Isomer is an isometric realtime strategy game with world exploration and survival elements, where the player controls alien forces hell-bent on conquering human worlds for their resources.

The worlds are large, teeming with catacombs and life, procedurally generated with gameplay inspired by classic XCOM and dwarf fortress style games. Each play through is unique presenting different challenges and requiring different tactics.

Isomer is evolving constantly as we add more features and content.

Early access to Isomer is available on our website, current features and progress can be found on here and on the development status page!

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Blog RSS Feed Post news Report abuse Latest News: Going deeper underground..

0 comments by Ionising on Aug 15th, 2014

After a few days of downtime following the crunch involved in getting Isomer ready for Steam, I have just released a new Isomer build. Build focuses on enhancing enemy bases in a number of ways and fixes bugs reported on the forums from the last build.

So, what's new with enemy facilities? Firstly there's a new block called an alarm control core - this block can be found in some enemy bases and controls all the alarm sensors throughout this facility. Destroying a base alarm control will disable all the sensors and alarms in the building making it easier to assault the powercore without interruption.

Secondly, enemy bases can now extend underground! Previously no enemy base could have any part of it below the ground, as of this build several buildings have extensive underground rooms and corridors adding to exploration and discovery.

Aside from this, two entirely new enemy buildings have been added and more than ten others have been tweaked and updated. Below is the complete changelog for this build:

  • New: Enemy units are now damaged by touching biomass plants.
  • New: Added new enemy buildings.
  • New: Enhanced enemy facility generation by allowing buildings to have an underground facilities.
  • New: Game version is shown on title screen.
  • New: Added new transition screen with stars rather than tiling scrolling background.
  • New: Enemy bases can now have their alarms disabled by destroying the alarm control block.
  • Improvement: Updated player dropship.
  • Improvement: Player spawn points can now be built and now require minipowercores.
  • Improvement: When a new game is generated the local world around the starting dropship area is automatically revealed.
  • Improvement: Steam achievement 'Cut the red wire' (related to disabling alarms) now can be achieved.
  • Improvement: Enhanced a large number of existing prefabs.
  • Bugfix: Fixed bug where enemy units would loot resources for the player!
  • Bugfix: Fixed bug in launcher which would enable the non-Steam update option if it failed to read the locally installed version number.
  • Bugfix: Fixed crashing bug with generating 2D selection block that goes off the edge of the screen.

As with previous new builds, you can update Isomer either via the Launcher (if using the non-Steam version) or by letting Steam handle the process for you automagically!

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Post comment Comments  (60 - 70 of 80)
EliteHunter39 Aug 10 2013 says:

Whoa.... X-Com and Survival Mix...

+3 votes     reply to comment
Ionising Creator
Ionising Aug 12 2013 replied:

Yep, it was the sort of game I wanted to play after I finished the playing the first three XCOM games waaay back when. Pretty excited to be able to make it myself!

+3 votes   reply to comment
EliteHunter39 Aug 15 2013 replied:

The X-COM games now aren't as challenging as the ones before..
The X-COM then was like having your mind nuked..

+3 votes     reply to comment
Ionising Creator
Ionising Aug 28 2013 replied:

Very true.. I've certainly built Isomer to be more like the originals in difficulty, but in hopefully still a forgiving way! :)

+2 votes   reply to comment
Bigpather12 Jun 3 2013 says:

looks awesome is there any chance this will go on steam early Access (
which is alout more poplar and better than demure)?

+3 votes     reply to comment
Ionising Creator
Ionising Jun 4 2013 replied:

Hey, thanks! I'm actually looking into Steam Early Access now.. so it's a possibility. :-)

+2 votes   reply to comment
FahriAuditore Dec 14 2012 says:

if the game has released we must buy or free?

+1 vote     reply to comment
Ionising Creator
Ionising Dec 14 2012 replied:

It will be available for a very modest fee after release (although if you pick it up during our alpha funding you'll get it for even less) to support further development and allows me to add more and more content to the game :)

+2 votes   reply to comment
GamerKnight Apr 29 2013 replied:

Sounds fair, games design takes up so much time and effort. I would be happy to reward the effort.

+4 votes     reply to comment
Zorder Dec 7 2012 says:

Are you guys planning on releasing an alpha version, like the alphafunding program on Desura? If so how much will it be? I can't wait to try this ;)

+3 votes     reply to comment
Ionising Creator
Ionising Dec 10 2012 replied:

In a word, yes :)! I'm currently figuring out the best way of doing this, but I think what I'd like is to get all the core mechanics functional (which we are close to) and then follow the example of Minecraft and open up a reduced price alpha to pay for further development.

There is a huge amount that I'd like to add to the game like day/night cycles (which again could vary between generated worlds), weather, world physics, more things to build, more loot variations, more enemy facility types, even bigger worlds, many more enemy types etc etc... so I really hope we can sell enough copies to make that possible!

+3 votes   reply to comment
Zorder Dec 10 2012 replied:

Well thanks for the info and you can consider already that you "sold" atleast one copy to me, even though the game isn't avaiable yet. I can't wait to see this happening! XCOM mixed with DF is just wow, thank you for coming up with this idea! xD

+4 votes     reply to comment
Zollec Dec 1 2012 says:

Hmm a Xcom and DF mix... Wery interesting, my top fav. games and made in iso... Can be a great project. I will track it, and I hope u will be open for trackers opinions. Thub up :)

+3 votes     reply to comment
Ionising Creator
Ionising Dec 2 2012 replied:

Thanks a lot Zollec, opinions and suggestions are always appreciated! :)

+2 votes   reply to comment
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Released Aug 29, 2013
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