Pantropy transports players to an alien world rich with natural resources and dangerous lifeforms. Exciting first-person shooter gameplay combines with resource collection and building mechanics for a truly unique massively multiplayer online gaming experience.
Saving system, server backend - the mighty T2 mech and a lot of new content.
We´ve just started closed testing and planning the upcoming Kickstarter in November.
Pantropy Devblog 27 - working on mechs and AI and planning the upcoming Kickstarter
Back from the Gamescom, right back to work! We have finished a lot this month.
SteamSDK is finally working! New turrets and lots of coding rework.
Pantropy has finally been greenlit!! We published a public roadmap and still improve the upcoming alpha.
More creatures, enemies and trailer preparations.
Devblog time again! Sorry for the break, but we had to focus on the game. Why does a day have only 24 hours?
Lots of improvements and bug fixing - taking some time off for christmas.
Mining and crafting is live! We worked on the enviroment and performance.
Pantropy devblog 11 - improving mining, crafting and adding crafting recipes.
We finished mining, polished the building system and held a community event last week.
Last week we release the public building demo! We´re busy fixing bugs and adding new content.
Finalizing the building demo, fixing the launcher and working on plants.
We have been working on lots of backend stuff. Tyson created a few cool designs and a lot of other stuff was done last week.
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