In NeonXSZ (pronounced Neon Excesses) you are injected into cyberspace to stake your place in a war of virus verses machine. During your journey you will fly dozens of spaceships with hundreds of upgrades allowing you to create totally unique spacecraft with which to wage war. Will you protect the operating system or join the infection to bring it down?
NeonXSZ is our little homage to Descent combined with the frenetic adrenaline pumping feel and gameplay mechanics of Quake. Then add Diablo's loot explosions, rpg elements, leveling up, procedurally generated environments and enemies. Finish it all off with truly open-world gameplay inside a micro ecosystem of up to one thouasand unique little AI dudes buzzing around getting into fights and doing their own thing.
This is a rare update for our IndieDB page. Head over to the NeonXSZ Page on Desura for future updates about the game.
After nearly a year of continuous alpha development on Desura, NeonXSZ will be arriving on Steam on August 22nd 2014. Exciting!
For more info visit the game's Steam Store.
I'd like to say a huge thank-you to everyone who supported the game here on IndieDB and Desura. For those that bought the game on Desura, your first question will likely be - "Do I get a free Steam key?". Of course you will :)
Your second question might be "Will you continue to update the game here on Desura?". Of course we will.
To coincide with the Steam release we've released three new videos including a new trailer. This trailer ends with dynamic links to the others.
The last couple of months have been a hectic time for Neon's solo developer. There is a huge amount of behind the scenes work to prepare for the Steam release and the necessary marketing to help the game reach it's target audience. This naturally delayed the next update for the game, but rest assured there is still plenty more to come.
Once things settle down, after the Steam release, development will begin on the next major update. This will include brand new Challenge Arenas, upgrades, and gadgets for the fourth space station. (Level 30-45).
Further updates will then continue to add similar content for each of the higher level space stations and is expected to take a total of about six months. This should bring us very close to content complete, and the game will likely enter the Beta stage at that time.
As always, you can keep up to date by visiting NeonXSZ - Daily Development Diary
The core gameplay is essentially finished, and a single play through can last well over one hundred hours. The first 30 hours is now considered to be content complete. The remaining 70+ hours are about 75% content complete. They are fully playable but we plan to add additional new areas, gadgets and upgrades to the later stages of the game to keep the gameplay constantly evolving and fresh.
There is never enough time in the day for a solo-dev, and any time spent trying to let my target audience know that the game exists is time taken away from development. Any help you can give in spreading the word can make a big difference. Sharing the new trailer on social media, telling friends about it, posting about it on forums, and even just commenting here on Desura - or wherever you see NeonXSZ mentioned - can all help and is greatly appreciated.
Latest tweets from @neonxsz
Apr 13 2015, 1:30pm
Descent Underground Kickstarter. 9 hours and $50k to go. Good luck guys - T.co
Apr 10 2015, 10:45am
@GingerDragonYT Spawning in OS area is a bug then. If an arena is Virus, it's already done. In the next station they will spawn OS or AV.
Apr 5 2015, 6:41am
@DescentRebirth Again, great to hear and thanks. If you play it more now, don't play it all. I'm working on the ending at the moment.
Mar 27 2015, 6:29am
@DescentRebirth First, thanks for the support during early access. I'd say wait. It's a great game now but it will be even better later.
Mar 26 2015, 8:41pm
@DescentRebirth Good to hear. Aiming for full release near the end of the year. One more content patch then a few months of polishing first.
Mar 26 2015, 6:16am
Mar 7 2015, 3:52pm
@edu_arana Yeah, was very much inspired by Descent, Quake, Diablo, Elite (the original). It has a real old school vibe at it's core.
Mar 7 2015, 11:12am