DOWNLOAD only the BASE mod + the latest PATCH file for it. DO NOT DOWNLOAD any "OUTDATED" or other files from the list, which are there only for reverse-engineering purposes.


Greetings,

this modification for STAINLESS STEEL 6.4 does several major things and also tweaks hundreds of others. It also aims for gameplay perfection.(at the cost of Historical inaccuracies here and there, for various aspects of the game)

Most notable changes (but far from all) are:

*** Removed the "Hordes" of Mongols, Timurids, etc late game. 3 new nations in their slots - The Second Bulgarian Empire, Volga Bulgaria and the Teutons (as permanent).

*** The time period is changed and all the nations are tweaked and renamed to a more "General" state - Khwarazmians are now just Persia, The Mamluks/Fatmids/etc are now "Egypt", the Golden Horde are now "The Mongols" (who fought with the Bulgarians on the Volga), etc. All nations have various tweaks and new units added to their roosters.

*** Units can now be recruited in all time-periods(not disappearing like in base SS 6.4). They also appear much faster in the rooster(but buildings are harder to get, population is much larger and requires larger amounts to upgrade your buildings). So this is not for Historical,(one can get Gunpowder very fast) but for gameplay-enhancing purposes only. The result is something similar to a "Civilization" sandbox experience.

*** All units that were horribly balanced in the base SS 6.4 are now fixed, prices rearranged. Units, that cost the same don't have different stats anymore, instead all have some weaknesses or bonuses compared to others.

*** All militia/General units are now completely different for all racial types, Eastern Generals will be much more armored, but slower, Western ones will have more damage, Nordic - more Morale, decent damage, etc. Same goes with Archer/Spear militias and so on.

*** Game mechanics are tweaked for gameplay-smoothing purposes in many aspects - merchants are more viable now and bring larger profits if played and protected correctly, buildings give more defined bonuses to city stats (as Kings Purse is removed and you will rely on your eco skills mostly); Wonders are stronger and more important, holding cities with them against Crusades or Jihads is more profitable. New end-game buildings added to several nations (small wonders). Removed the random "plague" mechanic (up to 90 %); population tweaked for the new tax/growth rates, etc.

*** Royals and Generals live longer than in base SS.(max age around 120, they age at 1 year per turn, while scenario goes at 2 years per turn) Combined with the buffed pop/order bonuses from low taxes, governor influence buffs and so on, they are more impactful in developing a desired region fast.

*** Settlement towers/artillery buffed(range, rate of fire, damage). They are not so useless anymore, helps AI when defending as well.

*** Much more, which you will eventually find out yourselves.

Overall, everything is aimed for creating the perfect sandbox experience in Medieval. Choices of players/AI will matter the most. Also, completely randomized outcomes from games, due to the zeroed Diplomacy (for all nations) at start. Removed bonuses and similar non-random elements. Looting,razing are more profitable later on(due to higher populations), so surprising comebacks for smaller nations are now present constantly, if they manage to grab some huge city and sack/raze it.

Good luck,

Avitohol

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Rise of Bulgaria 1.13 (Patch for 1.1 Version)

Rise of Bulgaria 1.13 (Patch for 1.1 Version)

Patch

You need SS 6.4 + RoB Main files. Then: Unrar the patch and extract it to your Medieval "data" folder. Read the .txt files for more information.

OUTDATED Rise of Bulgaria 1.12 (Patch for 1.1 Version)

OUTDATED Rise of Bulgaria 1.12 (Patch for 1.1 Version)

Patch 1 comment

This is the FINAL patch for the "Rise of Bulgaria" Mod. Apply it after the base file. INSTRUCTIONS FOR BOTH - INSIDE THIS FILE.

OUTDATED Rise of Bulgaria - 1.11b (hotfix PATCH ONLY)

OUTDATED Rise of Bulgaria - 1.11b (hotfix PATCH ONLY)

Patch 1 comment

Apply this after 1.10 and 1.11 It changes some building mechanics and buffs the AI a bit more.

OUTDATED Rise of Bulgaria - 1.11 (PATCH ONLY)

OUTDATED Rise of Bulgaria - 1.11 (PATCH ONLY)

Patch

The latest (and last official) patch, fixing and improving many important issues.

Rise of Bulgaria - 1.1 (FULL VERSION)

Rise of Bulgaria - 1.1 (FULL VERSION)

Full Version 5 comments

The full version of RoB, including all previous patches.

Rise of Bulgaria 1.08 (Patch only)

Rise of Bulgaria 1.08 (Patch only)

Patch

Many changes to units of the Kazan khanate and other small changes to Mamluks and more.

Post comment Comments  (0 - 10 of 28)
Thorvaldo
Thorvaldo - - 689 comments

Is there a way to add like a garrison script?

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divehigh
divehigh - - 7 comments

I have a problem : instalation goes smooth, but Bulgaria icon never shows in the faction selection menu. When I start the campaigh with any faction, Bulgaria is there on the map with 3 regions, but never able to play with it... help please...

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Guest
Guest - - 688,627 comments

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Blargoon
Blargoon - - 7 comments

Hello,
I think pasting your mod AFTER the setup works better , as the setup changes some files back to main SS version, although I'm not sure.

Now about the mod itself with the latest patches - amazing bro.

I tried a GRACUL AI game and I got destroyed (for the first time in medieval)... The Holy Roman Empire is finally a serious threat to everyone too.

I'm back to SAVAGE AI now, as it's offers great challenge , but not too op.

I like that you removed all purses/bonuses and such and now everyone performs depending on his eco/pillaging and so. It feels like playing a multyplayer game with people only... I'll try the hot seat soon too with a friend of mine, hope it works.

Best version of medieval man, not too much unnecessary ystuff added (which the UI of medieval is just not made for in my opinion) like most mods, but perfect corrections and additions in all spheres. Player desicionsdesicions really matter, as you've stated in the read me. You sure know what you're doing and I hope to see more from you in the future, even if it's in other mods/games! Added to watch list .

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Jungala
Jungala - - 1 comments

This kicks *** and you keep making it better.
It's a bit unpolished here and there, but who cares, gameplay is the best from all medieval versions.
By the way, if someone do not get the texts right after installing the 1.1 version, you should first run the game after pasting the texts from the archive in the medieval folder, start a campaign and then you can go out and run the SS setup. Exe for other changes if you wish.
At least this worked for me.
Anyway, love it, nice work 👍

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Guest
Guest - - 688,627 comments

once you download the base mod than what do you do?

Does it show up automatically?

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kazinagito
kazinagito - - 5 comments

You install it in SS 6.4 mod as said in readme and then update it patch by patch overwriting files (8 patches in total). I am expecting soon a whole release of his mod.

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Guest
Guest - - 688,627 comments

Wheres the readme is it in the file?

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kazinagito
kazinagito - - 5 comments

yes but he uploaded a whole file of his mod so download that instead and overwrite in SS6.3 folder.

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Guest
Guest - - 688,627 comments

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kazinagito
kazinagito - - 5 comments

I just downloaded the mod and it looks very promising, by the way 1.08 patch has wrong installation guide it says to extract it in Medieval II folder but thats not how it will be patched, because I need to replace the files in SS mod folder, so please fix this little issue because some may find this a roadblock.

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