Journey into the gritty and not particularly pleasant world of Max Payne. This third person action game features a strong storyline and an altogether interesting antihero. Max Payne is a gritty journey to the present day New York City during the worst winter blizzard in a century. The thriller pulp story keeps the players guessing right on till the end. The game shoots from the lowest slum pits to the greatest skyscraper heights, leaving behind a trail of corpses, splatters of blood, and empty brass rolling on the floor.

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The falling wall

The falling wall

Mapping/Technical Tutorial

This tutorial will show you how to create a false wall that will collapse when Max goes near it.

Making pipes

Making pipes

Mapping/Technical Tutorial

In this tutorial we will cover out how to make those famous curve pipes you see in pretty much every map shot nowadays. If you wanna be 1337 too, carry...

Making spheres and cylinders

Making spheres and cylinders

Mapping/Technical Tutorial

This tutorial covers out geometry stuff we haven't tried yet

Faking Shadows

Faking Shadows

Mapping/Technical Tutorial

As you may know, dynamic shadows aren't possible in Max Payne. In this tutorial I am going to show you, how to create a faked shadow caused by an ceiling...

First Steps

First Steps

Mapping/Technical Tutorial

In this tutorial we will create a simple room, texture it, connect it to another room using exits and finally light it. Sounds complicated? Bollocks :)

Exit Visibility Optimization

Exit Visibility Optimization

Mapping/Technical Tutorial

Exit placement is basically a matter of taking advantage of limited line of sight

Backface Culling and Room Modelling

Backface Culling and Room Modelling

Mapping/Technical Tutorial

A great number of methods center around the idea of avoiding having to draw things in game that the player can’t actually see. One of such methods is...

ActorFX tutorial

ActorFX tutorial

Players Modelling Tutorial

ActorFx is one of the tools that comes with Maxed, unfortunately, it is the least user friendly of all of the tools.

How to compile your level into a playable mod.

How to compile your level into a playable mod.

Mapping/Technical Tutorial

How to compile your custom level into a playable mod you can share with others

Easy way to playtest maps

Easy way to playtest maps

Mapping/Technical Tutorial

This is a really fast method to playtest your maps compared to constantly making new .mpm files

Adding a new weapon to Max Payne

Adding a new weapon to Max Payne

Weapons Modelling Tutorial

This mod creates a new weapon, the "Super Desert Eagle" which fires faster, has a larger clip, and does more damage.

Creating Skyboxes

Creating Skyboxes

Mapping/Technical Tutorial

In the following tutorial you will learn how to make a totally new SkyBox, or Worldsphere, for Max Payne.

Milkshape tutorial

Milkshape tutorial

Players Modelling Tutorial

This tutorials explains you, how to handle Max Payne files with MilkShape 3D or better.

MaxEd concepts for newbies

MaxEd concepts for newbies

Mapping/Technical Tutorial

Knowing how to do things without actually understanding what it is you are doing does work, but it leaves you unable to figure out any problems that may...

MaxEd tutorial

MaxEd tutorial

Mapping/Technical Tutorial

Editting can be difficult at times, but you just gotta stick with it and try not to get burnt out on creating levels. The MaxEd builder seems extremely...

Max Payne Modding - My Retrospective

Max Payne Modding - My Retrospective

Players Modelling Tutorial

I'm using this opportunity to tell you everything I've learnt about modding for Max Payne, or at least, everything of importance that I can remember...

How to make fire permanently damaging in MAX PAYNE

How to make fire permanently damaging in MAX PAYNE

Mapping/Technical Tutorial

This tutorial shows you how I got fire to damage the player and/or characters permanently in MAX PAYNE

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Max Payne
Platforms
Windows
Developer
Remedy Games
Publisher
Rockstar
Engine
Unknown
Contact
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Homepage
Remedy-ent.com
Release date
Game watch
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Popular Tutorials
Max Payne Modding - My Retrospective
Max Payne Modding - My Retrospective Intermediate Players Modelling
ActorFX tutorial
ActorFX tutorial Advanced Players Modelling
Creating Skyboxes
Creating Skyboxes Intermediate Mapping/Technical
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MaxEd tutorial Basic Mapping/Technical
MaxEd concepts for newbies
MaxEd concepts for newbies Basic Mapping/Technical
Milkshape tutorial
Milkshape tutorial Intermediate Players Modelling
Backface Culling and Room Modelling
Backface Culling and Room Modelling Basic Mapping/Technical
Exit Visibility Optimization
Exit Visibility Optimization Intermediate Mapping/Technical
The falling wall
The falling wall Advanced Mapping/Technical
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How to compile your level into a playable mod. Basic Mapping/Technical
Tutorial Areas
- Mapping/Technical
13
- Players Modelling
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- Weapons Modelling
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