Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.

Posted | Game Title | Type
How far - "a road map of Quake features"
Quake

How far - "a road map of Quake features"

Aug 4, 2013 Chaos Archon Article 3 comments

How far have we come? A look into advancements related to the Quake one engine.

Stealth Statistics
Quake

Stealth Statistics

Jan 31, 2013 In The Shadows Article 0 comments

Stealth Statistics can help the player track progress through a level.

Feedback Loops
Quake

Feedback Loops

Jan 12, 2013 In The Shadows Article 1 comment

The best way to improve something is through feedback and iteration.

The Stealth System
Quake

The Stealth System

Jan 5, 2013 In The Shadows Article 0 comments

An in-depth explanation of how the stealth mode works

Exploration is the Key
Quake

Exploration is the Key

Dec 28, 2012 In The Shadows Article 2 comments

Telling a story via exploration can be a rewarding experience

Looking Smart
Quake

Looking Smart

Dec 27, 2012 In The Shadows Article 1 comment

One of the challenges of designing a stealth combat system is that the AI needs to be smart, or probably a better way to put it, the AI needs to look...

Visible feature set
Game

Visible feature set

Oct 27, 2011 DarkPlaces engine Article 5 comments

Elements available in Chaos Archon 1.0 alpha release

Compiler warnings and quake-c
Quake

Compiler warnings and quake-c

Aug 24, 2011 Quake Article 0 comments

How important are compiler warnings? With 2 code sets released to base mods on with the express purpose of being warning free, its time to exhort the...

Behind the Mod: Michael Henke
Game

Behind the Mod: Michael Henke

Feb 28, 2007 Interview 19 comments

At the heart of all modding lies a fundamental question. An enigma wrapped around a conundrum that defies all conventional logic. It is a question that...

Mods of 2003
Game

Mods of 2003

Dec 13, 2003 2003 Mod of the Year Awards Article 6 comments

With 2003 almost behind us, it is time to look at the year that was 'modification explode' and scope out what captured gamers imaginations, hearts and...

Galactix Interview
Quake

Galactix Interview

Jul 12, 2003 Galactix Interview 5 comments

Galactix is an arcade-type overhead space shooter. Think of Raiden. You fly around picking up powerups and destroying enemies for points, in hopes of...

Icon
Quake
Platforms
Windows, Mac, Linux, DOS, N64, DC
Developer & Publisher
id Software
Engine
Quake Engine
Contact
Send Message
Official Page
Idsoftware.com
Release Date
Released Jun 18, 1996
Game Watch
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Feature Statistics
Articles
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Views
40,961
Views Today
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Popular Features
Mods of 2003
Mods of 2003 Article - Dec 13, 2003
Behind the Mod: Michael Henke
Behind the Mod: Michael Henke Interview - Feb 28, 2007
Exploration is the Key
Exploration is the Key Article - Dec 28, 2012
Feedback Loops
Feedback Loops Article - Jan 12, 2013
Compiler warnings and quake-c
Compiler warnings and quake-c Article - Aug 24, 2011
Stealth Statistics
Stealth Statistics Article - Jan 31, 2013
The Stealth System
The Stealth System Article - Jan 5, 2013
Visible feature set
Visible feature set Article - Oct 27, 2011
Looking Smart
Looking Smart Article - Dec 27, 2012