Isomer is an isometric realtime strategy game with world exploration and survival elements, where the player controls alien forces hell-bent on conquering human worlds for their resources.

The worlds are large, teeming with catacombs and life, procedurally generated with gameplay inspired by classic XCOM and dwarf fortress style games. Each play through is unique presenting different challenges and requiring different tactics.

Isomer is evolving constantly as we add more features and content.

Early access to Isomer is available on our website, current features and progress can be found on here and on the development status page!

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Blog RSS Feed Report abuse Latest News: Going deeper underground..

0 comments by Ionising on Aug 15th, 2014

After a few days of downtime following the crunch involved in getting Isomer ready for Steam, I have just released a new Isomer build. Build focuses on enhancing enemy bases in a number of ways and fixes bugs reported on the forums from the last build.

So, what's new with enemy facilities? Firstly there's a new block called an alarm control core - this block can be found in some enemy bases and controls all the alarm sensors throughout this facility. Destroying a base alarm control will disable all the sensors and alarms in the building making it easier to assault the powercore without interruption.

Secondly, enemy bases can now extend underground! Previously no enemy base could have any part of it below the ground, as of this build several buildings have extensive underground rooms and corridors adding to exploration and discovery.

Aside from this, two entirely new enemy buildings have been added and more than ten others have been tweaked and updated. Below is the complete changelog for this build:

  • New: Enemy units are now damaged by touching biomass plants.
  • New: Added new enemy buildings.
  • New: Enhanced enemy facility generation by allowing buildings to have an underground facilities.
  • New: Game version is shown on title screen.
  • New: Added new transition screen with stars rather than tiling scrolling background.
  • New: Enemy bases can now have their alarms disabled by destroying the alarm control block.
  • Improvement: Updated player dropship.
  • Improvement: Player spawn points can now be built and now require minipowercores.
  • Improvement: When a new game is generated the local world around the starting dropship area is automatically revealed.
  • Improvement: Steam achievement 'Cut the red wire' (related to disabling alarms) now can be achieved.
  • Improvement: Enhanced a large number of existing prefabs.
  • Bugfix: Fixed bug where enemy units would loot resources for the player!
  • Bugfix: Fixed bug in launcher which would enable the non-Steam update option if it failed to read the locally installed version number.
  • Bugfix: Fixed crashing bug with generating 2D selection block that goes off the edge of the screen.

As with previous new builds, you can update Isomer either via the Launcher (if using the non-Steam version) or by letting Steam handle the process for you automagically!

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Post comment Comments  (40 - 50 of 80)
limofs Sep 15 2013, 1:16pm says:

Regarding timing, it is very good now, I've got my copy in less than 2 minutes. And comparing to other games alpha versions Isomer seems pretty stable. Keep up your good work, it looks really promising. I'm happy with my decision to support you.

+3 votes     reply to comment
Ionising Creator
Ionising Sep 16 2013, 5:43am replied:

Thanks a lot for the kind feedback, it means a lot that people are having a good time playing it!

+2 votes   reply to comment
Boxpipe Sep 14 2013, 8:08pm says:

Game looks fantastic and I love the topics of your blog posts. They're extremely informative and excellent to read especially for other indie developers such as myself.

I bought it myself and can't wait to play, somewhat sad although that I have to wait 3-7 days to receive and play this awesome game. Keep up the awesome work and excellent blog posts!

+3 votes     reply to comment
Ionising Creator
Ionising Sep 16 2013, 5:45am replied:

Thanks Boxpipe, although you should be able to play it straight away after buying it via the humblestore widget? If you're having trouble send me an email to and I'll see what I can do!

+2 votes   reply to comment
Boxpipe Sep 18 2013, 10:24pm replied:

It's all rather strange, humblestore is telling me it will take 3-7 days while paypal is telling me it will take 6-8 days to actually process the transaction?

I guess I'll have to wait the 3 more days see what happens. Hopefully nothing screws up and it's just taking a painfully long time for whatever reason. Still can't wait to try out your game.

+2 votes     reply to comment
Ionising Creator
Ionising Sep 19 2013, 5:25am replied:

Oh that's really odd.. I'm guessing it's something to do with your paypal account although that's the first time I've heard of such delays! If it's still causing you problems in a couple of days then send me an email and I'll forward it to the Humblestore people

+2 votes   reply to comment
OggMan Sep 3 2013, 6:52pm says:

Please approve my account on the forum so I can get involved
and persistently bug you to death on keeping this game going.
As well as 45,324 ideas I need to share. We got a lot of work
to do so lets get started, lol. Seriously great game potential
here. As stated below the game is available to buy alpha now.
I'm having a lot of fun here, love the onslaught and the
constantly changing stock market feel of the supply ships ;)

+3 votes     reply to comment
Ionising Creator
Ionising Sep 7 2013, 7:14am replied:

Glad to hear you're enjoying it!! You should be able to activate your account just by confirming your email that you registered with?

+2 votes   reply to comment
OggMan Sep 7 2013, 1:23pm replied:

Before you can login and start using the forum, your request will be reviewed and approved. When this happens, you will receive another email from this address.

The Ionising Software Forum Team.

Never got the email waiting all week ;(
Username OggMan

+2 votes     reply to comment
Ionising Creator
Ionising Sep 8 2013, 7:43am replied:

Huh that sucks... maybe you got snared by an overactive spam filter. Can you try registering again and if you have the same problem send me an email to with your username :)

+2 votes   reply to comment
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Released Aug 29, 2013
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