Festival of Magic is an original adventure role-playing game in which the players must fight and farm their way to glory. Join Amon, a desert scavenger and his reluctant companion Gnart, as they unravel the ancient mysteries of Umbra - a world divided by light and magic. The game combines turn-based combat and farming gameplay with exploration and puzzle-packed quests. Grow spuds, tend barnacles and use your harvest as powerful ammunition and spells; load your weapons, team up your companions and get ready for an epic adventure.

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1 comment by bendikstang on Mar 13th, 2014

Think of the secret megabosses we might be able to add to Earthlock! That would be awesome. We could not have gotten this far so soon without the support of all you backers. Thank you so much for believing in us!

Reveal of the Poster Add-On
If you have not seen it yet we actually have add-ons as well. Scroll a little way down on our main site and you will find them. We even have two physical add-ons: T-Shirt and Poster. The design of the poster has been a secret up until now. Here is the poster in all its glory!

Come check out our Kickstarter:

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Post comment Comments  (10 - 20 of 81)
Dieblein Nov 21 2013, 8:40pm says:

Great work on the game, I am actually a little jealous :-) Great Art and Design! But again some things I want to mention, please don't be mad:

1. The combat animations/effects are still very basic, I think you know that so that's not going to be a big deal :D
2. Environments start to look very nice, please put some extra effort into the normal trees (e.g. on the green island), they look better than before but still not like they should, I know its difficult, I have been through 3,4,5 versions of our trees as well...

Keep up the good work! Tracking!

+2 votes     reply to comment
dCepT Creator
dCepT Dec 5 2013, 7:54am replied:

Thanks for your input! Yeah, there's definitely work to be done on the visuals still :)

+1 vote   reply to comment
turikiller96 Nov 21 2013, 6:51pm says:

I look forward to the release of this game

+1 vote     reply to comment
Foxxen Nov 13 2013, 3:28am says:

This game looks well designed and gorgeous. Im VERY happy to see a Wii U release, woo!! You guys rock lol Lastly, your Snowcastle animation logo is downright badass.

+3 votes     reply to comment
dCepT Creator
dCepT Nov 14 2013, 1:21pm replied:

Thank you!! Yeah we're stoked about the WiiU as well! Glad you dig the logo animation!

+3 votes   reply to comment
MrValtor Oct 20 2013, 5:19am says:

Will buy when it comes to Wii U. Love the artstyle and characters.

+3 votes     reply to comment
supragamer Oct 16 2013, 5:02pm says:

Grat and good luck on GreenLight.

+3 votes     reply to comment
dCepT Creator
dCepT Oct 17 2013, 3:24am replied:

Thanks! Fingers crossed ;)

+3 votes   reply to comment
supragamer Oct 14 2013, 5:52am says:

Amazing art.
Don't forget sewers labyrinth as they are classical in towns RPG with some traps and treasures.

About combat system , seeing the video it seems like there is only very few ennemies ? Perhaps it could be more ennemies spread on the map.
I don't know if your game will focus more on exploration or combat ?

For the combat flow, some RPG propose some shortcuts :
-Auto Combat : you choose that option and your party will attack ennemies in next turn without needing you to enter commands (usefull when you fight easy ennemies or when returning to an old place to do some stuff)
- Replay previous commands : like old Fantasy star games, choosing this option, your party will replay the same commands you entered before.
Can be usefull a lot making easy battles faster.

+4 votes     reply to comment
dCepT Creator
dCepT Oct 17 2013, 3:24am replied:

The combat will definitely evolve as we move into the beta phase. We definitely want the combat to feel like it has as much flow as possible. We appreciate the feedback! Thanks!

+2 votes   reply to comment
supragamer Oct 4 2013, 7:46am says:

I have a technical question :
Is the combat field/scene loaded as independent map and when combat is finished you reload the game scene ? Or is combat scene a portion of the main map where player is moved and ennemies loaded ?

+2 votes     reply to comment
dCepT Creator
dCepT Oct 7 2013, 7:09am replied:


I asked our programmer, here's what he said;

It's sort of a combination of the two. The combat stage for any area the player is in loads up in tandem with said area. When combat initiates, we spawn the enemy you've encountered as well as the player combat team. When the combat is over, we delete the combat characters and resume play in the scene you were in.

So neither of the scenes gets loaded/unloaded during combat. We're doing it this way to minimize loading time when you enter combat.

I'm paraphrasing, so if I'm not making sense, please let me know and I'll have Eivind clarify more :)

+3 votes   reply to comment
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Earthlock: Festival of Magic
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