The goal of the game is to build castles and watch your enemies crumble.
- Play as a Knight, Archer or Builder
- 64+ people real-time Multiplayer
- Mine resources and construct Siege Machines
- Zombie Fortress single and multiplayer - fight for your life and survive as long as possible!
- Full CTF mode with advanced workshops and gameplay elements
- Fully collapsible 2D Physics

KAG was coded and designed by Michal 'MM' Marcinkowski creator of the online 2D action classic Soldat. Co-designing and painting all the pixel graphics is Max 'Geti' Cahill from games. Additional development by Tom 'Shadlington' Robinson and Ryan 'FliesLikeABrick Rawdon. Music is being composed by David Pencil composer of Penny Arcade. It was started in 2011 after being inspired by Soldat, Minecraft, King Arthur's World for the SNES and Ace Of Spades.

The game is currently in alpha testing stage. Follow the development at:

View a picture TUTORIAL of the game to learn the basic.

On Mac OSX run the game through WineBottler.

Press reviews:

Player quotes:
What players say about King Arthur's Gold.

"I love the exploding pixel-bodies!"

"This game if fu**ing awesome, fun and addictive"
Léo Razbinski

"Best free game since Soldat !"

"it's everything I've ever wanted Minecraft to be"

"A mix of Minecraft, Terraria and Dwarf Fortress, and it's free!"
Jase Robinson

"Most addicting thing on the net!"

"I am your father"
Darth Vader

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Blog RSS Feed Post news Report abuse Latest News: Build 919 - Sandbox, Heads, Balance, Maps

0 comments by Michal.Marcinkowski on Oct 25th, 2013

Quite a few things, all of them somewhat minor but definitely worth mentioning:

  • Added 3 new heads
    Diving helmet, Horse head, Alchemist head
  • KAGGen generator functionality has been expanded with configurable caves and (simple) ruins.
  • Sandbox mode has been re-added due to popular demand.
  • (hopefully) Fixed the annoying buzzing sound on Mac and Linux
  • Fixed WASD equivalents not working on AZERTY etc keyboards (should now listen for keybinds not the actual key)
  • Fixed the flagbase not being tagged invincible - may have been causing it to die.
  • (Re)Added the player light radius and config vars for it.
  • Rebalanced coin costs.
  • Made the warboat lightly more resilient
  • Kegs are no longer able to be killed by teammates - no more accidental detonation by a teammate trying to slash the guys ahead of you! The explosion is still indiscriminate though.
  • Improved chicken farming - can buy eggs from quarters/inn and can farm them in a smaller radius than before
  • A few crash bugs fixed

Full changelog:[modified] JTG Map changes:

- boulder lake map has fewer boulders
- removed bison from newgetisburgmines map
[modified] rearranged ctf mapcycle a little
[fixed] crash on null pointer in blobplacement script
[modified] kaggen has caves and ruins
[fixed] flagbase is not tagged invincible (may be causing it to die by other means)
[fixed] kaggen generates trees overlapping ruins
[modified] updated fellere valley map
[fixed] a few missing default variables in gamemode.cfg - caused crash on omission
[modified] sandbox map is kaggen
[added] player light radius (set in gamemode.cfg as player_light_radius) returned - default 32, limit 255
[fixed] sound glitch on OSX when jumping
[added] fire extinguish sound
[added] player_light_intensity to gamemode.cfg - range 0 to 255 , default 128
[added] kaggen ruins can have wood in them
[added] sandbox again
[fixed] wierd line through the sky in fast graphics mode
[modified] keg gets a team when picked up -> no more keg slashed off your back by friendly knights
[modified] coins for building wood blocks decreased to 1
[modified] coins for building stone blocks and structures increased to 4
[fixed] moving spectator camera uses keybinds for move left right up down instead of hardcoded WASD
[modified] floating islands now "allowed" at map design time
[added] sandbox uses default png loader
[modified] warboat has +50% hp
[added] 3 new heads - horse head, diving helmet, alchemist head
[added] JTF_FirstBadlands map
[added] undercooked egg to quarters for 30c
[modified] chicken breeding parameters a little

Enjoy the build!Max/Geti

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King Arthur's Gold for Linux (build 228)

King Arthur's Gold for Linux (build 228)

Dec 6, 2011 Full Version 0 comments

Latest installation of King Arthur's Gold for Linux

King Arthur's Gold for Windows (build 228)

King Arthur's Gold for Windows (build 228)

Dec 6, 2011 Full Version 10 comments

King Arthur's Gold latest installation for Windows Vista/7/XP

King Arthur's Gold for Mac OSX (build 228)

King Arthur's Gold for Mac OSX (build 228)

Dec 6, 2011 Full Version 0 comments

Latest installation of King Arthur's Gold for Mac OSX.

