Isomer is an isometric realtime strategy game with world exploration and survival elements, where the player controls alien forces hell-bent on conquering human worlds for their resources. 

The worlds are large, teeming with catacombs and life, procedurally generated with gameplay inspired by classic XCOM and dwarf fortress style games. Each play through is unique presenting different challenges and requiring different tactics.

Isomer is evolving constantly as we add more features and content.

Early access to Isomer is available on our website, current features and progress can be found on here and on the development status page!

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Blog RSS Feed Report abuse Latest News: Getting Steam-y (but still totally SFW)

1 comment by Ionising on Jul 11th, 2014

Pardon the terrible pun in the title.. I was up until 2am getting everything together for today, however as the title may have hinted at already there is big news - Isomer is now available on Steam!!!

new build ( is available today in both Steam and non-Steam flavors. 

The versions are identical, however the non-Steam version will not have the additional Steam features like Achievements (and others in the future).

The focus of this build (aside from integrating Steam) has been improving combat and the AI of friendly units when under fire or in a group. Now, when a group of units is assigned a combat order, any units that don't have a line of fire will try to step into firing positions rather than just standing there as they did in previous builds.

Additionally, when a friendly unit comes under fire it will now raise an alert which will cause friendly units nearby to come to their aid automatically (if they don't have any existing orders).

Also new in this build is the information overlay (triggered by holding the shift key) which gives information about things in the world (i.e. entities, blocks or objects).

Aside from this there have been the usual collection of tweaks, bugfixes and general incremental improvements. The full changelog is below...

  • New: Added Steam achievements (to Steam build).
  • New: Added new game icon.
  • New: Added Steam mode to launcher (in Steam build).
  • New: Added polished enemy and friendly spawn point sprites.
  • New: Added polished menu images.
  • New: Added mouse context info screen triggered by shift button.
  • New: Added quit without saving button to in game menu.
  • New: Destroyed cacti can now be collected for biomass resources.
  • New: Added colours to entity notifications to make it easier to distinguish positive and negative events.
  • New: Added side step and target position finding for player controlled entities. Entities will attempt to step into a position from which they can attack a specified target and move back to their original positions afterwards.
  • New: Player controlled units will now raise an alarm when under attack causing nearby units to try to identify and also return fire.
  • Improved: Made some core stats (health, accuracy and defense) increase by set amount rather than percentage amount per level.
  • Improved: Updated title screen icons to use new colour scheme.
  • Improved: Updated game banner in launcher.
  • Improved: Tweaked heading colours in about screen to match new title image.
  • Improved: Removed greenlight banner in launcher.
  • Improved: Removed debugging code which should not have been left in relating to explosion diagnostics.
  • Improved: Improved code for game menu positioning and logic.
  • Improved: Improved unit selection (selecting unit from group now requires one click not two).
  • Improved: Half height human crates and cacti no longer block vision.
  • Improved: Improved weapon reloading.
  • Improved: Improved / sped up decision making cycles for entities.
  • Improved: Added new prefabs and improved existing ones.
  • Improved: If the player mines a block with an alarm sensor pad it will triger the base alarm.
  • Bugfix: Fixed bug where enemy Heavies and Engineers would not start with full health if they were not level 1.
  • Bugfix: Fixed bug with PowerCore integrity function returning 100% after power core was destroyed.
  • Bugfix: Fixed bug where particle engine would tick even when the game was paused.

To get the latest build update (for non Steam builds) use the Isomer launcher as usual, Steam will automatically update to the latest version. ;)

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Post comment Comments  (50 - 60 of 79)
Uhaaanhan88 Sep 1 2013, 12:34am says:


+1 vote     reply to comment
Uhaaanhan88 Sep 1 2013, 12:09am says:

My friend, this needs to be at the top of your news page man. People need to know you can get the alpha now.

+3 votes     reply to comment
EliteHunter39 Aug 30 2013, 10:16am says:

Will it have a Free mode?
As in a Sandbox mode, where in you survive waves of aliens, while exploring a randomly generated landscape?

+3 votes     reply to comment
Ionising Aug 31 2013, 5:16am replied:

That's pretty much the game actually, you are free to explore and play how you want.

Enemies will attack periodically, especially if you get close to their facilities but it is down to you whether you hunker down and build a fortress and slowly explore the world or whether you delve deep underground or whether you charge out and attack enemy buildings. The game will react depending on how you play :-)

+2 votes     reply to comment
OggMan Aug 10 2013, 10:08pm says:

Awesome! Tracking with anticipation. Keep the good work!

+3 votes     reply to comment
Ionising Aug 12 2013, 7:49am replied:

Thanks a lot ! :)

+2 votes     reply to comment
EliteHunter39 Aug 10 2013, 6:50pm says:

Whoa.... X-Com and Survival Mix...

+3 votes     reply to comment
Ionising Aug 12 2013, 7:50am replied:

Yep, it was the sort of game I wanted to play after I finished the playing the first three XCOM games waaay back when. Pretty excited to be able to make it myself!

+3 votes     reply to comment
EliteHunter39 Aug 15 2013, 11:22am replied:

The X-COM games now aren't as challenging as the ones before..
The X-COM then was like having your mind nuked..

+3 votes     reply to comment
Ionising Aug 28 2013, 12:06pm replied:

Very true.. I've certainly built Isomer to be more like the originals in difficulty, but in hopefully still a forgiving way! :)

+2 votes     reply to comment
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Released Aug 29, 2013
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