Isomer is an isometric realtime strategy game with world exploration and survival elements, where the player controls alien forces hell-bent on conquering human worlds for their resources.
The worlds are large, teeming with catacombs and life, procedurally generated with gameplay inspired by classic XCOM and dwarf fortress style games. Each play through is unique presenting different challenges and requiring different tactics.
Pardon the terrible pun in the title.. I was up until 2am getting everything together for today, however as the title may have hinted at already there is big news - Isomer is now available on Steam!!!
A new build (0.8.8.1) is available today in both Steam and non-Steam flavors.
The versions are identical, however the non-Steam version will not have the additional Steam features like Achievements (and others in the future).
The focus of this build (aside from integrating Steam) has been improving combat and the AI of friendly units when under fire or in a group. Now, when a group of units is assigned a combat order, any units that don't have a line of fire will try to step into firing positions rather than just standing there as they did in previous builds.
Additionally, when a friendly unit comes under fire it will now raise an alert which will cause friendly units nearby to come to their aid automatically (if they don't have any existing orders).
Also new in this build is the information overlay (triggered by holding the shift key) which gives information about things in the world (i.e. entities, blocks or objects).
Aside from this there have been the usual collection of tweaks, bugfixes and general incremental improvements. The full changelog is below...
To get the latest build update (for non Steam builds) use the Isomer launcher as usual, Steam will automatically update to the latest version.
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