Isomer is an isometric realtime strategy game with world exploration and survival elements, where the player controls alien forces hell-bent on conquering human worlds for their resources.

The worlds are large, teeming with catacombs and life, procedurally generated with gameplay inspired by classic XCOM and dwarf fortress style games. Each play through is unique presenting different challenges and requiring different tactics.

Isomer is evolving constantly as we add more features and content.

Early access to Isomer is available on our website, current features and progress can be found on here and on the development status page!

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Blog RSS Feed Report abuse Latest News: Going deeper underground..

0 comments by Ionising on Aug 15th, 2014

After a few days of downtime following the crunch involved in getting Isomer ready for Steam, I have just released a new Isomer build. Build focuses on enhancing enemy bases in a number of ways and fixes bugs reported on the forums from the last build.

So, what's new with enemy facilities? Firstly there's a new block called an alarm control core - this block can be found in some enemy bases and controls all the alarm sensors throughout this facility. Destroying a base alarm control will disable all the sensors and alarms in the building making it easier to assault the powercore without interruption.

Secondly, enemy bases can now extend underground! Previously no enemy base could have any part of it below the ground, as of this build several buildings have extensive underground rooms and corridors adding to exploration and discovery.

Aside from this, two entirely new enemy buildings have been added and more than ten others have been tweaked and updated. Below is the complete changelog for this build:

  • New: Enemy units are now damaged by touching biomass plants.
  • New: Added new enemy buildings.
  • New: Enhanced enemy facility generation by allowing buildings to have an underground facilities.
  • New: Game version is shown on title screen.
  • New: Added new transition screen with stars rather than tiling scrolling background.
  • New: Enemy bases can now have their alarms disabled by destroying the alarm control block.
  • Improvement: Updated player dropship.
  • Improvement: Player spawn points can now be built and now require minipowercores.
  • Improvement: When a new game is generated the local world around the starting dropship area is automatically revealed.
  • Improvement: Steam achievement 'Cut the red wire' (related to disabling alarms) now can be achieved.
  • Improvement: Enhanced a large number of existing prefabs.
  • Bugfix: Fixed bug where enemy units would loot resources for the player!
  • Bugfix: Fixed bug in launcher which would enable the non-Steam update option if it failed to read the locally installed version number.
  • Bugfix: Fixed crashing bug with generating 2D selection block that goes off the edge of the screen.

As with previous new builds, you can update Isomer either via the Launcher (if using the non-Steam version) or by letting Steam handle the process for you automagically!

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Post comment Comments  (50 - 60 of 80)
Uhaaanhan88 Sep 1 2013, 12:34am says:


+1 vote     reply to comment
Ionising Creator
Ionising Sep 1 2013, 6:23am replied:

:D I'd like to actually, I have my reservations about how the Greenlight system works (I had a chat with one of the guys over at Steam about their early access program too) - but it would be amazing to be able to get onto Steam.

My focus up until now was just to complete enough of the game to reach alpha. To be honest it's actually way more complete than it would need to be for an 'early' alpha build but I really wanted the first release to be good enough rather than release something that wasn't ready. Now that we're here my focus is now in planning and releasing updates and enhancements so if anything this would be an ideal time to think about Greenlight.

+2 votes   reply to comment
Uhaaanhan88 Sep 1 2013, 12:09am says:

My friend, this needs to be at the top of your news page man. People need to know you can get the alpha now.

+3 votes     reply to comment
EliteHunter39 Aug 30 2013, 10:16am says:

Will it have a Free mode?
As in a Sandbox mode, where in you survive waves of aliens, while exploring a randomly generated landscape?

+3 votes     reply to comment
Ionising Creator
Ionising Aug 31 2013, 5:16am replied:

That's pretty much the game actually, you are free to explore and play how you want.

Enemies will attack periodically, especially if you get close to their facilities but it is down to you whether you hunker down and build a fortress and slowly explore the world or whether you delve deep underground or whether you charge out and attack enemy buildings. The game will react depending on how you play :-)

+2 votes   reply to comment
OggMan Aug 10 2013, 10:08pm says:

Awesome! Tracking with anticipation. Keep the good work!

+3 votes     reply to comment
Ionising Creator
Ionising Aug 12 2013, 7:49am replied:

Thanks a lot ! :)

+2 votes   reply to comment
EliteHunter39 Aug 10 2013, 6:50pm says:

Whoa.... X-Com and Survival Mix...

+3 votes     reply to comment
Ionising Creator
Ionising Aug 12 2013, 7:50am replied:

Yep, it was the sort of game I wanted to play after I finished the playing the first three XCOM games waaay back when. Pretty excited to be able to make it myself!

+3 votes   reply to comment
EliteHunter39 Aug 15 2013, 11:22am replied:

The X-COM games now aren't as challenging as the ones before..
The X-COM then was like having your mind nuked..

+3 votes     reply to comment
Ionising Creator
Ionising Aug 28 2013, 12:06pm replied:

Very true.. I've certainly built Isomer to be more like the originals in difficulty, but in hopefully still a forgiving way! :)

+2 votes   reply to comment
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Released Aug 29, 2013
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