In NeonXSZ (pronounced Neon Excesses) you are injected into cyberspace to stake your place in a war of virus verses machine. During your journey you will fly dozens of spaceships with hundreds of upgrades allowing you to create totally unique spacecraft with which to wage war. Will you protect the operating system or join the infection to bring it down?

NeonXSZ is our little homage to Descent combined with the frenetic adrenaline pumping feel and gameplay mechanics of Quake. Then add Diablo's loot explosions, rpg elements, leveling up, procedurally generated environments and enemies. Finish it all off with truly open-world gameplay inside a micro ecosystem of up to one thouasand unique little AI dudes buzzing around getting into fights and doing their own thing.

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0 comments by Intravenous on Jul 29th, 2014

Staying up to date:

This is a rare update for our IndieDB page. Head over to the NeonXSZ Page on Desura for future updates about the game.

Steam Release

After nearly a year of continuous alpha development on Desura, NeonXSZ will be arriving on Steam on August 22nd 2014. Exciting!
For more info visit the game's Steam Store.

I'd like to say a huge thank-you to everyone who supported the game here on IndieDB and Desura. For those that bought the game on Desura, your first question will likely be - "Do I get a free Steam key?". Of course you will :)

Your second question might be "Will you continue to update the game here on Desura?". Of course we will.

New Videos:

To coincide with the Steam release we've released three new videos including a new trailer. This trailer ends with dynamic links to the others.

Development Update:

The last couple of months have been a hectic time for Neon's solo developer. There is a huge amount of behind the scenes work to prepare for the Steam release and the necessary marketing to help the game reach it's target audience. This naturally delayed the next update for the game, but rest assured there is still plenty more to come.

Once things settle down, after the Steam release, development will begin on the next major update. This will include brand new Challenge Arenas, upgrades, and gadgets for the fourth space station. (Level 30-45).

Further updates will then continue to add similar content for each of the higher level space stations and is expected to take a total of about six months. This should bring us very close to content complete, and the game will likely enter the Beta stage at that time.

As always, you can keep up to date by visiting NeonXSZ - Daily Development Diary

Current State of the Game:

The core gameplay is essentially finished, and a single play through can last well over one hundred hours. The first 30 hours is now considered to be content complete. The remaining 70+ hours are about 75% content complete. They are fully playable but we plan to add additional new areas, gadgets and upgrades to the later stages of the game to keep the gameplay constantly evolving and fresh.

Help to Spread the Word:

There is never enough time in the day for a solo-dev, and any time spent trying to let my target audience know that the game exists is time taken away from development. Any help you can give in spreading the word can make a big difference. Sharing the new trailer on social media, telling friends about it, posting about it on forums, and even just commenting here on Desura - or wherever you see NeonXSZ mentioned - can all help and is greatly appreciated.

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Post comment Comments  (0 - 10 of 96)
Intravenous Creator
Intravenous Jan 14 2014, 6:25am says:

The new build (Version 0.73 Juice Part III) is now live and available for download. You will know if you are on the latest build because you will see a new interactive map panel on the far left of the cockpit. You will also notice that the targeting HUD has been redesigned for this build.

The next update will likely take longer than normal but it's going to unlock a completely new area of the game. We are finally going to let you enter the big mysterious sphere which will be full of challenge arenas that offer a very different type of gameplay progression.

Have fun and let us know what you think.

Full patch notes for this new build can be found here:

+1 vote   reply to comment
Intravenous Creator
Intravenous Dec 12 2013, 5:10pm says:

A little development update on Juice Part III: This week dust particles hanging in the air were added. A new map system has also been added to the cockpit - it's 3D and you can interactively rotate and zoom it. It shows the Tech Level of areas that you have discovered, along with the faction controlling the area. This should really help players find their way around.
Today, the main targeting HUD was redesigned to be more visible and useful in all situations and generally looks much nicer. Oh and for those that were struggling to see the decimal point in some of the on screen data, the font has been altered to make the decimal point more visible.

