Pantropy transports players to an alien world rich with natural resources and dangerous lifeforms. Exciting first-person shooter gameplay combines with resource collection and building mechanics for a truly unique massively multiplayer online gaming experience.

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Devblog 27

News

Devblog 27


Please support our Thunderclap campaign! Support us here!


State of the game :

These days are busy! We have a super tight shedule until the launch of the closed alpha in december. We´ll soon allow a few testers from the demo phase to get to play the current version. So much has changed and there´s still so much to do! We also reached the peak of our Kickstarter preparation. There´s still time. We´ll launch it in early november.

Conceptart

Tyson is working on so many things these days. We need a cockpit for the mech, more references for our level designer and overall more props that we can use to fill the empy map.

cockpit

cockpit3

cockpit4

cockpit2

We´ll use one cockpit for all mechs for now and will do individual cockpit models later. There are more important things to do at the moment. But it feels great. Even the placeholder adds so much to the immersion.

Some ideas for the enemy faction mining facility. It feels a bit empty. Lets fill it with scary biomechanical props.

W05A

interior mines

interior minesmachines

We ran into a few issues with the power plant interior. Stairs look ugly and won´t work. We´ve decided to build an elevator.

elevators

We also felt that the mining facility interior was a bit empty. So we´re going to add a second floor.

minesecondfloor

We already have a big aircraft ingame. Up to 4 people can fit into the humming bird. We´re now going to do a smaller aircraft for a single pilot. Something that will be less expensive to craft.

Vtol landing

VTOL landing gear

This is what our feedback cycle looks like. Tyson has prepared some feedback for our weapon 3d artist Anjar.

plasmarifle

Tyson has also drawn a few sketches of the enemy faction builder drones. These will build the PVE bases. Isn´t that a good thing? You can raid bases all day long without screwing other player´s lifes :)

Code

Julian is rocking it every single day. He´s worth 3 coders! He has reworked the mech system from scratch. It´s a huge improvement – technically and also gameplay wise. It simply feels so much better and more satisfying. It´s a modular system that we´ll be able to use on all the other mechs.

PantropyClient 2017 09 07 21 36

Each mech will be powered by energy cells. Make sure you always have enough of these!

You can equip different tools, weapons and modules. LMGs, rocket launchers, beam lasers and plasman cannons are available. But you can also install additional armor, stealth and shield modules!

PantropyClient 2017 09 07 21 34

All items and upgrades have a quality level which depends on your crafting skills.

What can you do with your mech? Travel faster, look cool, transport stuff, mine, kill creatures, kill other players, kill yourself, show off. Possibilities are endless!

vlcsnap 9062 10 21 02h43m53s518

Drones are also back and feel so much better aswell!

hightechdrone

Julian has also started to redo the AI and pathfinding. We want to have many more creatures that we had in the demo. It´s a complex task and we definately want to take the time it needs to be good.

3d assets

Anjar is working on the plasma rifle. This might take a while but I am sure it will look awesome once it´s done.

plasma render1

Osman has started on the cockpit and solar cells.

cockpit5

Dmitry has finished more LODs

Alen was busy finalizing the rocks. We´ve implemented a few in the game but we still have to setup LODs and the texture atlas. But they look great! And we´re really happy to get rid of the asset store rocks.

Ola is still experimenting with new heightmaps for the Pantropy map.

I have created a few variations of the ..creature..thing...damn we need a name for it. NO WE WON`T CALL IT A ZERGLING!

PantropyClient 2017 09 02 22 49

Leveldesign

Ivan is busy creating a modular leveldesign system for the power plant interior. We just made a playtest and it looks great already!

PantropyClient 2017 09 12 22 48

PantropyClient 2017 09 12 22 48  1

PantropyClient 2017 09 12 22 52

Sounds

We´ve started to implement some of the new sounds. There´s still a long way to go and a lot to polish. I never imagined how many sounds we would need. But we really want this to be good.

Kickstarter

Ok..we´re no longer allowed to sell keys through the website without releasing the game on Steam. Unless we do a Kickstarter. And that´s exactly what we´re going to do. We´ve been planning this for a while already and we reached a hot preparation phase. The campaign will launch in early november and there is a lot we have to take care of. We really hope this goes well and we meet many of you guys in the game soon!

Thanks for reading!

Sign up for the upcoming alpha :

Playpantropy.com

or

JOIN OUR DISCORD

Sebastian

Devblog 26

Devblog 26

News

Back from the Gamescom, right back to work! We have finished a lot this month.

Pantropy devblog 25

Pantropy devblog 25

News 4 comments

Steam, bullets and a lot of new content. Preparing for the gamescom...

Pantropy devblog 24

Pantropy devblog 24

News

SteamSDK is finally working! New turrets and lots of coding rework.

Pantropy devblog 23

Pantropy devblog 23

News 3 comments

We´re making some good progress on the closed alpha. Evaluating steamworks is another small obstacle -> paperwork...

Comments  (0 - 10 of 63)
IROS
IROS

I Made it here too IROS is everywhere :)

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Jontagonal
Jontagonal

This game looks so amazing and full of promise. Please don't screw it up! Will be playing the alpha and supporting this project!

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Pantropy Creator
Pantropy

Thanks so much! We´re doing our best :)

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Guest
Guest

You beat me to the punch.. I'm making a game Exactly like this...
Your game looks amazing! very jealous!

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Pantropy Creator
Pantropy

Thanks! Feel free to post a link so we can check it out.

Reply Good karma+1 vote
FoxnEagle
FoxnEagle

With all that you are doing, you look to be coming pretty close to what FireFall used to be (or what Em8er is supposed to be).

What else is on your roadmap in terms of character customization? I played one of your tests and while the base construction is amazing, there was a very linear progression of weaponry, but a nice array of gadgets you could have.

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Pantropy Creator
Pantropy

Thanks! There won´t be character customization for the alpha. We would love to add it later. We´ll soon publish a roadmap for the alpha.

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hakjakgames
hakjakgames

Keeping my eye on this one. Looks awesome guys!

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Pantropy Creator
Pantropy

Thanks man! We´ve already enjoyed G&G :)

Reply Good karma+1 vote
diegovarellarodrigue
diegovarellarodrigue

Amazing game so far, great work! Is there and ETA on the Steam Early Acess? Thanks!

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Pantropy Creator
Pantropy

We are going to release a closed alpha version within the next 2 months.

Reply Good karma+1 vote
tbonek11
tbonek11

Is there going to be a sign up for the closed alpha?

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Pantropy Creator
Pantropy

Yes. You can subscribe on www.playpantropy.com

Reply Good karma+1 vote
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Pantropy
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Windows
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Brain Stone
Engine
Unity
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RT @Pantropy: Another nice player base from the #pantropy testing session yesterday #Unity3D #GameDev #IndieDev #IndieGameDev T.co

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RT @Pantropy: progress on the T2 mech torso for #Pantropy #Unity3D #GameDev #IndieDev #IndieGameDev #3dmodeling #mech T.co

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RT @Pantropy: Our creature artist Jim shows off some of his workflow #Unity3D #GameDev #IndieDev #IndieGameDev #zbrush T.co

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RT @Pantropy: Another huge player base in #Pantropy #Unity3D #GameDev #IndieDev #IndieGameDev #MadeWithUnity T.co

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RT @Pantropy: some progress on the ocean creature for #Pantropy #Unity3D #GameDev #IndieDev #IndieGameDev #zbrush T.co

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RT @Pantropy: Pantropy - saturday stream #001 - community testing: Youtu.be via @YouTube

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