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Malevolence: The Sword of Ahkranox is a procedurally generated, turn-based first person roguelike set in an infinite world with infinite environments, items, weapons, spells, potions, cities, NPCs, quests and even dialogue. It's being made out of Australia, but involves a team of people from all over the world.



We keep a regularly updated development blog on BlogSpot, as well as maintain an official Facebook Fan Page and Twitter Feed, which I heartily encourage you to join if you're on those networks, as we keep them regularly updated with info about the game!

Here is some of what people have had to say about the title so far:

"A 3D roguelike? Shut up and take my money!"
"Best game i have EVER seen on this site"
"Freaking gorgeous! Best-looking roguelike ever."

"Just divorced skyrim.. Marry Me!!!"

"You guys are a constant inspiration to indie devs everywhere"

"I have never been so impressed. This is AMAZING work"
"This engine just blows my mind"
"With every article you guys post I want to play Malevolence more and more"
"When can I start giving you money? Please, take my money!!!"
"A system shock 1 like interface and an elder scrolls feel... I love it!"
"Dont ever stop! This game looks absolutely beautiful in all three of my main ways: Depth, Detail and Beauty!"
"Wow, this game looks like it has definite promise!"
"How did i not find out about this sooner?"
"ARGH SO HARD TO WAIT!!!"
"This game looks awesome! Brings back so many memories."
"I hate rpgs, but this looks AMAZING"
"Infinite items, infinite world, infinite quests. Guys, I think I'm in love!"
"I KEEP THROWING MONEY AT THE SCREEN!!!! WHY IS NOTHING HAPPENNING?????"
"I think I may have just done a little love wee. "

Anyway, I hope you like it! And remember to please join the social networks to follow our development!

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Sunset in Lsnu-Gody's Keep Town Generation The desert...
Blog RSS Feed Report abuse Latest News: Christmas Update

0 comments by CumQuaT on Dec 19th, 2013

Hi all! We're back and almost ready to push out the Christmas update, which will - among other things - introduce the new Shaderless gameplay mode!

Not everyone has the most up-to-date PC and Malevolence is a pretty power-hungry game, so for those who have trouble getting the game to run at nominal speed, the shaderless mode will make the game FLY. Seriously, we've had it running on a Celeron laptop with onboard video at nearly 50fps.

It's not as visually pretty to run the game in this mode, as obviously many video concessions had to be made, but in our eyes it still looks pretty good considering it's an extremely low detail mode:


Countrysides have probably suffered the most, since they are - by far - the most graphically draining part of the game's engine, but still, it gives the game quite a nice retro feel to play in it, and many of our test team (who have quite powerful computers) have been opting to play in this mode by choice since it makes the game feel much more old-school to them, and more nostalgic:


It's quite a far cry from what the game looks like normally!


In addition to this, we were lucky enough (thanks to your generous votes) to be nominated for Indie Game of the Year this year! Now it's coming to the end of the final voting on the nominees and we'd love to get your support once more. If you can please click the vote button up above once more and give us your support once again, that would be great! And don't forget to share the link everywhere, as I think there's only about a day to go!

Anyway, we're pushing this update out within the next 48 hours, so we hope you enjoy it! Once it goes out, our team is having a short break over Christmas and then we'll be getting to work on finishing the procedural quest system ready for release!

Merry Christmas, lads and ladies! I hope you have a wonderful end of year. Don't drink too many bottles of Blatherbeard's Brew!

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Launcher Update - 11-Feb-2013

Launcher Update - 11-Feb-2013

Feb 11, 2013 Patch 1 comment

This is an update to the Malevolence Launcher to allow for manual selection of offline mode play.

Malevolence Beta (with demo!)

Malevolence Beta (with demo!)

Feb 3, 2013 Demo 23 comments

This is the full beta build of the game. Feel free to download and try out the demo mode! It's the full game, just without the ability to save :)

Post comment Comments  (60 - 70 of 377)
Matews
Matews Dec 19 2012, 5:41pm says:

It look great, good job man!

+1 vote     reply to comment
CumQuaT
CumQuaT Dec 20 2012, 2:47am replied:

Thank you! :D

+1 vote     reply to comment
jesse805
jesse805 Dec 15 2012, 4:37am says:

because i would love to become a beta tester somehow i've been trying to become one for a while and have completed a certificate in i.t from tafe btw im in Australia

+1 vote     reply to comment
CumQuaT
CumQuaT Dec 15 2012, 8:15am replied:

Heh, hi Jesse. We're actually so close to release that we don't need any more testers, sorry. Our beta team has been working on the game for over a year now!

+1 vote     reply to comment
jesse805
jesse805 Dec 15 2012, 4:19am says:

how do you get a beta i world love to be able to get it on the 21st somehow

+1 vote     reply to comment
cc229321
cc229321 Dec 14 2012, 3:51am says:

Can't wait for this game to come out! I'm not too upset about the pushed back release date, otherwise I would be too anxious to get my hands on the game to concentrate on finals! Got it preordered too, hope my money helps!

+3 votes     reply to comment
CumQuaT
CumQuaT Dec 14 2012, 5:46am replied:

Thank you! And thank you for being understanding about the push back. Had some CRAZY stuff happen to us with health and other nasty things trying to slow us down. But we're sticking with it! :D

+3 votes     reply to comment
moki93
moki93 Dec 12 2012, 7:59am says:

this game remind me daggerfall , great

+1 vote     reply to comment
CumQuaT
CumQuaT Dec 12 2012, 9:43am replied:

Then our mission is a success! Thank you!

+1 vote     reply to comment
CumQuaT
CumQuaT Dec 12 2012, 5:57am replied:

BETA release, to the KickStarter pledgers. We had to move the public release date back to the end of January because of some rather pressing personal life issues :( Indiedb.com

+1 vote     reply to comment
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Malevolence: The Sword of Ahkranox
Platform
Windows
Developed By
CumQuaT
Engine
Custom Built
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Release Date
Released Jan 30, 2013
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8.6

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Highest Rated (4 agree) 8/10

Malevolence beta is turning into an amazing project with epic goals! I have never heard of limitless locations in a procedurally generated world, but they did it! All the Role Playing elements are here and the exploration is a huge part of the game. The current beta still has a lot of work to be done as the shaders and lighting still need to be optimized, but the developers have really put themselves in a new level of game design due to the massive amounts of assets, weapons, characters and locations…

Feb 15 2013, 1:57pm by booman

Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
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Indie
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