The goal of the game is to build castles and watch your enemies crumble.
- Play as a Knight, Archer or Builder
- 64+ people real-time Multiplayer
- Mine resources and construct Siege Machines
- Zombie Fortress single and multiplayer - fight for your life and survive as long as possible!
- Full CTF mode with advanced workshops and gameplay elements
- Fully collapsible 2D Physics

KAG was coded and designed by Michal 'MM' Marcinkowski creator of the online 2D action classic Soldat. Co-designing and painting all the pixel graphics is Max 'Geti' Cahill from 1bardesign.com games. Additional development by Tom 'Shadlington' Robinson and Ryan 'FliesLikeABrick Rawdon.  Music is being composed by David Pencil composer of Penny Arcade.  It was started in 2011 after being inspired by Soldat, Minecraft, King Arthur's World for the SNES and Ace Of Spades.

The game is currently in alpha testing stage. Follow the development at:
Blog: Devlog.kag2d.com
Forums: Forum.kag2d.com
Wiki: Wiki.kag2d.com

View a picture TUTORIAL of the game to learn the basic.

On Mac OSX run the game through WineBottler.




Press reviews:
DIYGamer
Kotaku
RockPaperShotgun
PCGamer

Player quotes:
What players say about King Arthur's Gold.

"I love the exploding pixel-bodies!"
Bene

"This game if fu**ing awesome, fun and addictive"
Léo Razbinski

"Best free game since Soldat !"
FGG02

"it's everything I've ever wanted Minecraft to be"
keymax

"A mix of Minecraft, Terraria and Dwarf Fortress, and it's free!"
Jase Robinson

"Most addicting thing on the net!"
KoEDeath123

"I am your father"
Darth Vader


Image RSS Feed Latest Screens
Gameplay Gameplay widescreen Gameplay screenshot
Blog RSS Feed Report abuse Latest News: Build 919 - Sandbox, Heads, Balance, Maps

0 comments by Michal.Marcinkowski on Oct 25th, 2013

Quite a few things, all of them somewhat minor but definitely worth mentioning:

  • Added 3 new heads
    Diving helmet, Horse head, Alchemist head
  • KAGGen generator functionality has been expanded with configurable caves and (simple) ruins.
  • Sandbox mode has been re-added due to popular demand.
  • (hopefully) Fixed the annoying buzzing sound on Mac and Linux
  • Fixed WASD equivalents not working on AZERTY etc keyboards (should now listen for keybinds not the actual key)
  • Fixed the flagbase not being tagged invincible - may have been causing it to die.
  • (Re)Added the player light radius and config vars for it.
  • Rebalanced coin costs.
  • Made the warboat lightly more resilient
  • Kegs are no longer able to be killed by teammates - no more accidental detonation by a teammate trying to slash the guys ahead of you! The explosion is still indiscriminate though.
  • Improved chicken farming - can buy eggs from quarters/inn and can farm them in a smaller radius than before
  • A few crash bugs fixed

Full changelog:[modified] JTG Map changes:

- boulder lake map has fewer boulders
- removed bison from newgetisburgmines map
[modified] rearranged ctf mapcycle a little
[fixed] crash on null pointer in blobplacement script
[modified] kaggen has caves and ruins
[fixed] flagbase is not tagged invincible (may be causing it to die by other means)
[fixed] kaggen generates trees overlapping ruins
[modified] updated fellere valley map
[fixed] a few missing default variables in gamemode.cfg - caused crash on omission
[modified] sandbox map is kaggen
[added] player light radius (set in gamemode.cfg as player_light_radius) returned - default 32, limit 255
[fixed] sound glitch on OSX when jumping
[added] fire extinguish sound
[added] player_light_intensity to gamemode.cfg - range 0 to 255 , default 128
[added] kaggen ruins can have wood in them
[added] sandbox again
[fixed] wierd line through the sky in fast graphics mode
[modified] keg gets a team when picked up -> no more keg slashed off your back by friendly knights
[modified] coins for building wood blocks decreased to 1
[modified] coins for building stone blocks and structures increased to 4
[fixed] moving spectator camera uses keybinds for move left right up down instead of hardcoded WASD
[modified] floating islands now "allowed" at map design time
[added] sandbox uses default png loader
[modified] warboat has +50% hp
[added] 3 new heads - horse head, diving helmet, alchemist head
[added] JTF_FirstBadlands map
[added] undercooked egg to quarters for 30c
[modified] chicken breeding parameters a little

