Location: Serbia, City: Aleksinac
It took me some time to make pure LLVM (not Clang) to cooperate with Windows platform.
One down part of it that now executable file is more then >23 MB because of static LLVM libraries files (that is one of reasons why I like more dynamics files).
Game now look for .DLL/.SO/.DYLIB files if not found then check for LLVM files, then if not found LLVM to look for QVM (Quake Virtual Machine) files.
I will add soon SCons files so you can try to compile yourself LLVM files. Currently I have problems with dragonegg.so and gcc-4.5. It show me Incompatible plugin version while trying to compile LLVM game files.
No blogs were found matching the criteria specified. We suggest you try the blog list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Orion Entertainment is a new Indie-game developers studio.