Isomer is an isometric realtime strategy game with world exploration and survival elements, where the player controls alien forces hell-bent on conquering human worlds for their resources.

The worlds are large, teeming with catacombs and life, procedurally generated with gameplay inspired by classic XCOM and dwarf fortress style games. Each play through is unique presenting different challenges and requiring different tactics.

Isomer is evolving constantly as we add more features and content.

Early access to Isomer is available on our website, current features and progress can be found on here and on the development status page!

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After a few days of downtime following the crunch involved in getting Isomer ready for Steam, I have just released a new Isomer build. Build 0.8.9.1 focuses on enhancing enemy bases in a number of ways and fixes bugs reported on the forums from the last build.

So, what's new with enemy facilities? Firstly there's a new block called an alarm control core - this block can be found in some enemy bases and controls all the alarm sensors throughout this facility. Destroying a base alarm control will disable all the sensors and alarms in the building making it easier to assault the powercore without interruption.

Secondly, enemy bases can now extend underground! Previously no enemy base could have any part of it below the ground, as of this build several buildings have extensive underground rooms and corridors adding to exploration and discovery.

Aside from this, two entirely new enemy buildings have been added and more than ten others have been tweaked and updated. Below is the complete changelog for this build:

  • New: Enemy units are now damaged by touching biomass plants.
  • New: Added new enemy buildings.
  • New: Enhanced enemy facility generation by allowing buildings to have an underground facilities.
  • New: Game version is shown on title screen.
  • New: Added new transition screen with stars rather than tiling scrolling background.
  • New: Enemy bases can now have their alarms disabled by destroying the alarm control block.
  • Improvement: Updated player dropship.
  • Improvement: Player spawn points can now be built and now require minipowercores.
  • Improvement: When a new game is generated the local world around the starting dropship area is automatically revealed.
  • Improvement: Steam achievement 'Cut the red wire' (related to disabling alarms) now can be achieved.
  • Improvement: Enhanced a large number of existing prefabs.
  • Bugfix: Fixed bug where enemy units would loot resources for the player!
  • Bugfix: Fixed bug in launcher which would enable the non-Steam update option if it failed to read the locally installed version number.
  • Bugfix: Fixed crashing bug with generating 2D selection block that goes off the edge of the screen.

As with previous new builds, you can update Isomer either via the Launcher (if using the non-Steam version) or by letting Steam handle the process for you automagically!

Getting Steam-y (but still totally SFW)

Getting Steam-y (but still totally SFW)

News 2 comments

Isomer is now available on Steam!!! Aside from this, a new build (0.8.8.1) is available today in both Steam and non-Steam flavors.

Hmm did everything just taste green there for a moment?

Hmm did everything just taste green there for a moment?

News 2 comments

I have two pieces of awesome news to share with you all today. Firstly and most importantly, last night I came home to an email with the subject line...

Update 17 is now available!

Update 17 is now available!

News 0 comments

Update 17 has a large number of bugfixes and tweaks, but the primary focus has been on polish and snazz. What do I mean by snazz? Well, see for yourself:

Greenlight, interviews and what's next

Greenlight, interviews and what's next

News 0 comments

The last few days have been quite amazing ! Build 0.8.5.1 (.. and then .2 and .3 ... but moving on ;D) were released, we ran a 50% off sale on Desura...

Post comment Comments  (10 - 20 of 80)
Bomtaker01
Bomtaker01

If anyone is interested i have a basic first impressions on youtube. Its not something i do but i felt this game deserved a little bit more on youtube :)

Youtu.be

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Ionising Creator
Ionising

Oh awesome! Just noticed you'd done this!! Also lots of really good suggestions, I'll try to work as many of them into the next build as possible.

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Bomtaker01
Bomtaker01

awesome :D although i wouldn't trouble yourself too much. I'd prefer you take it slow without trying to jam a load of my suggestions in XD

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Ionising Creator
Ionising

There's some spare development time for the next build while the sprites and audio come together so I'll see what I can do. I don't suppose you fancy doing a brief trailer for Isomer do you? :D

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Bomtaker01
Bomtaker01

A trailer...intriguing what did you have in mind?

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Ionising Creator
Ionising

I'll send you an email ;)

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ildamos
ildamos

Whoa. Sorry I wasn't able to login to this site for quite a while now. I'm very active on my Imbacore YouTube channel though. I do Let's Plays and How To's and Guides.

Where did you send it? There's nothing on my ModDB inbox.

Once this goes out on Steam it's an instabuy for me if nothing dire comes up where finances are concerned. :D

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Bomtaker01
Bomtaker01

Well send me a pm or something on here or on the game forums and we can go from there if you like id prefer not to put my email on here for all to see :P

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DrexylnRidorah
DrexylnRidorah

pls add mechs, and abductions. maybe mutant spore viruses that make the enemy go rogue or change the biomass completely. missles that launch stuff, etc.

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Ionising Creator
Ionising

Thank you everyone for your kind comments! Keep checking back as more will be added over time. There's a new build out today, the announcement is waiting in the IndeDB queue for moderation but should be up shortly :)

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davidboost
davidboost

why don't you put on steam :( it looks interesting...but i'm watching in any case :D

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Isomer
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