Kingdoms is the most content-rich expansion ever produced for a Total War game, with four new entire campaigns centered on expanded maps of the British Isles, Teutonic Northern Europe, the Middle East, and the Americas.

In Medieval II, you were only given a tantalizing glimpse of South America, but in Kingdoms, vast tracts of land in both North and South America have been opened up for you to conquer.

All-new factions from the New World are also now fully playable, including the Aztecs, Apaches, and Mayans.

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Blog RSS Feed Report abuse Latest News: Europa Barbarorum II 2.0 Released!

About Europa Barbarorum 2 with 11 comments by tux_alin on Aug 26th, 2014

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Dear Europa Barbarorum Fans,

When the Europa Barbarorum Team set out in 2007 to create the sequel to the award-winning mod, Europa Barbarorum I, few of us guessed what a long and winding road it would be from then to this moment. The original goal of Europa Barbarorum I was, to a large degree, to add to and improve the historical experience of Rome: Total War. Our goal when we set out to create Europa Barbarorum II was much grander. This time, we wanted to go to the limits of what we could create within the bounds of the M2TW engine, in order to create the best and most detailed historical strategy game possible. This proved to be a greater challenge than any of us anticipated.

To begin, most background research was done from scratch, and in addition to the 20 factions of EBI, we now had another eight to cover with as much care and historical detail in both concept and design. The new graphical features of the M2TW engine allowed us to utilize the mixing of model parts to avoid the so-called "clone wars" of RTW. However, this meant an exponential increase in the amount of work to be done by our unit artists, not to mention the higher poly count and better texture qualities. Likewise, the gameplay in EBI, although innovative, was still very much a variation on the vanilla gameplay from RTW. For EB II, we set out to create unique and historically accurate government systems for all factions, as well as making the campaigns more interesting with unique events and features.

Through sweat, blood and tears we worked, but also through much joy, excitement and laughter. Many of our initial ideas had to be revised and thrown out as impossible, but just as many new and interesting ideas were born to replace them. Sometimes work was fast and the mod took great strides; at other times, unforseen bugs, hard-coded limits, or just that small distraction called life stepped in and brought the mod to the shores of the river Styx. But through all these ups and downs, a few things kept us going, and gave us the will to call "once more unto the breach, dear friends, once more". One of these things was of course you, the fans, who stayed with us for all these years. But perhaps greatest of all was our passion for the history of our time period, and our desire to bring the world of the late first millennium BC to life. One of our main motivations for creating EB has been, besides creating a great game, to bring out the fascinating history that we are so passionate about. It is our hope that EB will not only provide players with many hours of fun, but that it will also inspire in others the same fascination and passion for history that we in the Team share. If, through our work, others discover how exciting and interesting history can be, or if we can make even the most weathered history buff learn something new, then our work will not have been in vain. It was this desire to tell the story of all the many cultures and peoples within our mod, even the ones that are generally passed by in history class, that kept us going even through the hard times. And so, once more unto the breach we charged...

Now, seven years later, we have at last reached the point where we feel ready to release this labour of love to you, our fans. We know that it has been a long wait for you, and still we have a long way to go. This instalment is not a finished product, and we have many grand plans that are yet to be implemented. There are new and exciting units to be added, game mechanics to be coded, and historical texts to be written. So even though this is a major milestone in the history of the mod, it is by no means the end of the journey. This is but a first release, a beta version if you wish, and it will be some time still before we can call it a finished product (if such a thing even exists), and to take our mod further we will rely on you to provide us with feedback, bug reports and suggestions.

None the less, we take great pride in hereby presenting the first release of EB II. We have all poured our hearts and souls into this mod, and even though it is but early days, we hope that this dedication will shine through, and, to use the old cliché, that you will have at least as much fun playing it as we've had making it (for, let's face it, it's not all been rainbows and roses). With this release, we now look to the road ahead. It has, as we have said, been a long and winding road, and what lies ahead is no less daunting. We do hope that you who have been with us all this time will be willing to keep walking this road with us, and that many new faces may join along the way. We in the EB Team will continue our work, and especially we are hoping for many new modding talents to join us and help bring our vision for EB II to life.

In the meantime, Ladies and Gentlemen: Enjoy!

Europa Barbarorum 2 first release
Europa Barbarorum 2 first release

Installation instructions:

1.    Download the EBII installer using one of the provided download links.

2.    The downloaded file is a zip archive, which means you need to unpack the installer files from the zip file. Windows Explorer should allow you to simply copy the contents out. If not, you can download 7-zip for the purpose.

