Malevolence: The Sword of Ahkranox is a procedurally generated, turn-based first person RPG set in an infinite world with infinite environments, items, weapons, spells, potions, cities, NPCs, quests and even dialogue. It's being made out of Australia, but involves a team of people from all over the world.


We keep a regularly updated development blog on BlogSpot, as well as maintain an official Facebook Fan Page and Twitter Feed, which I heartily encourage you to join if you're on those networks, as we keep them regularly updated with info about the game!

Here is some of what people have had to say about the title so far:

"Best game i have EVER seen on this site"
"Freaking gorgeous! Best-looking roguelike ever."

"Just divorced skyrim.. Marry Me!!!"

"You guys are a constant inspiration to indie devs everywhere"

"I have never been so impressed. This is AMAZING work"
"This engine just blows my mind"
"With every article you guys post I want to play Malevolence more and more"
"When can I start giving you money? Please, take my money!!!"
"A system shock 1 like interface and an elder scrolls feel... I love it!"
"Dont ever stop! This game looks absolutely beautiful in all three of my main ways: Depth, Detail and Beauty!"
"Wow, this game looks like it has definite promise!"
"How did i not find out about this sooner?"
"ARGH SO HARD TO WAIT!!!"
"This game looks awesome! Brings back so many memories."
"I hate rpgs, but this looks AMAZING"
"Infinite items, infinite world, infinite quests. Guys, I think I'm in love!"
"I KEEP THROWING MONEY AT THE SCREEN!!!! WHY IS NOTHING HAPPENNING?????"

We're aiming to release the game on December 21, 2012 and have a demo planned for release a little while before that if all goes well.

Anyway, I hope you like it! And remember to please join the social networks to follow our development!

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Malevolence: The Sword of Ahkranox - Outdoors Malevolence: The Sword of Ahkranox - Outdoors Malevolence: The Sword of Ahkranox - Outdoors
Blog RSS Feed Report abuse Latest News: Progressing with Procedural Towns

2 comments by CumQuaT on May 21st, 2012

We've progressed a bit with town generation, check it out!

This is where we were:


We then got the correct movement system happening and put in all 27 building types to see how well they assembled, which looked like this:


This really got us excited, since we started to see a glimpse of what towns will eventually be like! But then we got to this stage:


With textures starting to be applied, things started looking really quite cool, but still REALLY basic as there were still limited models and no lighting yet.

So, just to let you know where we're up to (and to show we haven't been lazy!) we have a (still early) video showing the towns with some of the advanced lighting in place!


All of the shaders are running at default settings for now, so it looks awful, and there are still only demo textures and no props, etc, but take a look at the progression we've made through these few videos, and imagine what it's going to look like in the end! Yay!

Also, our KickStarter is at $4200! That's 70% of our goal! And we still have something like 17 days left to go! So please, please, PLEASE keep sharing the link! Post it on forums, share it on FaceBook and Twitter! Let everyone know! You're doing awesome so far, so keep it going!

We've put up a heap of new reward levels, including one where YOU CAN STAR IN THE GAME!!! So be sure to keep checking back on it! Just click the image below!


Also don't forget to check us out on all of the social networks!

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Comments  (0 - 10 of 198)
Rayman51
Rayman51 May 22 2012, 10:28am says:

at first i was like : "duh, a good game indedd, why not helping them?" but then , apparently, throwing money at the screen did something.... you are actually planning to think about putting an infinite game on a smartphone... i already saw some of those infinite game (most of them being minecraft clones...) but; if you are able to do what you want to actually do.... I won't just throw money at the screen.... I WILL COME TO YOUR STUDIO, AND I WILL THROW MY MONEY!!!!! ON YOUR FACE!!!! WITH MY HAND!!!!!! XD (and i'm thinking about bringing some cake :3)

+2 votes     reply to comment
CumQuaT
CumQuaT May 22 2012, 9:20pm replied:

Ahahaha that would be nice! Actually, Minecraft isn't an infinite world ;-) it's very big though... Bigger than anyone would ever need, which is just as good! And yes, we'll definitely be making the move to smartphone land if the PC game is popular enough. If it doesn't go anywhere though, we wouldn't be able to afford to waste the development time to put Malevolence on smartphone :( so let's hope that it's popular enough!

+1 vote     reply to comment
Rayman51
Rayman51 12hours 20mins ago replied:

it will . and to prove my point , I haven't been that interested in a game like this since... HELLGATE LONDON!!!! (whatever people may say, this game had good idea XD) it sure was one helluva long ago :)

+1 vote     reply to comment
CumQuaT
CumQuaT 12hours 1min ago replied:

It was a good idea, yes, and I was really excited to play it when it was announced, but I have to say I really didn't enjoy it :( But yes, REALLY good concept! I hope they end up doing a sequel where they make it all better!

+1 vote     reply to comment
L0n3r
L0n3r May 19 2012, 5:50am replied:

Thanks, tha was a good read. I was curoius if you should (must) follow a moral conduct behaviour due to religion ingame (or at wich level)...

+1 vote     reply to comment
CumQuaT
CumQuaT May 19 2012, 6:42am replied:

Hehe, the way we see it, that's up to the player! You can be an evil bastard if you want to, or a saint! There are full in-game features for pickpocketing, sneaking, etc, for the evil characters, but also shrines where you can receive blessings from The Sword!

+2 votes     reply to comment
L0n3r
L0n3r May 19 2012, 6:52am replied:

Thanks, that's good to know!:D
Just another question.
How about difficulty level? One or multiple? If one, the game will be difficult?

+1 vote     reply to comment
CumQuaT
CumQuaT May 19 2012, 6:56am replied:

The game's difficulty is based on the location of the player. Malevolence is quite unforgiving towards people who are over-curious. Some places in the game are very dangerous and a low-level player will be slaughtered quickly. When playing Malevolence, you are humble or you are dead ;)

+2 votes     reply to comment
L0n3r
L0n3r May 19 2012, 10:11am replied:

And that's the right approach! Good!

+2 votes     reply to comment
CumQuaT
CumQuaT May 19 2012, 11:00am replied:

haha :D

+1 vote     reply to comment
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Malevolence: The Sword of Ahkranox
Platform
Windows
Developed By
CumQuaT
Engine
Custom Built
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Official Page
Msoa-game.com
Release Date
Coming Q4 2012
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Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
Project
Indie
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Last Update
1 day ago
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