It took me some time to make pure LLVM (not Clang) to cooperate with Windows platform.
One down part of it that now executable file is more then >23 MB because of static LLVM libraries files (that is one of reasons why I like more dynamics files).
Game now look for .DLL/.SO/.DYLIB files if not found then check for LLVM files, then if not found LLVM to look for QVM (Quake Virtual Machine) files.
I will add soon SCons files so you can try to compile yourself LLVM files. Currently I have problems with dragonegg.so and gcc-4.5. It show me Incompatible plugin version while trying to compile LLVM game files.
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Orion Entertainment is a new Indie-game developers studio.