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Malevolence: The Sword of Ahkranox is a procedurally generated, turn-based first person roguelike set in an infinite world with infinite environments, items, weapons, spells, potions, cities, NPCs, quests and even dialogue. It's being made out of Australia, but involves a team of people from all over the world.

We keep a regularly updated development blog on BlogSpot, as well as maintain an official Facebook Fan Page and Twitter Feed, which I heartily encourage you to join if you're on those networks, as we keep them regularly updated with info about the game!

Here is some of what people have had to say about the title so far:

"A 3D roguelike? Shut up and take my money!"
"Best game i have EVER seen on this site"
"Freaking gorgeous! Best-looking roguelike ever."

"Just divorced skyrim.. Marry Me!!!"

"You guys are a constant inspiration to indie devs everywhere"

"I have never been so impressed. This is AMAZING work"
"This engine just blows my mind"
"With every article you guys post I want to play Malevolence more and more"
"When can I start giving you money? Please, take my money!!!"
"A system shock 1 like interface and an elder scrolls feel... I love it!"
"Dont ever stop! This game looks absolutely beautiful in all three of my main ways: Depth, Detail and Beauty!"
"Wow, this game looks like it has definite promise!"
"How did i not find out about this sooner?"
"This game looks awesome! Brings back so many memories."
"I hate rpgs, but this looks AMAZING"
"Infinite items, infinite world, infinite quests. Guys, I think I'm in love!"
"I think I may have just done a little love wee. "

Anyway, I hope you like it! And remember to please join the social networks to follow our development!

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Sunset in Lsnu-Gody's Keep Town Generation The desert...
Blog RSS Feed Post news Report abuse Latest News: Christmas Update

0 comments by CumQuaT on Dec 19th, 2013

Hi all! We're back and almost ready to push out the Christmas update, which will - among other things - introduce the new Shaderless gameplay mode!

Not everyone has the most up-to-date PC and Malevolence is a pretty power-hungry game, so for those who have trouble getting the game to run at nominal speed, the shaderless mode will make the game FLY. Seriously, we've had it running on a Celeron laptop with onboard video at nearly 50fps.

It's not as visually pretty to run the game in this mode, as obviously many video concessions had to be made, but in our eyes it still looks pretty good considering it's an extremely low detail mode:

Countrysides have probably suffered the most, since they are - by far - the most graphically draining part of the game's engine, but still, it gives the game quite a nice retro feel to play in it, and many of our test team (who have quite powerful computers) have been opting to play in this mode by choice since it makes the game feel much more old-school to them, and more nostalgic:

It's quite a far cry from what the game looks like normally!

In addition to this, we were lucky enough (thanks to your generous votes) to be nominated for Indie Game of the Year this year! Now it's coming to the end of the final voting on the nominees and we'd love to get your support once more. If you can please click the vote button up above once more and give us your support once again, that would be great! And don't forget to share the link everywhere, as I think there's only about a day to go!

Anyway, we're pushing this update out within the next 48 hours, so we hope you enjoy it! Once it goes out, our team is having a short break over Christmas and then we'll be getting to work on finishing the procedural quest system ready for release!

Merry Christmas, lads and ladies! I hope you have a wonderful end of year. Don't drink too many bottles of Blatherbeard's Brew!

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Launcher Update - 11-Feb-2013

Launcher Update - 11-Feb-2013

Feb 11, 2013 Patch 1 comment

This is an update to the Malevolence Launcher to allow for manual selection of offline mode play.

Malevolence Beta (with demo!)

Malevolence Beta (with demo!)

Feb 3, 2013 Demo 23 comments

This is the full beta build of the game. Feel free to download and try out the demo mode! It's the full game, just without the ability to save :)

Post comment Comments  (360 - 370 of 378)
Meow_Meow_ Aug 18 2011 says:

will this be free? if so, how much it cost?

+3 votes     reply to comment
CumQuaT Creator
CumQuaT Aug 18 2011 replied:

We are aiming to have the price around US$40. We have had alot of people working on the game for so long that they deserved to get paid, but with out publishers, we can keep the cost down compared to industry games.

+1 vote   reply to comment
Meow_Meow_ Aug 20 2011 replied:


+2 votes     reply to comment
_1dt3k_ Sep 9 2011 replied:

That's still a bit pricey for an indie game.

+4 votes     reply to comment
CumQuaT Creator
CumQuaT Sep 9 2011 replied:

It's a fluid price point at the moment, but that's where we're standing at the moment.

0 votes   reply to comment
SYNYST3R1 Sep 11 2011 replied:

Someone has been smoking crack. $40 for an indie game? That is ridiculous especially since you don't have a publisher. This is not a AAA title.

+3 votes     reply to comment
CumQuaT Creator
CumQuaT Sep 11 2011 replied:

Then don't buy it ;-) very simple solution there!

+1 vote   reply to comment
Fib Sep 13 2011 replied:

Well said sir!

Since when do the words indie game equate to ****** game? Just because these people don't have a publisher, doesn't mean it won't be AAA quality. If it's a small team, they're probably working harder than most large corporations. Developing games isn't easy... Plus the profits generated by this game may be the only means for these developers to live. Shouldn't they be paid for their hard work?

+4 votes     reply to comment
CumQuaT Creator
CumQuaT Sep 13 2011 replied:

Thanks for the backup :) All of your points are very true. We're a team of 30 people all working very hard to make the best quality game possible. If we had a publisher, our game would likely be $90 to $100 rather than $40. However, that being said, it IS a fluid price point and may very likely drop down closer to release :)

+3 votes   reply to comment
Devux Aug 17 2011 says:

So excited to be working on this with everyone :D It's coming along so well!

+1 vote     reply to comment
CumQuaT Creator
CumQuaT Aug 17 2011 replied:

And we're very lucky to have you on board!

+2 votes   reply to comment
ceriux Aug 17 2011 says:

this would be awesome on psp!

+4 votes     reply to comment
BaneGames Aug 19 2011 replied:

This game looks awesome! Brings back so many memories. Looking forward to the demo

+3 votes     reply to comment
CumQuaT Creator
CumQuaT Aug 18 2011 replied:

PC only at the moment, but I have to agree! It'd be pretty rad to have this game in your pocket wherever you go!

+2 votes   reply to comment
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Malevolence: The Sword of Ahkranox
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Released Jan 30, 2013
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Highest Rated (4 agree) 8/10

Malevolence beta is turning into an amazing project with epic goals! I have never heard of limitless locations in a procedurally generated world, but they did it! All the Role Playing elements are here and the exploration is a huge part of the game. The current beta still has a lot of work to be done as the shaders and lighting still need to be optimized, but the developers have really put themselves in a new level of game design due to the massive amounts of assets, weapons, characters and locations…

Feb 15 2013 by booman

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