Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?

Report article APB Dev. Blog :: July 13th, 2009

The latest news from last week's works. Some clan/server updates, work-in-progress images of the Gap Generator and SAM Site defense, an update to the detailing on the RPG, a preview of the new M16 and arms in-game, and info on the fresh new co-op map available now.

Posted by Chronojam on Jul 15th, 2009 digg this super bookmark


[Note: This newspost has been edited from the original. Please click here to view the original post on our forums, with expanded content such as video and community feedback]

Here you go, another hopefully-great blog despite being a tiny bit late due to a combination of being busy, and playing through Final Fantasy 9 again. Heh heh. To get things started, I'd like to mention that we'll hopefully catch the eye of the French C&C community more now thanks to the efforts of MartinMb and his buddy BoneWerks over at www.CnCSaga.com, a very large and professionally handled community site. BoneWerks is translating all of our blogs to keep people up to speed (for example, this one from a couple weeks ago).

Also, MartinMb's now started a French-speaking clan that is appropriately called APB-FR. The brand new clan/playergroup has got a clan server online already, click the link to find out more details. It's primarily community-focused instead of a heavy focus on competitive play. It is always great to see people get involved like this.

About our own site, we've had some connection/speed issues lately but I believe Crimson from n00bstories.com (our host) is looking into this. Apologies for the service disruptions. Also, we recently had our 20,000th thread posted on these most recent forums! Thanks for staying with us guys.

Gap Generator WIP

What's tall, metal, annoying as hell, and isn't the Tesla Coil? Why, the Gap Generator of course. Quick sidenote, Tesla's birthday anniversary was a couple days ago... but back on track, we've got some work on the new Gap Generator and its shroud effects thanks to TheBeerinator, Jonwil, and TruYuri. I believe we've already shown the horribly annoying new shadowing effects the Soviets get to enjoy, but the outer view of the disrupted area is now pretty impressive and I wish I had a video to show you because a still image doesn't do it too much justice.

The Generator itself has also been improved substantially, although some of the proportions are a little bit off right now and will be set correctly. Have a look!

IPB Image
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SAM & RPG WIP

R34ch is kinda sorta back and modeling like a madman, popping out things left and right which is pretty cool since he's good at this stuff and is tackling little things we need to get done that'll add a bit of polish. For Gamma we wanted to redo all the base defenses, and he decided to redo the SAM site itself in addition to the actual missile you saw the other week. It will, of course, be all textured and animated at some point. I'm not sure if you noticed in the video the other blog, but they now fire their missiles in pairs.

R34ch has also been refining the new RPG, look for it next week. They're pretty fun soldiers to use although they are pretty poor when it comes to fighting off infantry. Amazingly, the Soviets can now field a competitive infantry rush during the early game, or actually put up a defense of their Ore Truck thanks in part to these new weapons.

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Co-Op WIP

I'm sure you've seen zunnie about, asking for volunteers to playtest his attempts at setting up some cooperative play maps. It's actually pretty impressive looking and quite the departure from the normal game style, but some of the gameplay concepts within the co-op maps may end up making their way into future counter-operative (ie, normal) maps too. Download the map over here if you have not already done so.

Arming the Troops Continued

Much like the other weapons we showed the prior week, the M16 is now rigged up and ready to rock with some work started on its animations. Possibly next week we can show off some video of the various animations; right now they're a little rough but show great promise.

IPB Image
Click for Big
Comments
xonone
xonone Jul 15 2009, 7:05pm says:

the gap gen. looks sweet.

+2 votes     reply to comment
Brunez
Brunez Jul 16 2009, 9:41am says:

Great! cooperative maps! I love it!

And I liked the sam and the rpg

+1 vote     reply to comment
BigCheese256
BigCheese256 Jul 16 2009, 11:38am says:

Soviet Co-op rules :v

+1 vote     reply to comment
.Havoc.
.Havoc. Jul 17 2009, 4:14pm says:

Wooooo :)

+1 vote     reply to comment
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Red Alert: A Path Beyond
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Released Dec 22, 2007
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