3.    Run EBII.exe.

4.    Step through the install wizard.

5.    Wait for the installer to copy all the files.

6.    Run the mod using the shortcut placed in your start menu or desktop.

In the wizard, the default installation path is where your copy of M2TW is installed. Unless you know what you're doing, leave this unchanged.

We have tested the mod's stability as far as we could, considering we are a small group and the game is huge. It runs pretty well for us, but we have not been able to run long campaigns with all factions. You may encounter problems, possibly even at the start of your campaign.

If the game crashes, please remember to post the log and savegame where it happened in the tech help subforum, this will help us a lot. Along with a description of what you were doing when it crashed, obviously. But before you do that, remember to check if there are any hotfixes available - it might just be that your problem has been solved already.

Using the magnet link is the best option. Please consider seeding for at least the next couple of days.

With the release we also provide a graphic enchanment mod (thread link) and a modesty patch:

Or you can download them from our ModDB page under the downloads. section

Europa Barbarorum 2 first release
Europa Barbarorum 2 first release

Best Regards,

The Europa Barbarorum Team

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Europa Barbarorum 2 first release
Medieval II: Total War: Kingdoms

Europa Barbarorum 2 first release

Aug 25, 2014 Europa Barbarorum 2 Full Version 18 comments

Europa Barbarorum (EB) is a total conversion of Medieval Total War II Kingdoms.

Censored patch
Medieval II: Total War: Kingdoms

Censored patch

Aug 25, 2014 Europa Barbarorum 2 Patch 1 comment

Censoring patch for some of the units in EB2 2.0. Install: Simply extract the archive contents in the root folder of M2:TW.

M2TW Graphic enchancemt mod
Medieval II: Total War: Kingdoms

M2TW Graphic enchancemt mod

Aug 25, 2014 Europa Barbarorum 2 Graphics Tool 7 comments

Graphic Enhancements mod for M2:TW The current features are HDR, Vignette Effect and other post processing for a more realistic look.

Hotfix 1.1
Medieval II: Total War: Kingdoms

Hotfix 1.1

Aug 15, 2014 Westeros: Age of Petty Kings Patch 5 comments

Fixing a couple of recruitment bugs. To install just drag into your data folder and overwrite the files in question. Then restart the game.

Age of Petty Kings 1.0
Medieval II: Total War: Kingdoms

Age of Petty Kings 1.0

Aug 14, 2014 Westeros: Age of Petty Kings Full Version 9 comments

The Grand Release of Age of Petty Kings. This mod takes place long before the War of Five Kings when Westeros was divided between countless Petty Kingdoms...

WOTN 3rd Patch
Medieval II: Total War: Kingdoms

WOTN 3rd Patch

Aug 3, 2014 Medieval II: Total War: Kingdoms Patch 1 comment

Another attempt to clean up any ctd's that have brought to my attention.

Post comment Comments  (10 - 20 of 38)
Guest Jan 3 2014, 1:11pm says:

This comment is currently awaiting admin approval, join now to view.

eviann Dec 15 2013, 3:57pm says:

do i need third age total war first????

+2 votes     reply to comment
AubeSangante Feb 1 2014, 4:09pm replied:

What Oo? Third age is he mod so no you don't need third age for install the game

+2 votes     reply to comment
Drogoth-fan Dec 15 2013, 9:56am says:

very nice :)

+1 vote     reply to comment
ℱℓσℊℊℯɾ✈ Sep 8 2013, 3:22pm says:

Join this group if you area fan of the Total War series !

+1 vote     reply to comment
Kilof98 Jul 13 2013, 2:50pm says:

Where is link to download kindgoms total war?

-4 votes     reply to comment
dropkickmurphy Dec 15 2013, 4:08pm replied:

it's an expansion pack that you have to buy. it's 15$ on steam

+2 votes     reply to comment
raphamend Mar 5 2013, 9:40pm says:

i need play this mod!!I love LOTR

+1 vote     reply to comment
Guest Jul 28 2013, 8:40pm replied:

This comment is currently awaiting admin approval, join now to view.

ExplosiveCorn Mar 12 2013, 9:25am replied:

Still got a link?

-3 votes     reply to comment
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Medieval II: Total War: Kingdoms
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Released Aug 27, 2007
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Highest Rated (2 agree) 10/10

Good Game :)

Feb 20 2012, 5:13pm by Kark-Jocke

Real Time Strategy
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This game is an expansion for Medieval II: Total War
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