The goal of the game is to build castles and watch your enemies crumble.
- Play as a Knight, Archer or Builder
- 64+ people real-time Multiplayer
- Mine resources and construct Siege Machines
- Zombie Fortress single and multiplayer - fight for your life and survive as long as possible!
- Full CTF mode with advanced workshops and gameplay elements
- Fully collapsible 2D Physics

KAG was coded and designed by Michal 'MM' Marcinkowski creator of the online 2D action classic Soldat. Co-designing and painting all the pixel graphics is Max 'Geti' Cahill from 1bardesign.com games. Additional development by Tom 'Shadlington' Robinson and Ryan 'FliesLikeABrick Rawdon. Music is being composed by David Pencil composer of Penny Arcade. It was started in 2011 after being inspired by Soldat, Minecraft, King Arthur's World for the SNES and Ace Of Spades.

The game is currently in alpha testing stage. Follow the development at:
Blog: Devlog.kag2d.com
Forums: Forum.kag2d.com
Wiki: Wiki.kag2d.com

View a picture TUTORIAL of the game to learn the basic.

On Mac OSX run the game through WineBottler.




Press reviews:
DIYGamer
Kotaku
RockPaperShotgun
PCGamer

Player quotes:
What players say about King Arthur's Gold.

"I love the exploding pixel-bodies!"
Bene

"This game if fu**ing awesome, fun and addictive"
Léo Razbinski

"Best free game since Soldat !"
FGG02

"it's everything I've ever wanted Minecraft to be"
keymax

"A mix of Minecraft, Terraria and Dwarf Fortress, and it's free!"
Jase Robinson

"Most addicting thing on the net!"
KoEDeath123

"I am your father"
Darth Vader


Image RSS Feed Latest Screens
Gameplay Gameplay widescreen Gameplay screenshot
Blog RSS Feed Report abuse Latest News: Build 919 - Sandbox, Heads, Balance, Maps

0 comments by Michal.Marcinkowski on Oct 25th, 2013

Quite a few things, all of them somewhat minor but definitely worth mentioning:

  • Added 3 new heads
    Diving helmet, Horse head, Alchemist head
  • KAGGen generator functionality has been expanded with configurable caves and (simple) ruins.
  • Sandbox mode has been re-added due to popular demand.
  • (hopefully) Fixed the annoying buzzing sound on Mac and Linux
  • Fixed WASD equivalents not working on AZERTY etc keyboards (should now listen for keybinds not the actual key)
  • Fixed the flagbase not being tagged invincible - may have been causing it to die.
  • (Re)Added the player light radius and config vars for it.
  • Rebalanced coin costs.
  • Made the warboat lightly more resilient
  • Kegs are no longer able to be killed by teammates - no more accidental detonation by a teammate trying to slash the guys ahead of you! The explosion is still indiscriminate though.
  • Improved chicken farming - can buy eggs from quarters/inn and can farm them in a smaller radius than before
  • A few crash bugs fixed

Full changelog:[modified] JTG Map changes:

- boulder lake map has fewer boulders
- removed bison from newgetisburgmines map
[modified] rearranged ctf mapcycle a little
[fixed] crash on null pointer in blobplacement script
[modified] kaggen has caves and ruins
[fixed] flagbase is not tagged invincible (may be causing it to die by other means)
[fixed] kaggen generates trees overlapping ruins
[modified] updated fellere valley map
[fixed] a few missing default variables in gamemode.cfg - caused crash on omission
[modified] sandbox map is kaggen
[added] player light radius (set in gamemode.cfg as player_light_radius) returned - default 32, limit 255
[fixed] sound glitch on OSX when jumping
[added] fire extinguish sound
[added] player_light_intensity to gamemode.cfg - range 0 to 255 , default 128
[added] kaggen ruins can have wood in them
[added] sandbox again
[fixed] wierd line through the sky in fast graphics mode
[modified] keg gets a team when picked up -> no more keg slashed off your back by friendly knights
[modified] coins for building wood blocks decreased to 1
[modified] coins for building stone blocks and structures increased to 4
[fixed] moving spectator camera uses keybinds for move left right up down instead of hardcoded WASD
[modified] floating islands now "allowed" at map design time
[added] sandbox uses default png loader
[modified] warboat has +50% hp
[added] 3 new heads - horse head, diving helmet, alchemist head
[added] JTF_FirstBadlands map
[added] undercooked egg to quarters for 30c
[modified] chicken breeding parameters a little

Enjoy the build!Max/Geti

Media RSS Feed Latest Video
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King Arthur's Gold for Linux (build 228)

King Arthur's Gold for Linux (build 228)

Dec 6, 2011 Full Version 0 comments

Latest installation of King Arthur's Gold for Linux

King Arthur's Gold for Windows (build 228)

King Arthur's Gold for Windows (build 228)

Dec 6, 2011 Full Version 8 comments

King Arthur's Gold latest installation for Windows Vista/7/XP

King Arthur's Gold for Mac OSX (build 228)

King Arthur's Gold for Mac OSX (build 228)

Dec 6, 2011 Full Version 0 comments

Latest installation of King Arthur's Gold for Mac OSX.