+1 vote   reply to comment
mik3k Dec 9 2013, 3:39am says:

OMG - I built a new computer and just spent an hour in a frenzy trying to remember this game. I have hundreds of games across all the different digital services and this is the one that got me really worried. Get on steam already so I can just add this to my list of favorites!!

Without this game I am not a gamer.

+2 votes     reply to comment
Deefultz Nov 17 2013, 6:15pm says:

One of the best Spacey Shoot'em Ups I've played in a long long time, and I love the added RPG spice to the mix. Such a tasteful game.

+2 votes     reply to comment
Racoon655 Nov 14 2013, 3:55pm says:

Bought the game yesterday. I like how it detects your previously saved game from earlier games. I was afraid of losing everything and having to start all over again. I'm liking the updates! Money well spent too

+3 votes     reply to comment
cruxaos Nov 13 2013, 4:20pm says:

Awesome, love the new update!

+3 votes     reply to comment
Intravenous Creator
Intravenous Nov 14 2013, 8:40am replied:

Thanks guys. Feedback is always valuable and knowing that you like the update is good to hear.

I'll be writing up an article here at the weekend to highlight the changes in this build along with some screenshots. Until then, full update notes are available now on our forums (Linked Below)

+1 vote   reply to comment
null. Nov 13 2013, 6:28pm replied:

Awesome indeed, now I can see in numbers how bad I am at aiming. :D
The added effects are just beautiful to look at, can't wait to see what Paul got in store for the other juice part(s).

+2 votes     reply to comment
Intravenous Creator
Intravenous Sep 14 2013, 5:33pm says:

Want to know if your graphics card is good enough for NeonXSZ?
We've done some testing of some very old cards with benchmark results, and you can compare your own.

+1 vote   reply to comment
megaflux Sep 11 2013, 4:56am says:

this game has ruined me for other alphas, i fear my ****** has left me a crippple.

+6 votes     reply to comment
Intravenous Creator
Intravenous Sep 11 2013, 4:58pm replied:

Oh, sorry to hear that. Sounds painful. So they were wrong. You can have too much of a good thing.
Fortunately our EULA has a clause covering us against such an event. :)

+4 votes   reply to comment
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Intravenous Software
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Release Date
Released Sep 7, 2013
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31 votes submitted.

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Ratings closed.

Highest Rated (4 agree) 10/10

Great combat, graphics, music, customization, and design. Already a very fun game, and one that will only get better.

Sep 8 2013, 12:41pm by gsilver

First Person Shooter
Single Player

Latest tweets from @neonxsz

@DescentRebirth Again, great to hear and thanks. If you play it more now, don't play it all. I'm working on the ending at the moment.

Mar 27 2015, 6:29am

@DescentRebirth First, thanks for the support during early access. I'd say wait. It's a great game now but it will be even better later.

Mar 26 2015, 8:41pm

@DescentRebirth Good to hear. Aiming for full release near the end of the year. One more content patch then a few months of polishing first.

Mar 26 2015, 6:16am

The best thing about being a game dev? We can literally turn dreams into reality. @Team17Ltd #IndieTeam #Gamedev

Mar 7 2015, 3:52pm

@edu_arana Yeah, was very much inspired by Descent, Quake, Diablo, Elite (the original). It has a real old school vibe at it's core.

Mar 7 2015, 11:12am

I made a new Black Hole gadget for #NeonXSZ. Movie of it here: #screenshotsaturday #gamedev

Mar 7 2015, 10:21am

RT @superbunnyhop: I spent the past couple weeks having a 3-way with 3 different RE versions and they're freaking brilliant:

Feb 19 2015, 6:23pm

RT @REASSEMBLY_rqd: Reassembly is now out of Early Access! Go forth and make spaceships!

Feb 19 2015, 5:52pm

Playtesting of the new #NeonXSZ content patch went great and it should be wrapped up tomorrow ready for a Steam release on Friday. #gamedev

Jan 14 2015, 12:31pm

@Totalbiscuit Oooh, nice. MMA was on-fire at the end of 2014 and I needs me some SC2. Did I just hear Liquid Hero is playing too!? V.Nice.

Jan 10 2015, 9:00am

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