The goal of the game is to build castles and watch your enemies crumble.
- Play as a Knight, Archer or Builder
- 64+ people real-time Multiplayer
- Mine resources and construct Siege Machines
- Zombie Fortress single and multiplayer - fight for your life and survive as long as possible!
- Full CTF mode with advanced workshops and gameplay elements
- Fully collapsible 2D Physics

KAG was coded and designed by Michal 'MM' Marcinkowski creator of the online 2D action classic Soldat. Co-designing and painting all the pixel graphics is Max 'Geti' Cahill from games. Additional development by Tom 'Shadlington' Robinson and Ryan 'FliesLikeABrick Rawdon. Music is being composed by David Pencil composer of Penny Arcade. It was started in 2011 after being inspired by Soldat, Minecraft, King Arthur's World for the SNES and Ace Of Spades.

The game is currently in alpha testing stage. Follow the development at:

View a picture TUTORIAL of the game to learn the basic.

On Mac OSX run the game through WineBottler.

Press reviews:

Player quotes:
What players say about King Arthur's Gold.

"I love the exploding pixel-bodies!"

"This game if fu**ing awesome, fun and addictive"
Léo Razbinski

"Best free game since Soldat !"

"it's everything I've ever wanted Minecraft to be"

"A mix of Minecraft, Terraria and Dwarf Fortress, and it's free!"
Jase Robinson

"Most addicting thing on the net!"

"I am your father"
Darth Vader

Image RSS Feed Latest Screens
Gameplay Gameplay widescreen Gameplay screenshot
Blog RSS Feed Report abuse Latest News: Build 919 - Sandbox, Heads, Balance, Maps

0 comments by Michal.Marcinkowski on Oct 25th, 2013

Quite a few things, all of them somewhat minor but definitely worth mentioning:

  • Added 3 new heads
    Diving helmet, Horse head, Alchemist head
  • KAGGen generator functionality has been expanded with configurable caves and (simple) ruins.
  • Sandbox mode has been re-added due to popular demand.
  • (hopefully) Fixed the annoying buzzing sound on Mac and Linux
  • Fixed WASD equivalents not working on AZERTY etc keyboards (should now listen for keybinds not the actual key)
  • Fixed the flagbase not being tagged invincible - may have been causing it to die.
  • (Re)Added the player light radius and config vars for it.
  • Rebalanced coin costs.
  • Made the warboat lightly more resilient
  • Kegs are no longer able to be killed by teammates - no more accidental detonation by a teammate trying to slash the guys ahead of you! The explosion is still indiscriminate though.
  • Improved chicken farming - can buy eggs from quarters/inn and can farm them in a smaller radius than before
  • A few crash bugs fixed

Full changelog:[modified] JTG Map changes:

- boulder lake map has fewer boulders
- removed bison from newgetisburgmines map
[modified] rearranged ctf mapcycle a little
[fixed] crash on null pointer in blobplacement script
[modified] kaggen has caves and ruins
[fixed] flagbase is not tagged invincible (may be causing it to die by other means)
[fixed] kaggen generates trees overlapping ruins
[modified] updated fellere valley map
[fixed] a few missing default variables in gamemode.cfg - caused crash on omission
[modified] sandbox map is kaggen
[added] player light radius (set in gamemode.cfg as player_light_radius) returned - default 32, limit 255
[fixed] sound glitch on OSX when jumping
[added] fire extinguish sound
[added] player_light_intensity to gamemode.cfg - range 0 to 255 , default 128
[added] kaggen ruins can have wood in them
[added] sandbox again
[fixed] wierd line through the sky in fast graphics mode
[modified] keg gets a team when picked up -> no more keg slashed off your back by friendly knights
[modified] coins for building wood blocks decreased to 1
[modified] coins for building stone blocks and structures increased to 4
[fixed] moving spectator camera uses keybinds for move left right up down instead of hardcoded WASD
[modified] floating islands now "allowed" at map design time
[added] sandbox uses default png loader
[modified] warboat has +50% hp
[added] 3 new heads - horse head, diving helmet, alchemist head
[added] JTF_FirstBadlands map
[added] undercooked egg to quarters for 30c
[modified] chicken breeding parameters a little

Enjoy the build!Max/Geti

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King Arthur's Gold for Linux (build 228)

King Arthur's Gold for Linux (build 228)

Dec 6, 2011 Full Version 0 comments

Latest installation of King Arthur's Gold for Linux

King Arthur's Gold for Windows (build 228)

King Arthur's Gold for Windows (build 228)

Dec 6, 2011 Full Version 9 comments

King Arthur's Gold latest installation for Windows Vista/7/XP

King Arthur's Gold for Mac OSX (build 228)

King Arthur's Gold for Mac OSX (build 228)

Dec 6, 2011 Full Version 0 comments

Latest installation of King Arthur's Gold for Mac OSX.

