, tactical wing operations, strategic fleet engagements and even empire building and conquest for those who seek it.
With so many possibilities you might feel its all to much but don't worry Terran's event system keeps the action, story and exploration opportunities nicely sorted and at your finger tips. You wont be flying in empty space for hours on end or digging through countless cascading menus looking for a fight to pick or a bounty mark to bag after all you are a well trained and highly advanced Terran in command of an impressive ship and a master of powerful technologies. The event approach allows you to fill near every gameplay moment with the type of experience you choose be that tactical assaults solo or in a small wing or even full fleet actions not to mention criminal opportunities, bounties and exploration events.
While you are a pilot and always in direct command of *your* ship you may also make friends along the way forming a wing, flotilla or even a fleet which you command on the battle field and at home by assigning ships and ship fittings, assigning groupings and even command over smaller elements. You may find your self the CEO of a large company, leading a gang of hunters, head of a crime syndicate or commander of your own faction. You can take control of regions of space, build and upgrade structures as well as ships and weapons. New technologies can be earned through your deeds, stolen, salvaged off your enemies, researched or discovered through exploration. There is always more than 1 way to get what you want and how you go about it defines how the people of the galaxy view and treat you.
Heathen Engineering's Terran will be released initially for the PC, Mac and Linux platforms, the release date is TBA (to be announced).
Read more on our new wiki at terrangame.wikia.com
Heathen Engineering is gearing up for development of "Project Fury" (working title only). The title will be developed on Unity 3D and is aiming at an initial multi-platform release on PC, Mac and Linux with possible future expansion to the console platforms.
The game is a sci-fi sandbox where the player starts his or her adventure in command of a single capital class ship. Through game play the player may join an existing NPC controlled faction, forge their own faction or may choose a non-faction linked mode of play such as bounty hunting, piracy etc. The game will feature action oriented, tactical and strategic game play options depending on the paths the player has chosen and how the player chooses to engage the galaxy. Systems such as resource management, mercantile, wing and fleet management, politics, bounty boards and organized crime such as piracy will play a significant role in the game.
Mentioned earlier the specific style of gameplay is dependent on the player's choices; the player will always command at least 1 ship being their own aka flag ship but may also command a wing, fleet or multiple fleets in battle. The project has a focus on player immersion offering interesting challenges for innovative UI design and will feature a "Game Intelligence" system which attempts to type the player's avatar and adjusts game behaviour accordingly presenting great opportunities for anyone interested in typology, machine learning and system intelligence.
In addition to the above mentioned UIX, AI and analytics roles Heathen Engineering is also looking to add artists and general programmers to the team. The project has been in a WIP state for the past year with a single developer effort focused on prototyping and conception; you can see the state of this effort on Heathen Engineering's main site (see the Homepage link) or here on Indie DB on Project Fury's game page (see Games). If you are interested in joining the development team please contact Heathen Engineering via private message on Indie DB or by e-mailing the address registered for Heathen Engineering on our summary page.