King Arthur's Gold for Linux (build 157)

King Arthur's Gold for Linux (build 157)

Sep 22, 2011 Full Version 0 comments

Latest installation of King Arthur's Gold for Linux.

King Arthur's Gold for Windows (build 157)

King Arthur's Gold for Windows (build 157)

Sep 22, 2011 Full Version 0 comments

Latest installation of King Arthur's Gold for Windows XP/2000/Vista/7

KAG Build 137 (Linux)

KAG Build 137 (Linux)

Sep 2, 2011 Full Version 0 comments

Linux installer (Build 137) for King Arthur's Gold (KAG)

Post comment Comments  (10 - 20 of 494)
Wutnold124
Wutnold124 Nov 20 2013, 9:10am says:

Does this work on Windows XP? I'm having troubles with it. When I launch it, it opens the command prompt thing and then it says "Major file update - please restart the game" and I did restart it. Twelve times to be exact.

+2 votes     reply to comment
intergang
intergang Nov 27 2013, 12:29pm replied:

Did you try updating the game in the Desura client or running it via Steam?

+1 vote     reply to comment
Wutnold124
Wutnold124 Nov 20 2013, 4:21pm replied:

Also, it's the demo version. I'm trying it out.

+1 vote     reply to comment
szymonglinka39
szymonglinka39 Nov 15 2013, 3:03pm says:

wow!!! im love you and like you!!!

+1 vote     reply to comment
PaveMentman
PaveMentman Nov 14 2013, 11:56am says:

Heads up! Make sure you have registered your Desura-purchase to your kag-account:
Devlog.kag2d.com

+2 votes     reply to comment
PedroZXD
PedroZXD Nov 9 2013, 1:26pm says:

i tried to play the beta of the the game,but it opened the system 32 of my pc,why?

-1 votes     reply to comment
KeitaroUrashima
KeitaroUrashima Nov 8 2013, 3:05pm says:

Hi i wanted to get the steamkey from the kag Homepage but when i do it says that i already have it but it isnt true. I only have it in Desura but i want it in steam O.o

+4 votes     reply to comment
Aron_dc
Aron_dc Nov 9 2013, 5:59am replied:

Same here

+1 vote     reply to comment
cpholmes9
cpholmes9 Nov 14 2013, 3:54am replied:

Same issue. Please update with more info:)

0 votes     reply to comment
Just2McMuffin
Just2McMuffin Nov 5 2013, 2:19pm says:

Steam Key? Theres none on the Profile Panel on the website ( or anywhere to request one )

+4 votes     reply to comment
darklord0211
darklord0211 Nov 6 2013, 10:27pm replied:

Yeah, what the f*ck? I bought it on here expecting to get it on steam when it was released (because they said we would) and now apparently I can't get a key. What the hell is this?

+2 votes     reply to comment
letseatmushrooms
letseatmushrooms Nov 7 2013, 12:36am replied:

if you'd checked their webpage you'd have seen that they've been having trouble with the steam keys for existing customers and to bear with them a couple days.

now is not the time to complain m8

+2 votes     reply to comment
graspee
graspee Nov 20 2013, 5:22pm replied:

It's been a week since the devlog post that said keys would be with us "this week". So NOW is the time to complain. The game's been on steam 2 weeks and I don't have a key yet. I bought it from IGS on the promise of a steam key once greenlit.

+1 vote     reply to comment
darklord0211
darklord0211 Nov 10 2013, 2:49am replied:

I went onto the website to claim my key and apparently, I've already recieved one. This better be a bug and not that they're just randomly claiming that I already have a key, which I don't have.

+1 vote     reply to comment
letseatmushrooms
letseatmushrooms Nov 5 2013, 6:10pm replied:

yeah, theres a key on my page but it doesnt work when activating on steam

+1 vote     reply to comment
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King Arthur's Gold
Platforms
Windows, Mac, Linux
Developer & Publisher
Transhuman Design
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Official Page
Kag2d.com
Release Date
Released May 4, 2011
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9.3

516 votes submitted.

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Highest Rated (13 agree) 10/10

This is just a damn nice multiplayer game!
Of course a lot can still be added, but at the moment it is just great.

Keep adding stuff, and people will continue to play, because of the possibilities, team work and nice game play.

Jul 14 2011, 6:21pm by PhillipPhoenix

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Arcade
Theme
Medieval
Players
Multiplayer
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