Quite a few things, all of them somewhat minor but definitely worth mentioning:
- Added 3 new heads
Diving helmet, Horse head, Alchemist head - KAGGen generator functionality has been expanded with configurable caves and (simple) ruins.
- Sandbox mode has been re-added due to popular demand.
- (hopefully) Fixed the annoying buzzing sound on Mac and Linux
- Fixed WASD equivalents not working on AZERTY etc keyboards (should now listen for keybinds not the actual key)
- Fixed the flagbase not being tagged invincible - may have been causing it to die.
- (Re)Added the player light radius and config vars for it.
- Rebalanced coin costs.
- Made the warboat lightly more resilient
- Kegs are no longer able to be killed by teammates - no more accidental detonation by a teammate trying to slash the guys ahead of you! The explosion is still indiscriminate though.
- Improved chicken farming - can buy eggs from quarters/inn and can farm them in a smaller radius than before
- A few crash bugs fixed
Full changelog:[modified] JTG Map changes:
- boulder lake map has fewer boulders
- removed bison from newgetisburgmines map
[modified] rearranged ctf mapcycle a little
[fixed] crash on null pointer in blobplacement script
[modified] kaggen has caves and ruins
[fixed] flagbase is not tagged invincible (may be causing it to die by other means)
[fixed] kaggen generates trees overlapping ruins
[modified] updated fellere valley map
[fixed] a few missing default variables in gamemode.cfg - caused crash on omission
[modified] sandbox map is kaggen
[added] player light radius (set in gamemode.cfg as player_light_radius) returned - default 32, limit 255
[fixed] sound glitch on OSX when jumping
[added] fire extinguish sound
[added] player_light_intensity to gamemode.cfg - range 0 to 255 , default 128
[added] kaggen ruins can have wood in them
[added] sandbox again
[fixed] wierd line through the sky in fast graphics mode
[modified] keg gets a team when picked up -> no more keg slashed off your back by friendly knights
[modified] coins for building wood blocks decreased to 1
[modified] coins for building stone blocks and structures increased to 4
[fixed] moving spectator camera uses keybinds for move left right up down instead of hardcoded WASD
[modified] floating islands now "allowed" at map design time
[added] sandbox uses default png loader
[modified] warboat has +50% hp
[added] 3 new heads - horse head, diving helmet, alchemist head
[added] JTF_FirstBadlands map
[added] undercooked egg to quarters for 30c
[modified] chicken breeding parameters a little
Enjoy the build!Max/Geti