Isomer is an isometric realtime strategy game with world exploration and survival elements, where the player controls alien forces hell-bent on conquering human worlds for their resources.

The worlds are large, teeming with catacombs and life, procedurally generated with gameplay inspired by classic XCOM and dwarf fortress style games. Each play through is unique presenting different challenges and requiring different tactics.

Isomer is evolving constantly as we add more features and content.

Early access to Isomer is available on our website, current features and progress can be found on here and on the development status page!

Image RSS Feed Latest Screens
Screenshot from build 0.8.8.1 Screenshot from build 0.8.8.1 Screenshot from build 0.8.8.1
Blog RSS Feed Report abuse Latest News: Going deeper underground..

0 comments by Ionising on Aug 15th, 2014

After a few days of downtime following the crunch involved in getting Isomer ready for Steam, I have just released a new Isomer build. Build 0.8.9.1 focuses on enhancing enemy bases in a number of ways and fixes bugs reported on the forums from the last build.

So, what's new with enemy facilities? Firstly there's a new block called an alarm control core - this block can be found in some enemy bases and controls all the alarm sensors throughout this facility. Destroying a base alarm control will disable all the sensors and alarms in the building making it easier to assault the powercore without interruption.

Secondly, enemy bases can now extend underground! Previously no enemy base could have any part of it below the ground, as of this build several buildings have extensive underground rooms and corridors adding to exploration and discovery.

Aside from this, two entirely new enemy buildings have been added and more than ten others have been tweaked and updated. Below is the complete changelog for this build:

  • New: Enemy units are now damaged by touching biomass plants.
  • New: Added new enemy buildings.
  • New: Enhanced enemy facility generation by allowing buildings to have an underground facilities.
  • New: Game version is shown on title screen.
  • New: Added new transition screen with stars rather than tiling scrolling background.
  • New: Enemy bases can now have their alarms disabled by destroying the alarm control block.
  • Improvement: Updated player dropship.
  • Improvement: Player spawn points can now be built and now require minipowercores.
  • Improvement: When a new game is generated the local world around the starting dropship area is automatically revealed.
  • Improvement: Steam achievement 'Cut the red wire' (related to disabling alarms) now can be achieved.
  • Improvement: Enhanced a large number of existing prefabs.
  • Bugfix: Fixed bug where enemy units would loot resources for the player!
  • Bugfix: Fixed bug in launcher which would enable the non-Steam update option if it failed to read the locally installed version number.
  • Bugfix: Fixed crashing bug with generating 2D selection block that goes off the edge of the screen.

As with previous new builds, you can update Isomer either via the Launcher (if using the non-Steam version) or by letting Steam handle the process for you automagically!

Media RSS Feed Latest Video
Post comment Comments  (60 - 70 of 80)
EliteHunter39
EliteHunter39 Aug 10 2013, 6:50pm says:

Whoa.... X-Com and Survival Mix...

+3 votes     reply to comment
Bigpather12
Bigpather12 Jun 3 2013, 12:42pm says:

looks awesome is there any chance this will go on steam early Access (
which is alout more poplar and better than demure)?

+3 votes     reply to comment
Ionising Creator
Ionising Jun 4 2013, 9:43am replied:

Hey, thanks! I'm actually looking into Steam Early Access now.. so it's a possibility. :-)

+2 votes   reply to comment
FahriAuditore
FahriAuditore Dec 14 2012, 1:59am says:

if the game has released we must buy or free?

+1 vote     reply to comment
Ionising Creator
Ionising Dec 14 2012, 5:34am replied:

It will be available for a very modest fee after release (although if you pick it up during our alpha funding you'll get it for even less) to support further development and allows me to add more and more content to the game :)

+2 votes   reply to comment
GamerKnight
GamerKnight Apr 29 2013, 12:19pm replied:

Sounds fair, games design takes up so much time and effort. I would be happy to reward the effort.

+4 votes     reply to comment
Zorder
Zorder Dec 7 2012, 4:56pm says:

Are you guys planning on releasing an alpha version, like the alphafunding program on Desura? If so how much will it be? I can't wait to try this ;)

+3 votes     reply to comment
Ionising Creator
Ionising Dec 10 2012, 6:33am replied:

In a word, yes :)! I'm currently figuring out the best way of doing this, but I think what I'd like is to get all the core mechanics functional (which we are close to) and then follow the example of Minecraft and open up a reduced price alpha to pay for further development.

There is a huge amount that I'd like to add to the game like day/night cycles (which again could vary between generated worlds), weather, world physics, more things to build, more loot variations, more enemy facility types, even bigger worlds, many more enemy types etc etc... so I really hope we can sell enough copies to make that possible!

+3 votes   reply to comment
Zorder
Zorder Dec 10 2012, 8:47am replied:

Well thanks for the info and you can consider already that you "sold" atleast one copy to me, even though the game isn't avaiable yet. I can't wait to see this happening! XCOM mixed with DF is just wow, thank you for coming up with this idea! xD

+4 votes     reply to comment
Ionising Creator
Ionising Dec 2 2012, 11:01am replied:

Thanks a lot Zollec, opinions and suggestions are always appreciated! :)

+2 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Isomer
Platform
Windows
Developed By
Ionising
Engine
Custom Built
Contact
Send Message
Official Page
Ionisingsoftware.co.uk
Release Date
Released Aug 29, 2013
Game Watch
Track this game
Share
Community Rating

Average

9

18 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Real Time Tactics
Theme
Sci-Fi
Players
Single Player
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Isomer on your homepage or blog by selecting a button and using the HTML code provided (more).

Isomer Isomer
Isomer
Statistics
Rank
3,327 of 25,570
Last Update
3 months ago
Watchers
402 members
News
40
Reviews
4