Key Features

Quick paced turn-based battle style

    • Unique character customization techniques
    • Pair characters and level up battle bonds to unlock new abilities
    • Something Home base,
    • Feel at home; discover your own hidden island base
    • Scavenge the world, craft and harvest useful items for your adventure
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In This Update:

  • Progression Report
  • XboxOne Certification Process Update
  • GDC San Francisco 2016 Update

Progression Report

January has been an extremely productive month for us, followed by a great start to February. We are hoping to have a fully completed version of the game where players can play from A to Z without interruption, by the end of the week. This means that the next few days are going to be crucial and we’re all praying that no new bugs arise in the coding. It seems the closer we get to completing the game, the further away it feels.

XboxOne Certification Update

If all things go as planned, we are hoping to have a playable version of the game done by the end of the week. This is the main focus behind the XboxOne certification process therefore we feel we’re almost ready for assessment to begin.

GDC San Francisco 2016 Update

As mentioned in the previous update, we are attending GDC in San Francisco this year from March 14-18th, 2016. We have now received our booth number, PL319 which is located in the GDC Play exhibit area of the event. We can’t wait for this event, it’s always a great way to meet our gamers first hand and get a good feel on what people think of the game. If any of you guys are attending GDC please come by, we would love to meet you!

That is all from us this time! For anyone interested in a more personal view of our production process, check out our Instagram account: @SnowcastleGames.

Cheers Everyone,

-Snowcastle Team

New Gameplay Trailer

New Gameplay Trailer

News 2 comments

We have a new gameplay trailer of Earthlock: Festival of Magic.

Wow! We have passed $50,000!

Wow! We have passed $50,000!

News 1 comment

That means we are 1/3 of the way to our goal and we still have 29 days to go. We are extremely confident we will get this project to the finish line and...

We are LIVE!!

We are LIVE!!

News 5 comments

Finally after much delay we are live with our new Kickstarter Campaign! We have worked super hard the last months and are extremely excited and proud...

Festival of Magic on Kickstarter

Festival of Magic on Kickstarter

News 4 comments

Please help us spread the word about our kickstarter.

Post comment Comments  (10 - 20 of 81)
Dieblein
Dieblein

Great work on the game, I am actually a little jealous :-) Great Art and Design! But again some things I want to mention, please don't be mad:

1. The combat animations/effects are still very basic, I think you know that so that's not going to be a big deal :D
2. Environments start to look very nice, please put some extra effort into the normal trees (e.g. on the green island), they look better than before but still not like they should, I know its difficult, I have been through 3,4,5 versions of our trees as well...

Keep up the good work! Tracking!

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dCepT Creator
dCepT

Thanks for your input! Yeah, there's definitely work to be done on the visuals still :)

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turikiller96
turikiller96

I look forward to the release of this game

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Foxxen
Foxxen

This game looks well designed and gorgeous. Im VERY happy to see a Wii U release, woo!! You guys rock lol Lastly, your Snowcastle animation logo is downright badass.

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dCepT Creator
dCepT

Thank you!! Yeah we're stoked about the WiiU as well! Glad you dig the logo animation!

Reply Good karma+3 votes
MrValtor
MrValtor

Will buy when it comes to Wii U. Love the artstyle and characters.

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supragamer
supragamer

Grat and good luck on GreenLight.

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dCepT Creator
dCepT

Thanks! Fingers crossed ;)

Reply Good karma+3 votes
supragamer
supragamer

Amazing art.
Don't forget sewers labyrinth as they are classical in towns RPG with some traps and treasures.

About combat system , seeing the video it seems like there is only very few ennemies ? Perhaps it could be more ennemies spread on the map.
I don't know if your game will focus more on exploration or combat ?

For the combat flow, some RPG propose some shortcuts :
-Auto Combat : you choose that option and your party will attack ennemies in next turn without needing you to enter commands (usefull when you fight easy ennemies or when returning to an old place to do some stuff)
- Replay previous commands : like old Fantasy star games, choosing this option, your party will replay the same commands you entered before.
Can be usefull a lot making easy battles faster.

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dCepT Creator
dCepT

The combat will definitely evolve as we move into the beta phase. We definitely want the combat to feel like it has as much flow as possible. We appreciate the feedback! Thanks!

Reply Good karma+2 votes
supragamer
supragamer

I have a technical question :
Is the combat field/scene loaded as independent map and when combat is finished you reload the game scene ? Or is combat scene a portion of the main map where player is moved and ennemies loaded ?

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dCepT Creator
dCepT

@supragamer:

I asked our programmer, here's what he said;

It's sort of a combination of the two. The combat stage for any area the player is in loads up in tandem with said area. When combat initiates, we spawn the enemy you've encountered as well as the player combat team. When the combat is over, we delete the combat characters and resume play in the scene you were in.

So neither of the scenes gets loaded/unloaded during combat. We're doing it this way to minimize loading time when you enter combat.

I'm paraphrasing, so if I'm not making sense, please let me know and I'll have Eivind clarify more :)

Reply Good karma+3 votes
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Earthlock: Festival of Magic
Platforms
Windows, Mac, Linux, XONE, PS4, WiiU
Developer
Snowcastle Games
Engine
Unity
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Fomgame.com
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Role Playing
Theme
Fantasy
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Single Player
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