Isomer is an isometric realtime strategy game with world exploration and survival elements, where the player controls alien forces hell-bent on conquering human worlds for their resources.

The worlds are large, teeming with catacombs and life, procedurally generated with gameplay inspired by classic XCOM and dwarf fortress style games. Each play through is unique presenting different challenges and requiring different tactics.

Isomer is evolving constantly as we add more features and content.

Early access to Isomer is available on our website, current features and progress can be found on here and on the development status page!

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After a few days of downtime following the crunch involved in getting Isomer ready for Steam, I have just released a new Isomer build. Build focuses on enhancing enemy bases in a number of ways and fixes bugs reported on the forums from the last build.

So, what's new with enemy facilities? Firstly there's a new block called an alarm control core - this block can be found in some enemy bases and controls all the alarm sensors throughout this facility. Destroying a base alarm control will disable all the sensors and alarms in the building making it easier to assault the powercore without interruption.

Secondly, enemy bases can now extend underground! Previously no enemy base could have any part of it below the ground, as of this build several buildings have extensive underground rooms and corridors adding to exploration and discovery.

Aside from this, two entirely new enemy buildings have been added and more than ten others have been tweaked and updated. Below is the complete changelog for this build:

  • New: Enemy units are now damaged by touching biomass plants.
  • New: Added new enemy buildings.
  • New: Enhanced enemy facility generation by allowing buildings to have an underground facilities.
  • New: Game version is shown on title screen.
  • New: Added new transition screen with stars rather than tiling scrolling background.
  • New: Enemy bases can now have their alarms disabled by destroying the alarm control block.
  • Improvement: Updated player dropship.
  • Improvement: Player spawn points can now be built and now require minipowercores.
  • Improvement: When a new game is generated the local world around the starting dropship area is automatically revealed.
  • Improvement: Steam achievement 'Cut the red wire' (related to disabling alarms) now can be achieved.
  • Improvement: Enhanced a large number of existing prefabs.
  • Bugfix: Fixed bug where enemy units would loot resources for the player!
  • Bugfix: Fixed bug in launcher which would enable the non-Steam update option if it failed to read the locally installed version number.
  • Bugfix: Fixed crashing bug with generating 2D selection block that goes off the edge of the screen.

As with previous new builds, you can update Isomer either via the Launcher (if using the non-Steam version) or by letting Steam handle the process for you automagically!

Getting Steam-y (but still totally SFW)

Getting Steam-y (but still totally SFW)

1 year ago News 2 comments

Isomer is now available on Steam!!! Aside from this, a new build ( is available today in both Steam and non-Steam flavors.

Hmm did everything just taste green there for a moment?

Hmm did everything just taste green there for a moment?

1 year ago News 2 comments

I have two pieces of awesome news to share with you all today. Firstly and most importantly, last night I came home to an email with the subject line...

Update 17 is now available!

Update 17 is now available!

1 year ago News 0 comments

Update 17 has a large number of bugfixes and tweaks, but the primary focus has been on polish and snazz. What do I mean by snazz? Well, see for yourself:

Greenlight, interviews and what's next

Greenlight, interviews and what's next

1 year ago News 0 comments

The last few days have been quite amazing ! Build (.. and then .2 and .3 ... but moving on ;D) were released, we ran a 50% off sale on Desura...

Post comment Comments  (20 - 30 of 80)
PaulusMaulus Jan 23 2014 says:

This game has alot of potential so I've decided to back you. Good luck!

+2 votes     reply to comment
MENTALTAKEDOWN Jan 17 2014 says:

Its like a mix of Towns and Xcom, games that I love and that are awesome! So I'm going to follow it from now on

+2 votes     reply to comment
Stormleaks Dec 30 2013 says:

Is there any way to try the game before we buy it? I dont wanna be disappointed :/

+4 votes     reply to comment
Ionising Creator
Ionising Jan 7 2014 replied:

Not currently, I'm afraid. I'm hoping to put together a demo in the future though!

+3 votes   reply to comment
liamdawe Dec 30 2013 says:

Any plans for a Linux build?

0 votes     reply to comment
Ionising Creator
Ionising Jan 7 2014 replied:

Not at the moment, sorry!

+1 vote   reply to comment
NeoRon Dec 27 2013 says:

Hey Cool Project!

Iam fan von X-Com and love sandbox.

I have support you and have purchased the Game.


+1 vote     reply to comment
Ionising Creator
Ionising Jan 7 2014 replied:

Thanks a lot! Hope you enjoy it! Feel free to jump on the forums with any suggestions you have

+1 vote   reply to comment
Dbn404 Dec 23 2013 says:

Hey K1lo. This is Darkbynight from #Gamedev.
I didn't even realize Isomer was on Desura. Found it just now and came by to give it my rating and recommendation. :)

+2 votes     reply to comment
Ionising Creator
Ionising Dec 23 2013 replied:

Oh hey Dark! Thanks a lot :) <3

+1 vote   reply to comment
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Released Aug 29, 2013
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1 year ago
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