For centuries the Kavussari and Forsellians have waged a galactic war. Over time the two races entered into treaties with the Herald Accord, a union between different cultures in the galaxy. Even though peace settled across their planets, the seething hatred between the races kept the fire of war simmering under the fragile truce. Sensing their newest members could spread war throughout the galaxy; the nations in the Herald Accord gave the Kavussari and Forsellians a choice. Pit their warriors against each other in the arena rather than on the fields of war, or face total annihilation. The Nexuiz was formed, a series of battle arenas on the home planets of the Kavussari, Forsellian and the ruined planet of Atavirta.
Nexuiz is an Arena First Person shooter coming soon to consoles. Nexuiz is fast paced with extremely competitive game play. IllFonic brings Alientrap Software's Nexuiz to next-gen gaming consoles around the world while staying true to the game play refined over the years through development. IllFonic introduces a new Victorian influenced art style that is simultaneously futuristic and sophisticated. Nexuiz for consoles is powered by CryENGINE 3.
Nexuiz will feature a dynamic mutator system that allows players to change the rules of the match as its being played; as players rank, new mutators become available for them to use. Leader boards are designed for social networking, letting players feel more engaged with the community.
Nexuiz was a game originally created by AlienTrap. In the 2009, IllFonic licensed the rights to re-create Nexuiz initially for a PS3 release. When the remake first started, IllFonic used the heavily modified Quake 1 engine Dark Places (used in Nexuiz Classic). During presentations at GDC 2010 IllFonic discovered CryEngine 3 and immediately fell in love. From there, the game quickly transformed into an Xbox 360/Playstation 3 title until PAX Prime, 2010. At PAX Prime 2010, IllFonic decided to announce a PC release of Nexuiz as well.
IllFonic is a small indie team of 10 developers based out of Denver, Colorado. Total production time on the project (with a full team) is estimated at 1 1/2 years.
The Nexuiz game consists of 9 levels (6 TDM, 3 CTF). One of the levels is a remake of a Nexuiz Classic map 'Strength'. The game has 9 different weapons and 100 unique Dynamic Mutators. Dynamic Mutators are game play altering power-ups players can obtain through Kill Streaks, Flag Captures or PickUps in the environment. The game also includes 6 different player models to choose from.
Some of the community features include Duel challenges for 1v1 sessions, Clan Challenges for entire clans to fight each other, and a Ranking system designed more specifically for the different types of players.
As of April 2011, music in Nexuiz is handled by IllFonic's own Preisdent Charles Brungardt as well as outside music from NoSaj Thing and Trisector.
At Launch, Nexuiz will include 50+ individual Leaderboards and over 100+ medals. This also includes a massive social network on the back end.
Nexuiz AGOURA HILLS, Calif., 12 Dec, 2011 – THQ Inc. (NASDAQ: THQI) today announced that Nexuiz, a full reimagining of Alien Trap Software’s cult-classic arena shooter on the PC, will be available for the Xbox 360® video game and entertainment system from Microsoft (via Xbox LIVE®), Windows PC (via Steam and other digital partners), and PlayStation®3 computer entertainment system (via PlayStation®Network) in early 2012.
In Nexuiz, developed by Denver-based IllFonic and powered by CryEngine® 3, players will dominate opponents with their weapons of choice in futuristic arenas in which up to eight players continually alter the laws of physics by triggering 100 different Dynamic Mutators that change the match on the fly. With millions of Mutator combinations, no game is ever the same.
“Digital distribution has opened up a wealth of new opportunities for our industry, and really given indie developers like Illfonic a chance to shine,” said Tim Walsh, Vice President of THQ Partners. “In the case of Nexuiz, we believe that gamers have been looking for an arena shooter title for a while and we think Nexuiz is just that game—and at a terrific $9.99 price point.”
The launch of Nexuiz will also benefit from an innovative marketing collaboration, leveraging THQ’s global retail and online publishing network and Machinima’s active community of dedicated gamers to drive awareness and sales of the title.
“We at Machinima are always looking for the best gaming and gamer-oriented content to share with our massive, engaged, global community of video gamers. We were very excited when we saw an early iteration of what Illfonic was creating and believe it will breathe new life into the arena-genre as a whole,” said Allen DeBevoise, chairman and CEO of Machinima. “As the world’s leading marketing platform for videogames, we were thrilled to partner with the THQ team and Illfonic to get the word out to our audience.”
THQ Inc. (NASDAQ: THQI) is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ sells product through its global network of offices located throughout North America, Europe and Asia Pacific. More information about THQ and its products may be found at www.thq.com.. THQ and the THQ logo are trademarks and/or registered trademarks of THQ Inc.
All other trademarks are the property of their respective owners.
The statements contained in this press release that are not historical facts may be “forward-looking statements” within the meaning of the Private Securities Litigation Reform Act of 1995. These forward-looking statements are based on current expectations, estimates and projections about the business of THQ Inc. and its subsidiaries (collectively referred to as “THQ”), including, but not limited to, expectations and projections related to the release of Nexuiz, and are based upon management’s current beliefs and certain assumptions made by management. Such forward-looking statements are subject to risks and uncertainties that could cause actual results to differ materially from those expressed or implied by such forward-looking statements, including, but not limited to, business, competitive, economic, legal, political and technological factors affecting our industry, operations, markets, products or pricing. Readers should carefully review the risk factors and the information that could materially affect THQ’s financial results, described in other documents that THQ files from time to time with the Securities and Exchange Commission, including its Annual Report on Form 10-K for the fiscal period ended March 31, 2011, and subsequent Quarterly Reports on Form 10-Q, and particularly the discussion of trends and risk factors set forth therein. Unless otherwise required by law, THQ disclaims any obligation to update its view on any such risks or uncertainties or to revise or publicly release.
Machinima is the dominant video entertainment network for serious gamers around the world. The number one entertainment channel on YouTube, Machinima served over 2 billion video views in 2010 alone, reaches over 116 million gamers monthly, and delivers over one billion video views a month, and growing. Machinima’s global content network features official publisher content, gameplay videos and original content, including over 20 original weekly shows, all aimed at the coveted 18 – 34 year old male demographic. Machinima is fast-becoming a global phenomenon with an ability to capture a cultural sensibility and awareness among a next generation of entertainment consumers and marketers alike. The company is backed by MK Capital and Redpoint Ventures, and is headquartered in Los Angeles, California.
Illfonic is an indie video game development studio committed to delivering AAA games digitally to consoles and PC. Launched in 2007, IllFonic utilizes many avenues in pop culture to cross brand its products in film, television, sports, music and clothing. With offices in Los Angeles and Denver, the company has built a team of artists, developers, producers and musicians who believe that providing fun game-play means conveying the highest level of visual and musical awe along with an immersive environment.
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