Pantropy transports players to an alien world rich with natural resources and dangerous lifeforms. Exciting first-person shooter gameplay combines with resource collection and building mechanics for a truly unique massively multiplayer online gaming experience.

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Devblog 20

We have finally implemented all the content that has been lying around for a while.

All the creatures, bots and weapons.

Concept art

Now it´s time to do some more work on the enemy faction. We have planned a raidable HQ tower, some outposts and smaller buildings. Tyson made a few rough sketches for brainstorming.

The Tower sketches2

The enemy faction HQ will be a very tall tower. Players will be able to infiltrate it.

unnamed 1

First sketches of the enemy faction mining outposts.

Multiplayer mechs & transport

Julian did a great job on all parts of the game. We still had a lot of trouble after updating to unity 5.5. The whole building system was screwed and we had to fix a ton of stuff.

The multi person system for mechs and airborne vehicles is finally working and I can tell it´s a lot of fun!

vlcsnap 4375 04 20 11h56m55s724

The 4 legged T3 mech can transport up to 3 players. 1 pilot (maingun) and one gunner on each side.

T3 Mech in action - still needs IK!

We´ve also implemented a transport system for the mechs. You can now pickup any of the 5 mechs and drop them off at the battlefield. But tell your friends not to use the mech´s weapons while being transported :)

The player ship can pickup all the mechs and drop them at a desired location.

Mech mining!

The scout mech is the first mech featuring a modular weapon system. You can mount a machine gun, mining laser or plasma cannon to it.

vlcsnap 3209 03 11 05h52m55s343

The scout mech is the smallest mech in Pantropy. It can be used for mining or battle.

Creatures & bots

Julian has polished the pathfinding and AI system. It´s getting better each day.

We had too much fun spawning hundreds of creatures. Poor server!

The guard bot is a heavily armored biotech unity. It has a heavy plasma cannon and missiles.

The worms are also ingame now. We still need to add some better breakout effects, especially for the desert biome.

You´ll encounter these in the desert biome.

Worms react on noise.

The big mining station was implemented last week aswell. No more grinding for ores!

mining station

The mining station uses energy cells and drill heads.

Player base building

Osman has created another barricade model that can be placed on base walls. Spikey!

pantropy barricades02 First set of defense equipment.

And for all of you who don´t want to take the stairs – there´s now an elevator. You easily stack these onto each other.

pantropy elevator

We might work on a heavy elevator too...

Just in case you don´t like elevators:

Osman has created a nice one-piece stair case model.


Staircase model based on community request.

The heavy gate is working now too. Get ready for some big things to come!

We had to make a bigger one for some heavy equipment.

Based on many community requests we´ve added a few more building parts :

inverted corner

The inverted oblique corner.


Triangle floors and foundations.

Going underground!

Don´t want to expose your base to other players and deadly creatures? Craft a tunnel hatch and expand your base underground! We´re still using the same T2 base parts for this. In the future we´ll have a separate underground set for it.

pantropy secretfeature

Tunnel hatch.

Here´s a quick introduction how it works :

I´ve been pretty busy working on the map. Optimizing some shaders, models and textures and placing 1000+ rocks and cliffs on the map.

pantropy landscape01

The landscape is finally nice to look at.

I´ve also created a few dense forests.

pantropy inthewoods

Base building in the woods.

Subscribe our newsletter and get an exclusive invitation for the closed alpha once it´s released!

Pantropy alpha

Thanks for reading!

Your Pantropy Team

Pantropy devblog 19

Pantropy devblog 19


More creatures, enemies and trailer preparations.

Pantropy devblog 18

Pantropy devblog 18

News 2 comments

tons of new content, mechs, creatures and a new map.

Pantropy devblog 17

Pantropy devblog 17

News 2 comments

Patch 0.3.3 is live! Lot´s of new content and many bug fixes.

Pantropy devblog 16

Pantropy devblog 16


Devblog time again! Sorry for the break, but we had to focus on the game. Why does a day have only 24 hours?

Comments  (0 - 10 of 54)

Amazing game so far, great work! Is there and ETA on the Steam Early Acess? Thanks!

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Pantropy Creator

We are going to release a closed alpha version within the next 2 months.

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Is there going to be a sign up for the closed alpha?

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Pantropy Creator

Yes. You can subscribe on

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Kayıt olmamı istiyo ve ben olmayıyom hep hata veriyo nasıl düzelte bilirim

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Pantropy Creator

English please?

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I would like to know of voices doing this game in 32 bits

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Pantropy Creator

We will focus on 64bit.

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This game looks really neat. Are you planning on making a Linux version of it?

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Latest tweets from @pantropy

Working hard on the upcoming #pantropy alpha! #indiedev #gamedev #scifi #madewithunity #indiegame

May 21 2017

Working on cover sketches for #pantropy #indiedev #gamedev #scifi #conceptart #indiegame #game

May 20 2017

Enemy faction tower with player dropship on top in #pantropy #screenshotsaturday #indiedev #gamedev

May 20 2017

ingame placeholder model of the enemy faction command tower for #pantropy today. #indiedev #gamedev

May 19 2017

We´ve started working on the enemy faction command tower for #pantropy today. #indiedev #gamedev #scifi

May 17 2017

New mushroom plant for the black desert biome in #pantropy #indiedev #gamedev #scifi #madewithunity #indiegame #game

May 16 2017

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