King Arthur's Gold for Linux (build 157)

King Arthur's Gold for Linux (build 157)

Sep 22, 2011 Full Version 0 comments

Latest installation of King Arthur's Gold for Linux.

King Arthur's Gold for Windows (build 157)

King Arthur's Gold for Windows (build 157)

Sep 22, 2011 Full Version 0 comments

Latest installation of King Arthur's Gold for Windows XP/2000/Vista/7

KAG Build 137 (Linux)

KAG Build 137 (Linux)

Sep 2, 2011 Full Version 0 comments

Linux installer (Build 137) for King Arthur's Gold (KAG)

Post comment Comments  (60 - 70 of 495)
muckguppy Jul 24 2013, 2:04pm says:

Strange I'm not seeing anyone mention that this looks so damn similar to a certain Super Nes game I grew up playing. I mean, not one person? not even the developer.

Some recognition would be nice!

+1 vote     reply to comment
gorka86 Jul 24 2013, 6:37pm replied:

the developer make that mention in the pdf bonus from IndieGame Stand release.

+1 vote     reply to comment
nathanlo9 Jul 24 2013, 5:49pm replied:

I thought the same thing to. This game looks a LOT like King Arthur's World for SNES.

+1 vote     reply to comment
Ruvon Jul 24 2013, 8:40am says:

Same problem here, I can play solo but I can't play on multiplayer servers, it says that I don't have the good version of the game :/

but the game doesn't ask for the key at any moment, did I do something wrong ?

+1 vote     reply to comment
Bj888 Jul 24 2013, 8:37am says:

any news? I cant launch the game..

+1 vote     reply to comment
Nneu Jul 23 2013, 5:37pm says:

same, unable to run game because key not found.

+2 votes     reply to comment
mike1622 Jul 23 2013, 10:32pm replied:

Yep just got the error.

+1 vote     reply to comment
nathanlo9 Jul 24 2013, 5:50pm replied:

Same for me. Another of my games, Oniken, is throwing a similar error.

+1 vote     reply to comment
3bb3 Jul 23 2013, 2:57pm says:

Yeah same here, the launcher give me some error... [38.100]

+2 votes     reply to comment
cmgran6 Jul 23 2013, 10:44am says:

The demo wont work, it hashes the files then asks me to restart it but then it just does the same thing again?

+2 votes     reply to comment
BrandeX Jul 23 2013, 7:06am says:

I bought this on indie game stand, but the Desura key doesn't work.

+6 votes     reply to comment
Brian_Farnet Jul 23 2013, 9:25am replied:

Same here. Error [38,100], Failed to find CD key

+3 votes     reply to comment
Nathos Jul 23 2013, 12:32pm replied:

I'm getting the same error. It activated ok on Desura, installed it and then that error show up when trying to launch the game. :/

+2 votes     reply to comment
Nathos Jul 23 2013, 12:43pm replied:

More info here:

Apparently these keys don't generate the premium/online key to register on KAG site since we get them from IndieGameStand, but Desura still try to get a key while launching it.

Guess we need to wait for a fix and play the drm free version for now.

+4 votes     reply to comment
Bj888 Jul 23 2013, 2:51pm replied:

still waiting for fix :(

+1 vote     reply to comment
verticalrockrat Jul 23 2013, 12:17pm replied:

I am getting the same error, have uninstalled and reinstalled, no go

+1 vote     reply to comment
derbohne Jul 23 2013, 12:01pm replied:

same here :(

+1 vote     reply to comment
Jalister Jul 23 2013, 10:39am replied:

My Indie Game Stand key worked.

+1 vote     reply to comment
_Motoki_ Jul 23 2013, 1:37pm replied:

The key itself works but when you download and try to run the game it gives an error message.

+1 vote     reply to comment
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King Arthur's Gold
Windows, Mac, Linux
Developer & Publisher
Transhuman Design
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Release Date
Released May 4, 2011
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516 votes submitted.

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Ratings closed.

Highest Rated (13 agree) 10/10

This is just a damn nice multiplayer game!
Of course a lot can still be added, but at the moment it is just great.

Keep adding stuff, and people will continue to play, because of the possibilities, team work and nice game play.

Jul 14 2011, 6:21pm by PhillipPhoenix


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