Don't you miss the good old first person shooters where it was all about shooting a lot?

If you thought to yourself "yeah" or "maybe" then this is a game for you! Project Rapid Fire is a throwback to classic first person shooters where it's you against the endless armies of enemies, but wait there's more!

This is a perfect game to play with friends over the internet, LAN or even split screen with a keyboard or gamepads! The game is easy to learn, hard to master, making teamwork essential in multiplayer not only to defeat increased numbers of opponents, but also overcome traps, solve puzzles and navigate labyrinths.

Project Rapid Fire is Earth's special forces of elite soldiers who are called in only in case of deep sh... trouble regular army can't handle. Robot rebelion on Mercury? Xeno bug nest under the colony on Venus? Some drunk guy summoned satan's private army on Mars? Thats a job for Project Rapid Fire!

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Hello Fans!

So you probably wonder what is going on with our game these last two weeks.

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"Guns don't kill people... the player does"


Weapon swapping system and crosshair. Simple and efficient, still work in progress.

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"Agh! It moves! or... maybe not."


Moving lava textures (you cant see the moving part in these images :P ), I worked hard to get the colors and shapes right.

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"Nothing like some proper slaughter space."


Large Corridor textures, I really like the look of them and I still improve with texture work, might end up having to rework all the previous textures.

See You Space Elites...


- Kreuzer

Update #6: Menu, Textures, Ambient Occlusion

Update #6: Menu, Textures, Ambient Occlusion

News

Check this out to see what we have finished in last two weeks!

Update #5: Update gap change, Menu Screen, Service Rifle UV Map, Improved colliders and sounds

Update #5: Update gap change, Menu Screen, Service Rifle UV Map, Improved colliders and sounds

News

Another week, another update, but this time we change things a bit.

Update #4: UV maps, Gameplay Mechanics and Graphics

Update #4: UV maps, Gameplay Mechanics and Graphics

News

No fireworks, but decent progress report. First prototype build!?

Update #3: Movement, Weapon Pick Up, AI Setups and Textures

Update #3: Movement, Weapon Pick Up, AI Setups and Textures

News

Things really start getting good around here. Boomstick time!

Comments
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Guest
Guest

pretty sweet

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_TechSins Creator
_TechSins

Thanks! We appreciate the comment :D

Reply Good karma+1 vote
arturo56672
arturo56672

Cool $_$

Reply Good karma Bad karma+2 votes
_TechSins Creator
_TechSins

Thanks!

Reply Good karma+1 vote
chris_coma
chris_coma

You got me at split screen.

Reply Good karma Bad karma+2 votes
_TechSins Creator
_TechSins

Yes we are hoping too bring it back like it was before :)

Reply Good karma+1 vote
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Project Rapid Fire
Platforms
Windows, Mac, Linux
Developer & Publisher
Turmoil Studios
Engine
Unity
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Sci-Fi
Players
Single & Co-op
Project
Indie
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