This is an update to the Malevolence Launcher to allow for manual selection of offline mode play.
Malevolence: The Sword of Ahkranox is a procedurally generated, turn-based first person roguelike set in an infinite world with infinite environments, items, weapons, spells, potions, cities, NPCs, quests and even dialogue. It's being made out of Australia, but involves a team of people from all over the world.
We keep a regularly updated development blog on BlogSpot, as well as maintain an official Facebook Fan Page and Twitter Feed, which I heartily encourage you to join if you're on those networks, as we keep them regularly updated with info about the game!
Here is some of what people have had to say about the title so far:
Anyway, I hope you like it! And remember to please join the social networks to follow our development!
So another big beta update has gone out now! Definitely worth checkout out the list of what we've added, as it's a big one! Here's a video explaining some of the major changes that have happened:
If you'd like the full list, you can find it here.
We've been adding it lots, and lots, and lots of new stuff. Much of it has also been aesthetic. We have lots of fun new things for you.
One thing is the addition of a new permadeath leaderboard:
So now you can see where your character compares to other people playing.
We've also updated the appearance of mines:
But we've done heaps of really solid stuff. We've added the first guild (thieve's den) added guard tower functionality, magic shops, farm functionality, monsters in the countryside, more sounds and music... It's a big update.
Here's a let's play video by one of the fans showing off some of the new stuff:
Sorry this is a bit of a rambling post, but I'm REALLY tired after this weekend ;) I'll be back with more later :) In the meantime, enjoy!
Highest Rated (2 agree) 8/10
Malevolence beta is turning into an amazing project with epic goals! I have never heard of limitless locations in a procedurally generated world, but they did it! All the Role Playing elements are here and the exploration is a huge part of the game. The current beta still has a lot of work to be done as the shaders and lighting still need to be optimized, but the developers have really put themselves in a new level of game design due to the massive amounts of assets, weapons, characters and locations…
Feb 15 2013, 1:57pm by booman
Latest tweets from @swordofahkranox
Episode 15 of the podcast is live! T.co
Jun 9 2013, 4:57am
Episode 14 of the podcast is up! T.co
Jun 2 2013, 11:59am
Just thought I'd point out that today, the Malevolence community found and claimed their twelve thousandth location in Ahkranox. Well done!
May 26 2013, 10:53pm
Episode 13 of the Podcast is live! T.co
May 26 2013, 11:10am
May 25 2013, 7:07am
New beta build 0.07.527 is live, with a HUGE amount of new content! Check the forum announcements section for more info!
May 19 2013, 6:44pm
@TheGamingYeti once we hit the distributors, yes! :) still in beta for now, but we're not too far off it! It'll be this year :)
May 19 2013, 6:43pm
@DisposableFun Thanks, Ron! Really glad you enjoyed them! :)
May 12 2013, 6:25pm
While you wait, why not check out episode 11 of our podcast! This time guest starring Sami Maaranen! T.co
May 12 2013, 12:22pm
Please bear with us while our site hosts resolve a few issues. We should be back up and running quickly :)
May 12 2013, 12:21pm