A multiplayer, cross-platform FPS based on the heavy edited open sourced Enemy Territory source code.

Project goal is to provide perfect combination between current IDTech3 engines (Urban Terror, Quake3, Return To Castle Wolfenstein, Enemy Territory and Tremulous).

OpenWolf engine Features

    * Supporting two renderers :
            * OpenGL 1.3 renderer (based on Vanilla Renderer from ET)
                   - Doom 3 .MD5mesh/.MD5anim skeletal model and animation support 
                   - TGA, PNG, JPG, WEBP and DDS format support for textures
            * Modern OpenGL 3.2 renderer (based on XreaL engine).
                   - Unreal Actor X .PSK/.PSA skeletal model and animation support
                   - Doom 3 .MD5mesh/.MD5anim skeletal model and animation support
                   - True 64 bit HDR lighting with adaptive tone mapping
                   - Advanced projective and omni-directional soft shadow mapping methods like EVSM
                   - Real-time sun lights with parallel-split shadow maps
                   - Relief mapping that can be enabled by materials
                   - Optional uniform lighting and shadowing model like in Doom 3 including globe mapping
                   - Supports almost all Quake 3, Enemy Territory and Doom 3 material shader keywords
                   - TGA, PNG, JPG, WEBP and DDS format support for textures
                   - Usage of frame buffer objects (FBO) to perform offscreen rendering effects
                   - Supporting OpenGL Shading Language 
    * MySQL relational database managments system.
    * Newton Game Physics.
    * Ingame Internet Relay Chat (IRC).
    * dynamic OpenSSL libraries.
    * IPv6 network support.
    * Ogg Vorbis audio decoding.
    * SDL backend for the OpenGL context, window management, and input.
    * OGV Theora free lossy video compression format.
    * Full x86-64 architecture support (Windows, Mac and Linux).
    * QVM (Quake Virtual Machine) and LLVM virtual machine.
    * Support for various esoteric operating systems
    * Multiuser support on Windows systems (user-specific game data is stored in their respective My Document\My Games folders)
    * In-engine Voice Over IP (VOIP) support,
    * Mumble positional audio support.
    * Multiview support.
    * Localization in-game support (support for other languages).
    * Internet radio shoutcast support.

    * Fully supporting Tremulous GPP and 1.1.0 along with Enemy Territory.
    * Sound system based on plugins
    * RAW .avi recorder including sound support
    * RSA Public Key Identification system along with common GUID Key Identification system
    * Improved TrueType font support for UI
    * Brand new ingame console and PDCurses dedicate console

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Comments
ensar492
ensar492 Feb 16 2012, 3:34pm says:

looks cool,isnt it?

+1 vote     reply to comment
motorsep
motorsep Jan 2 2012, 10:41pm says:

hmm.. Interesting project. I'd like to know more about it.
Since it's based on XReal, why isn't there real-time lights, GLSL shaders, etc. mentioned in the Features list?
Any plans on adding support for online leaderboards (Desura for example, or custom) ?
Any plans on supporting Twitter and Facebook?
IQM model format? ( _ttp://lee.fov120.com/iqm/ )
H.264 or even raw AVI video recording (OGV doesn't work with YouTube)?
Thanks!

0 votes     reply to comment
TheDushan
TheDushan Jan 4 2012, 6:58pm replied:

Hi!. I have updated feature list with latest what I have added inside engine.
For not providing any additional info on XreaL renderer, there isnt really partially answer.
For Twitter and Facebook never thought about it. Can you tell me what would be advantages of using that.
I have contacted Desura support about API integration, but at this moment its halted because I don't have game assets (textures, maps, models, sounds ...).
Because of that reason I have focused myself only on engine improvements and changes.

0 votes     reply to comment
Josh98
Josh98 Nov 23 2011, 11:38pm says:

Its nice but I have a mac too. (Problem is its intel.)

So if you add a intel port it would be really cool.

+1 vote     reply to comment
AudioGhostX
AudioGhostX Nov 29 2011, 8:42pm replied:

but nobody cares about macs, they suck for gaming.

+1 vote     reply to comment
TheDushan
TheDushan Nov 30 2011, 10:36am replied:

Not really. Mac is fun :) But its really hard for developing if you do not own Mac already :(

+2 votes     reply to comment
lurchi
lurchi Nov 21 2011, 7:14pm says:

Hi,

where can i get a version for mac osx 10.7.2 with ati 4770?

+1 vote     reply to comment
TheDushan
TheDushan Nov 22 2011, 4:01pm replied:

Currently there isn't Mac OSX version. I don't have Mac so it's hard for me to support it at this moment.
For future there will be 100% Mac OSX version, but for now and for current developer version, it's supported only Linux and Windows.

+1 vote     reply to comment
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OpenWolf
Platforms
Windows, Mac, Linux
Developed By
TheDushan
Engine
id Tech 3
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Release Date
TBD
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Style
Genre
First Person Shooter
Theme
War
Players
Multiplayer
Project
Indie
Statistics
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1,969 of 6,697
Last Update
1 week ago
Watchers
23 members