Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.

Add addon Report Quake 1.5 Weapons Pack
Location
Games : Quake : Addons
Filename
Quake_1.5_Weapons_Pack.rar
Category
Weapons Model
Licence
Proprietary
Uploader
bloodshot12
Added
Size
12.1mb (12,690,804 bytes)
Downloads
1,708 (3 today)
MD5 Hash
e9d387d950eeef5de010d78e11774274
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Description

Weapon visual overhaul/skin pack and gore mod for quake.

Preview
Quake 1.5 Weapons Pack
Comments
bloodshot12 Author
bloodshot12

Trailer for the mod

Reply Good karma+2 votes
d247games
d247games

The trailer looks amazing mate downloaded the mod already and will try soon

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JayBirdSupreme
JayBirdSupreme

The nails shot from the super nailgun are still originating from the center of the screen. Any chance you could fix it? Great work otherwise.

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bloodshot12 Author
bloodshot12

Unfortunately I'm not a coder, and fixing that either requires it to be in a mod directory or be done with darkplaces, limiting compatibility.

If i ever do make a mod version/find someone to help code it I'd like to add a lot more extra features as well.

Reply Good karma+1 vote
Lord_Kane
Lord_Kane

Does not work with quakespasm at all

Dissolution of eternity is broken. plasma cannon shots stay when the effect is spawned at firing.

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bloodshot12 Author
bloodshot12

The plasma cannon thing is a known and never fixed darkplaces bug unfortunately.

And what version of Quakespasm are you using? I've had multiple people tell me it doesn't work with the 64-bit Quakespasm at all, but I've never even been able to get the 64-bit Quakespasm to work so I only ever tested it on the 32-bit version.

Reply Good karma+1 vote
Lord_Kane
Lord_Kane

I was using the 64 bit version. so I will use the 32 bit version

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Lord_Kane
Lord_Kane

Still doesnt work even on the 32 bit version

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Lord_Kane
Lord_Kane

fixed it, had to rename pak3.pak to PAK2.PAK

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Lunick
Lunick

Gee, keep your directory tidy ;)

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Lord_Kane
Lord_Kane

shaddup lunick this was a fresh install from steam. :P

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albierio21
albierio21

I'm using darkplaces and I don't seem to see the improved blood, I also put the effectinfo.txt in id1 and I still don't see anything, something wrong?

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albierio21
albierio21

Never mind! I got it working, it's been a while since I used darkplaces, your mod urged me to reinstall Quake, fantastic work!

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ironmaiden456
ironmaiden456

How did you get the improved blood to work?

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numbersix
numbersix

Looks pretty cool.
After I check it, I'll be back for a review.

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PsiSnyder10
PsiSnyder10

Good mod. As far as I'm concerned, this mod works only for DarkPlaces. I'm looking forward to have it work on QuakeSpasm 0.92.1, thanks in advance.

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Quake
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id Software
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7.8

6 votes submitted.

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Related Games
Quake
Quake First Person Shooter
Related Engines
Quake Engine
Quake Engine GPL
Related Groups
id Software
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