A multiplayer, cross-platform FPS based on the heavy edited open sourced Enemy Territory source code.
Project goal is to provide perfect combination between current IDTech3 engines (Urban Terror, Quake3, Return To Castle Wolfenstein, Enemy Territory and Tremulous).
* Supporting two renderers :
* OpenGL 1.3 renderer (based on Vanilla Renderer from ET)
- Doom 3 .MD5mesh/.MD5anim skeletal model and animation support
- TGA, PNG, JPG, WEBP and DDS format support for textures
* Modern OpenGL 3.2 renderer (based on XreaL engine).
- Unreal Actor X .PSK/.PSA skeletal model and animation support
- Doom 3 .MD5mesh/.MD5anim skeletal model and animation support
- True 64 bit HDR lighting with adaptive tone mapping
- Advanced projective and omni-directional soft shadow mapping methods like EVSM
- Real-time sun lights with parallel-split shadow maps
- Relief mapping that can be enabled by materials
- Optional uniform lighting and shadowing model like in Doom 3 including globe mapping
- Supports almost all Quake 3, Enemy Territory and Doom 3 material shader keywords
- TGA, PNG, JPG, WEBP and DDS format support for textures
- Usage of frame buffer objects (FBO) to perform offscreen rendering effects
- Supporting OpenGL Shading Language
* MySQL relational database managments system.
* Newton Game Physics.
* Ingame Internet Relay Chat (IRC).
* dynamic OpenSSL libraries.
* IPv6 network support.
* Ogg Vorbis audio decoding.
* SDL backend for the OpenGL context, window management, and input.
* OGV Theora free lossy video compression format.
* Full x86-64 architecture support (Windows, Mac and Linux).
* QVM (Quake Virtual Machine) and LLVM virtual machine.
* Support for various esoteric operating systems
* Multiuser support on Windows systems (user-specific game data is stored in their respective My Document\My Games folders)
* In-engine Voice Over IP (VOIP) support,
* Mumble positional audio support.
* Multiview support.
* Localization in-game support (support for other languages).
* Internet radio shoutcast support.
* Fully supporting Tremulous GPP and 1.1.0 along with Enemy Territory.
* Sound system based on plugins
* RAW .avi recorder including sound support
* RSA Public Key Identification system along with common GUID Key Identification system
* Improved TrueType font support for UI
* Brand new ingame console and PDCurses dedicate console
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looks cool,isnt it?
hmm.. Interesting project. I'd like to know more about it.
Since it's based on XReal, why isn't there real-time lights, GLSL shaders, etc. mentioned in the Features list?
Any plans on adding support for online leaderboards (Desura for example, or custom) ?
Any plans on supporting Twitter and Facebook?
IQM model format? ( _ttp://lee.fov120.com/iqm/ )
H.264 or even raw AVI video recording (OGV doesn't work with YouTube)?
Thanks!
Hi!. I have updated feature list with latest what I have added inside engine.
For not providing any additional info on XreaL renderer, there isnt really partially answer.
For Twitter and Facebook never thought about it. Can you tell me what would be advantages of using that.
I have contacted Desura support about API integration, but at this moment its halted because I don't have game assets (textures, maps, models, sounds ...).
Because of that reason I have focused myself only on engine improvements and changes.
Its nice but I have a mac too. (Problem is its intel.)
So if you add a intel port it would be really cool.
but nobody cares about macs, they suck for gaming.
Not really. Mac is fun :) But its really hard for developing if you do not own Mac already :(
Hi,
where can i get a version for mac osx 10.7.2 with ati 4770?
Currently there isn't Mac OSX version. I don't have Mac so it's hard for me to support it at this moment.
For future there will be 100% Mac OSX version, but for now and for current developer version, it's supported only Linux and Windows.