Earthlock: Festival of Magic for PC and multi console release is a RPG/Adventure game set in the fantastical world of Umbra. Earthlock: Festival of Magic is the first part in a trilogy of games. In the Game the player gets to play with a cast of eight unique characters, which they meet through the story. The player can group up to four characters at once and engage in turn based combat, resource management and real time puzzle solving. Each character has a unique relationship with the other characters in the group, developing these relationships can unlock unique combat abilities encouraging the player to experiment with different groups. Read More...

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New Gameplay Trailer

8 months ago News 2 comments

Hey everyone!

Here's a report from GDC 2015!

This year we brought Bendik, Frits, Eivind, Kenny and Thomas for the show floor at GDC Play. Eivind won a scolarship so he has been off to lectures about Artificial Intelligence and other cool stuff.

We were invited to showcase Earthlock at Microsoft's indie event in San Francisco. It was a superb event with a bunch of other awesome indie developers we were proud to be amongst.

Progression update

Since GDC we have been busy with:

  • Moving the project from Unity4.6 to Unity5
  • Changed Version System to Perforce
  • Cleaned up the whole project removing unused assets and obsolete elements.
  • The art team is busy making new concept art for all the areas that still need to make it into the game. Here's a sample:

It has been a bit tedious, but now that it is done, we feel lighter and are ready to take on the last part of the journey.

And here is the gameplay trailer

I'd also like to introduce Thomas French, our new Senior Game Designer. Thomas started working for us this month, and is bringing a lot of experience to our team. He spent the last 10 years with Rockstar North working on GTA4 and GTA5.

Best regards,
Snowcastle Games

Wow! We have passed $50,000!

Wow! We have passed $50,000!

1 year ago News 1 comment

That means we are 1/3 of the way to our goal and we still have 29 days to go. We are extremely confident we will get this project to the finish line and...

We are LIVE!!

We are LIVE!!

1 year ago News 5 comments

Finally after much delay we are live with our new Kickstarter Campaign! We have worked super hard the last months and are extremely excited and proud...

Festival of Magic on Kickstarter

Festival of Magic on Kickstarter

2 years ago News 4 comments

Please help us spread the word about our kickstarter.

Kickstarter going live in a few hours!!

Kickstarter going live in a few hours!!

2 years ago News 1 comment

After the awesome Greenlight process, we're going ahead with a Kickstarter!

Post comment Comments  (10 - 20 of 81)
Dieblein Nov 21 2013 says:

Great work on the game, I am actually a little jealous :-) Great Art and Design! But again some things I want to mention, please don't be mad:

1. The combat animations/effects are still very basic, I think you know that so that's not going to be a big deal :D
2. Environments start to look very nice, please put some extra effort into the normal trees (e.g. on the green island), they look better than before but still not like they should, I know its difficult, I have been through 3,4,5 versions of our trees as well...

Keep up the good work! Tracking!

+2 votes     reply to comment
dCepT Creator
dCepT Dec 5 2013 replied:

Thanks for your input! Yeah, there's definitely work to be done on the visuals still :)

+1 vote   reply to comment
turikiller96 Nov 21 2013 says:

I look forward to the release of this game

+1 vote     reply to comment
Foxxen Nov 13 2013 says:

This game looks well designed and gorgeous. Im VERY happy to see a Wii U release, woo!! You guys rock lol Lastly, your Snowcastle animation logo is downright badass.

+3 votes     reply to comment
dCepT Creator
dCepT Nov 14 2013 replied:

Thank you!! Yeah we're stoked about the WiiU as well! Glad you dig the logo animation!

+3 votes   reply to comment
MrValtor Oct 20 2013 says:

Will buy when it comes to Wii U. Love the artstyle and characters.

+3 votes     reply to comment
supragamer Oct 16 2013 says:

Grat and good luck on GreenLight.

+3 votes     reply to comment
dCepT Creator
dCepT Oct 17 2013 replied:

Thanks! Fingers crossed ;)

+3 votes   reply to comment
supragamer Oct 14 2013 says:

Amazing art.
Don't forget sewers labyrinth as they are classical in towns RPG with some traps and treasures.

About combat system , seeing the video it seems like there is only very few ennemies ? Perhaps it could be more ennemies spread on the map.
I don't know if your game will focus more on exploration or combat ?

For the combat flow, some RPG propose some shortcuts :
-Auto Combat : you choose that option and your party will attack ennemies in next turn without needing you to enter commands (usefull when you fight easy ennemies or when returning to an old place to do some stuff)
- Replay previous commands : like old Fantasy star games, choosing this option, your party will replay the same commands you entered before.
Can be usefull a lot making easy battles faster.

+4 votes     reply to comment
dCepT Creator
dCepT Oct 17 2013 replied:

The combat will definitely evolve as we move into the beta phase. We definitely want the combat to feel like it has as much flow as possible. We appreciate the feedback! Thanks!

+2 votes   reply to comment
supragamer Oct 4 2013 says:

I have a technical question :
Is the combat field/scene loaded as independent map and when combat is finished you reload the game scene ? Or is combat scene a portion of the main map where player is moved and ennemies loaded ?

+2 votes     reply to comment
dCepT Creator
dCepT Oct 7 2013 replied:


I asked our programmer, here's what he said;

It's sort of a combination of the two. The combat stage for any area the player is in loads up in tandem with said area. When combat initiates, we spawn the enemy you've encountered as well as the player combat team. When the combat is over, we delete the combat characters and resume play in the scene you were in.

So neither of the scenes gets loaded/unloaded during combat. We're doing it this way to minimize loading time when you enter combat.

I'm paraphrasing, so if I'm not making sense, please let me know and I'll have Eivind clarify more :)

+3 votes   reply to comment
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Earthlock: Festival of Magic
Windows, Mac, Linux, XONE, PS4, WiiU
Snowcastle Games
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Earthlock: Festival of Magic
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