Enjoy the build!Max/Geti

Media RSS Feed Latest Video
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King Arthur's Gold for Linux (build 228)

King Arthur's Gold for Linux (build 228)

Dec 6, 2011 Full Version 0 comments

Latest installation of King Arthur's Gold for Linux

King Arthur's Gold for Windows (build 228)

King Arthur's Gold for Windows (build 228)

Dec 6, 2011 Full Version 7 comments

King Arthur's Gold latest installation for Windows Vista/7/XP

King Arthur's Gold for Mac OSX (build 228)

King Arthur's Gold for Mac OSX (build 228)

Dec 6, 2011 Full Version 0 comments

Latest installation of King Arthur's Gold for Mac OSX.

King Arthur's Gold for Linux (build 157)

King Arthur's Gold for Linux (build 157)

Sep 22, 2011 Full Version 0 comments

Latest installation of King Arthur's Gold for Linux.

King Arthur's Gold for Windows (build 157)

King Arthur's Gold for Windows (build 157)

Sep 22, 2011 Full Version 0 comments

Latest installation of King Arthur's Gold for Windows XP/2000/Vista/7

KAG Build 137 (Linux)

KAG Build 137 (Linux)

Sep 2, 2011 Full Version 0 comments

Linux installer (Build 137) for King Arthur's Gold (KAG)

Post comment Comments  (40 - 50 of 494)
blindguard22
blindguard22 Aug 20 2013, 2:11pm says:

Downloaded the free version of this and it keeps telling me "Major File update - please restart game".

Anyone have this problem or is there a way to fix this?

+4 votes     reply to comment
mouse13
mouse13 Aug 20 2013, 4:40am says:

I bought my copy from indiegamestand.com forever ago and when I play the game it still says I'm playing the demo. Has this been fixed yet?

+1 vote     reply to comment
PenultimatePanda
PenultimatePanda Aug 25 2013, 12:21am replied:

You must activate it on the KAG website.
Blog.indiegamestand.com

+1 vote     reply to comment
mouse13
mouse13 Aug 27 2013, 2:58am replied:

Thank you.

+1 vote     reply to comment
mouse13
mouse13 Aug 24 2013, 4:57am replied:

Nobody?? With customer service like this, KAG might as well be published by EA.

0 votes     reply to comment
Biowar
Biowar Aug 13 2013, 10:27pm says:

Game is choppy and I have a good machine. I can play every desura game but this one for some reason.

+1 vote     reply to comment
hardpenguin
hardpenguin Aug 14 2013, 6:47am replied:

This is still beta and they are working on this. Unfortunately, it is so choppy I am not able to even play it. I just stick with free, classic version :)

+1 vote     reply to comment
welly_molinari
welly_molinari Aug 12 2013, 5:48pm says:

Awesome game.

+1 vote     reply to comment
Maniako1983
Maniako1983 Jul 27 2013, 10:46am says:

King Arthur's Gold in bundle on gamesrage.org

+3 votes     reply to comment
Raron
Raron Jul 25 2013, 7:17am replied:

Classic should run on it. Not sure about beta. To check download and run the free version.

+1 vote     reply to comment
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King Arthur's Gold
Platforms
Windows, Mac, Linux
Developer & Publisher
Transhuman Design
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Official Page
Kag2d.com
Release Date
Released May 4, 2011
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9.3

516 votes submitted.

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Ratings closed.

Highest Rated (13 agree) 10/10

This is just a damn nice multiplayer game!
Of course a lot can still be added, but at the moment it is just great.

Keep adding stuff, and people will continue to play, because of the possibilities, team work and nice game play.

Jul 14 2011, 6:21pm by PhillipPhoenix

Style
Genre
Arcade
Theme
Medieval
Players
Multiplayer
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