Malevolence: The Sword of Ahkranox is an indie game with the intent to recreate the amazing turn-based, first person RPGs from the golden age of PC gaming using modern game engine technology. Rich classics such as the Might & Magic series, Eye of the Beholder and the like have inspired this new title which, when finished will put its players into a literally infinite fantasy world filled with procedurally generated content. The Sword of Ahkranox isn't trying to compete with the larger, professionally developed RPG titles out there, but instead our aim is to fill a large gap that we believe has existed in game technology since the mid-nineties. It is definitely a must-have for all enthusiasts of the quintessential RPG. The game's procedural engine can generate an infinite number of weapons, items, spells, monsters, dungeons, cities, countryside and even dialogue, allowing the player to explore the game with no end and no reason to stop.

Post news Report content RSS feed Yet another beta update!

We're back again after a long absence with yet another beta update for you all! Quite a bit has been going on in the meantime, so we're here with an update to keep you all posted!

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We're back again after a long absence with yet another beta update for you all! Quite a bit has been going on in the meantime, so we're here with an update to keep you all posted!


There's a lot more info to tell than most of you would probably want to read, so I'll try and sum it up succinctly:

Player stats drastically affect the game now, and you can go to the guilds to train up your stats:


Our 3D team have been hard at work on the next dungeon tileset, the tombs:


We've added new potion types, such as the Potions of Rejuvenation which heal both heath and mana at the same time:


We've also started dabbling with the quick-travel system. It's not out in the public build yet, but it's getting close to ready. Given that you guys have found and claimed over 12,000 unique locations in the game already, then the quick travel is going to cause your exploration to drastically expand!


Towns have been getting a bit of an overhaul with all the new functionality, so we also added new NPC types and made them more animated to help with the interaction level. They also have a heap of new voices!


On top of that we've decided to re-vamp the quest system to be more fitting with what the community would like to see in the game. A part of that means having a centralized quest kiosk in towns where you can go to get/retrieve your quests. It's not implemented yet, but will be in the next update after we finish it off.


So that about sums up the MAJOR things we've been doing, but feel free to check out the release notes, and don't forget to have a poke around on our ever-expanding forum and join in on our exceptional community!

In the meantime I'll try and be a bit more of a good boy with updating you all on here!

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Imagamer45
Imagamer45

My only gripe is that I wish the rejuvenation potions were purple.

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CumQuaT Author
CumQuaT

We actually have another potion type in the works that claimed the purple colour!

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Fargo69
Fargo69

These types of games are my cup of tea!!!

However, Malevolence runs smoothly until i reach the actual game screen on my winxp laptop. The playing field is mostly just pixels. Tried various different settings but nothing worked.

My Nvidia Quadro NV5 140M hasn't had any updated drivers since 2009 as far as I can tell.

Wish your Team much success!!!!

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CumQuaT Author
CumQuaT

Hi Fargo69! We've had a couple of odd video card compatability issues, but most of them seem to go away if you turn off Post Processing and Shadows, and set the Bloom level to zero!

Good luck!

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Fargo69
Fargo69

problem solved!!!!!!!!!!!!!

Thanks for the info.

Cheers!

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CumQuaT Author
CumQuaT

Not a problem! Sorry for the inconvenience :\

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Malevolence: The Sword of Ahkranox
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CumQuaT
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