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Red Shift – A Grand Strategy in a 4X’s clothing
The first game under development from currently 1 man development team Messier8
Red Shift is a fusion of the action of a 4X and the depth of a Grand Strategy, all played out on a real time strategy map covering hundreds of solar systems including our very own.
The games grand campaign begins in an intriguing alternate history scenario of Soviet victory in the race for the moon, by capturing German rocket scientist Wernher von Braun.
The year is 2061 and you must take control of a real nation on earth, and guide it through periods of exploration, to planetary colonialism and finally interstellar imperialism.The games features include:

  • Open ended, unscripted grand campaign
  • Planetary and lunar regions
  • Face external and internal threats including rebellions, uprisings and coups.
  • Dynamic factions system.
  • Direct your fleets in real time skirmishes
  • Linked character and event system
  • Customise your ships modules in the blueprint editor
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New Blog Update!

News 0 comments

Small Update:Completely ripped out the resource/goods system as It was really irking me. I am Implementing a new system, where you have finished goods, and raw commodities. The planet panel tells you what resources are abundant on the surface and the atmosphere. The surface elements show you what goods you are going to get automatically from a region there, and the atmosphere elements are for terraforming/liferating purposes.

EarthUSA

Here's the resources of Jupiter.

JUpiter

Regions will automatically generate resources from these depending on many many factors, including population, infrastructure and industrialism. Of course some elements are very rare, e.g. Uranium, Tritium so you will have to build/expand special industries to get those because it's extremely unlikely a planet will have a large percentage of Uranium.Here's the production screen, showing World Market prices for everything(Blue is market price, green/red is price rise/drop, grey is how much of it you have).

World Market

(I'm well aware the choices of commodities may seem a bit random, they are likely to be changed and swapped around in future, nothing is set in stone)I've also started programming the AI, things are starting to get interesting. It's starting to feel like a game. It's just a screenshot of a debug test game, no nation will have a fleet at the game start.

Orbit

Also Star maps look a lot better with a star background.

Star Map

Thank you!

Post comment Comments  (10 - 20 of 20)
ficholina
ficholina

something like ascendancy???

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ehill Creator
ehill

Sorry never heard of it :(

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Piemanlives
Piemanlives

this game En.wikipedia.org

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TerranAmbassador
TerranAmbassador

You misspelled Io as Lo. Just FYI

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ehill Creator
ehill

Woops, I'll fix it, thanks for pointing that out.

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TerranAmbassador
TerranAmbassador

No problem.

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Noodlees
Noodlees

Must admit that this looks very interesting, but the space ships look a bit navy ship but thats just me looks good though.

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farcodev
farcodev

good trailer and good work !

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ehill Creator
ehill

Thank you,a demo will be available real soon!

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thomaz117
thomaz117

loving the look of this game, i will be tracking and good luck with the work

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Red Shift
Platforms
Windows
Creator
ehill
Engine
XNA
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Homepage
Messier8.com
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Sci-Fi
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Single Player
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Indie
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