A multiplayer deathmatch game played with up to 32 players. Build castles and wage war on the enemy team as a Knight, Archer or Builder in a fully destructible medieval world. It blends the best cooperative aspects of Lost Vikings, mashes them with Worms, with the visual style of Metal Slug, brought to you by the creators of Soldat. Features: * 32 players realtime multiplayer * State of the art retro pixel graphics * 2 teams * 3 classes: builder, knight and archer * Drivable catapults and battleships * Bison taming * Collapsible physics based on construction support * Medieval sword duels * Shark riding * Building castles and traps * Technology research and trading * Dynamic 2D water and fire * Wilhelm's scream * Available on 3 platforms (Windows, OSX, Linux) * Full access to game's scripts and modding
King Arthur's Gold has now a new awesome gamemode "Capture the Flag".
Posted by Michal.Marcinkowski on Sep 21st, 2013
If you haven’t “got into” beta yet, this is probably the build you have been waiting for.It’s still a little rough around the edges, but we need public testing to go further at any sensible rate. Prepare to get your testing hats on (and hopefully your flag-capturing boots as well).
This build adds (Among other things)
There have been a lot of other neat additions and a few optimisations under the hood, and we’ve identified a major bottleneck on some machines (but not yet addressed it) - if your game runs oddly slow for your machine specs, keep an eye on this space as we’ll be fixing it up as soon as possible!This is partly a back to basics build - bringing back some of the tried and true tropes of classic with a that new KAG smell. Or something. (It’s late, give me a break :^)
Remember the script changes have happened, you can read about them here
There’ll very likely be more updates coming early next week to patch any issues that rear their heads over the weekend (door forts probably), but we’ve played many games of CTF in the process of getting this out so that at least should be fairly stable.
I’ll collate a list of changes next week as well, there’s some convoluted branching in the repository to take into account.