King Arthur's Gold for Linux (build 157)

King Arthur's Gold for Linux (build 157)

Sep 22, 2011 Full Version 0 comments

Latest installation of King Arthur's Gold for Linux.

King Arthur's Gold for Windows (build 157)

King Arthur's Gold for Windows (build 157)

Sep 22, 2011 Full Version 0 comments

Latest installation of King Arthur's Gold for Windows XP/2000/Vista/7

KAG Build 137 (Linux)

KAG Build 137 (Linux)

Sep 2, 2011 Full Version 0 comments

Linux installer (Build 137) for King Arthur's Gold (KAG)

Post comment Comments  (50 - 60 of 496)
Maniako1983 Jul 27 2013, 10:46am says:

King Arthur's Gold in bundle on

+3 votes     reply to comment
pustako Jul 24 2013, 4:39pm says:

What are the minimum system requirements? Is Intel GMA 950 integrated and 1 GB of RAM is enough for comfortable play on Win XP?

+1 vote     reply to comment
Raron Jul 25 2013, 7:17am replied:

Classic should run on it. Not sure about beta. To check download and run the free version.

+1 vote     reply to comment
Swawa3D Jul 24 2013, 3:59pm says:

Cool game, it has a lot of potential but I have a few questions and issues.

I can't seem to find the "Zombie Fortress" or "Swordfight" game types anywhere?

Do we have to log-in to access the full game we paid for? Does that mean if we don't have our internet connection on or your server is down we are stuck with the free version?

Also for some reason enemies in single player are just randomly exploding without anything even touching them. And even items like my warship just decide to self destruct while they are just sitting there. I know it's beta but it really feels like an alpha with stuff just randomly exploding all the time. Hope it's fixed sometime soon.

+1 vote     reply to comment
Raron Jul 25 2013, 7:20am replied:

I'm guessing you downloaded beta. I can't reproduce any of the effects, so can you please gather some info and post at Oh, and try reinstalling.

Regarding "Zombie Fortress" and Swordfighting, they are part of Classic (King Arthurs Gold Alpha) and not beta. But Zombie Fortress may be updated soon. There is a challange singleplayer mode if you wannt to have a singleplayer adventure :)

+1 vote     reply to comment
Swawa3D Jul 25 2013, 1:26pm replied:

I baught the game from IndieGameStand & activated the Desura code & it activated the beta version. The exploding people happened in single player challenge mode. I remember it happeneing around the large land mass with the shark under it and in the buldings to the right of that. It seemed like it was a physics based issue since the parts were twitching all over the screen. Like maybe the physics are set too sensitive? And it seems to only happen when that part of the world is off screen or just as I'm entering that area. I never saw it happen when I was standing in an area for a while.

System Info: Core 2 Duo 3 GHz, 6 GB RAM, Geforce GTX 560 w/ 4GB.

+1 vote     reply to comment
OmegaFace Aug 1 2013, 4:30pm replied:

I bought the game off of the officall website and everything worked out fine so I don't know how you messed up

+1 vote     reply to comment
gorka86 Jul 24 2013, 6:44pm replied:

I think the installer from Desura install a outdated version, the game downloaded from the site or from the Indiegame Stand works fine :/

+1 vote     reply to comment
Swawa3D Jul 25 2013, 3:34am replied:

Zombies are cool but I'm pretty sure the version without the zombies is the newer one, the beta or whatever. At least it feels a lot more polished to me. And just to clarify I baught the game, I think you need to buy it to have access to the newer beta. They don't seem really clear about anything though.

+1 vote     reply to comment
muckguppy Jul 24 2013, 2:04pm says:

Strange I'm not seeing anyone mention that this looks so damn similar to a certain Super Nes game I grew up playing. I mean, not one person? not even the developer.

Some recognition would be nice!

+1 vote     reply to comment
gorka86 Jul 24 2013, 6:37pm replied:

the developer make that mention in the pdf bonus from IndieGame Stand release.

+1 vote     reply to comment
nathanlo9 Jul 24 2013, 5:49pm replied:

I thought the same thing to. This game looks a LOT like King Arthur's World for SNES.

+1 vote     reply to comment
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King Arthur's Gold
Windows, Mac, Linux
Developer & Publisher
Transhuman Design
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Release Date
Released May 2011
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516 votes submitted.

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Ratings closed.

Highest Rated (13 agree) 10/10

This is just a damn nice multiplayer game!
Of course a lot can still be added, but at the moment it is just great.

Keep adding stuff, and people will continue to play, because of the possibilities, team work and nice game play.

Jul 14 2011, 6:21pm by PhillipPhoenix


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