Key Features

  • Set in beautiful fantastical world, with hand drawn environments.
  • Minimal combat interface for easy access, but deep progression system allows extensibility.
  • Original sound track
  • Crafting system allowing players to create unique ammo for weapons.
  • Relationship based combat, where the relationship between characters can be levelled up unlocking unique combat abilities, encouraging the player to play in different ways.

Settings and StoryEarthlock Festival of magic is set in the fantastical world of Umbra. Two thousand years ago, before the telling of our adventure, Umbra stopped rotating leaving half the world in light (Zenit) and the other in darkness (Nadir). During the great halt, the high tech and advanced civilizations that ruled were almost entirely destroyed leaving but few. The players adventure starts two thousand years after the Deadly Halt…

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2 comments by bendikstang on Mar 20th, 2015

Hey everyone!

Here's a report from GDC 2015!

This year we brought Bendik, Frits, Eivind, Kenny and Thomas for the show floor at GDC Play. Eivind won a scolarship so he has been off to lectures about Artificial Intelligence and other cool stuff.

We were invited to showcase Earthlock at Microsoft's indie event in San Francisco. It was a superb event with a bunch of other awesome indie developers we were proud to be amongst.

Progression update

Since GDC we have been busy with:

  • Moving the project from Unity4.6 to Unity5
  • Changed Version System to Perforce
  • Cleaned up the whole project removing unused assets and obsolete elements.
  • The art team is busy making new concept art for all the areas that still need to make it into the game. Here's a sample:

It has been a bit tedious, but now that it is done, we feel lighter and are ready to take on the last part of the journey.

And here is the gameplay trailer

I'd also like to introduce Thomas French, our new Senior Game Designer. Thomas started working for us this month, and is bringing a lot of experience to our team. He spent the last 10 years with Rockstar North working on GTA4 and GTA5.

Best regards,
Snowcastle Games

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Post comment Comments  (60 - 70 of 81)
m|rage
m|rage Nov 7 2012 says:

Keep up the hard work and good luck on the project.

+4 votes     reply to comment
Fully-Metal
Fully-Metal Oct 26 2012 says:

Like the elevator room ^^

+6 votes     reply to comment
dCepT Creator
dCepT Oct 27 2012 replied:

Thanks man! Hey did you see the little pre-alpha vid?

+3 votes   reply to comment
Helba
Helba Oct 17 2012 says:

Lovely work dude!

+6 votes     reply to comment
dCepT Creator
dCepT Oct 18 2012 replied:

Thanks! Happy that you dig!

+3 votes   reply to comment
Fully-Metal
Fully-Metal Oct 13 2012 says:

Amped to see videos in the future ^^

+5 votes     reply to comment
dCepT Creator
dCepT Oct 14 2012 replied:

Not too far in the future :) So cool that you're stoked!

+3 votes   reply to comment
all_zebest
all_zebest Sep 15 2012 says:

Please, not 4 fingers by hand, please!

+4 votes     reply to comment
JorgeRamon
JorgeRamon Sep 4 2012 says:

Really good model. :D

+6 votes     reply to comment
dCepT Creator
dCepT Sep 7 2012 replied:

Thanks! Glad you like it!

+3 votes   reply to comment
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Earthlock: Festival of Magic
Platforms
Windows, Mac, Linux, XONE, PS4, WiiU
Developer
Snowcastle Games
Engine
Unity
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Official Page
Fomgame.com
Release Date
TBD
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Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
Project
Indie
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Earthlock: Festival of Magic
Earthlock: Festival of Magic
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