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Red Shift – A Grand Strategy in a 4X’s clothing
The first game under development from currently 1 man development team Messier8
Red Shift is a fusion of the action of a 4X and the depth of a Grand Strategy, all played out on a real time strategy map covering hundreds of solar systems including our very own.
The games grand campaign begins in an intriguing alternate history scenario of Soviet victory in the race for the moon, by capturing German rocket scientist Wernher von Braun.
The year is 2061 and you must take control of a real nation on earth, and guide it through periods of exploration, to planetary colonialism and finally interstellar imperialism.The games features include:

  • Open ended, unscripted grand campaign
  • Planetary and lunar regions
  • Face external and internal threats including rebellions, uprisings and coups.
  • Dynamic factions system.
  • Direct your fleets in real time skirmishes
  • Linked character and event system
  • Customise your ships modules in the blueprint editor
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0 comments by ehill on Jun 5th, 2012

Small Update:Completely ripped out the resource/goods system as It was really irking me. I am Implementing a new system, where you have finished goods, and raw commodities. The planet panel tells you what resources are abundant on the surface and the atmosphere. The surface elements show you what goods you are going to get automatically from a region there, and the atmosphere elements are for terraforming/liferating purposes.


Here's the resources of Jupiter.


Regions will automatically generate resources from these depending on many many factors, including population, infrastructure and industrialism. Of course some elements are very rare, e.g. Uranium, Tritium so you will have to build/expand special industries to get those because it's extremely unlikely a planet will have a large percentage of Uranium.Here's the production screen, showing World Market prices for everything(Blue is market price, green/red is price rise/drop, grey is how much of it you have).

World Market

(I'm well aware the choices of commodities may seem a bit random, they are likely to be changed and swapped around in future, nothing is set in stone)I've also started programming the AI, things are starting to get interesting. It's starting to feel like a game. It's just a screenshot of a debug test game, no nation will have a fleet at the game start.


Also Star maps look a lot better with a star background.

Star Map

Thank you!

Post comment Comments  (10 - 20 of 22)
nomad93 Jun 12 2012, 6:06pm says:

nice.will it be moddable?
will we be able to add new regions,countries,stars,planets,ship classes and so on?

+1 vote     reply to comment
ehill Creator
ehill Jun 13 2012, 6:43am replied:

Yes all those thing will be loaded from easily moddable xml files, though ship models may be slightly trickier to change.

+2 votes   reply to comment
nomad93 Jun 15 2012, 6:10am replied:

I couldn't ask better :)

+1 vote     reply to comment
ficholina Jun 7 2012, 5:29am says:

something like ascendancy???

+1 vote     reply to comment
ehill Creator
ehill Jun 7 2012, 10:33am replied:

Sorry never heard of it :(

+1 vote   reply to comment
Piemanlives Jul 7 2012, 2:36am replied:

this game

+1 vote     reply to comment
TerranAmbassador Jun 6 2012, 3:11pm says:

You misspelled Io as Lo. Just FYI

+1 vote     reply to comment
ehill Creator
ehill Jun 6 2012, 11:59pm replied:

Woops, I'll fix it, thanks for pointing that out.

+1 vote   reply to comment
TerranAmbassador Jun 7 2012, 1:23am replied:

No problem.

+1 vote     reply to comment
Noodlees Jun 3 2012, 11:35am says:

Must admit that this looks very interesting, but the space ships look a bit navy ship but thats just me looks good though.

+1 vote     reply to comment
farcodev May 31 2012, 9:17pm says:

good trailer and good work !

+1 vote     reply to comment
ehill Creator
ehill Jun 1 2012, 5:43pm replied:

Thank you,a demo will be available real soon!

+1 vote   reply to comment
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Red Shift
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Red Shift
Red Shift
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