Hearts of Oak: Conquest of the Seas is a non-commercial PC game being developed by PiratesAhoy!, and is to become the historical seafaring game to end them all! Fun, realistic gameplay on land and at sea, set during the Age of Sail, will provide extensive free play, exciting scripted storylines and intense multiplayer scenarios.

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Media RSS Feed Report media Cannon effects with wind interaction
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Jhonny44
Jhonny44 Jan 21 2014, 3:31am says:

Now this is what I'm talking about! This looks a lot more realistic!:) Excellent job! But a little critic hurts no one :p The way the smoke is propelled out of the muzzle is perfect don't change a thing on that! But the smoke itself has an odd shape. It's like multiple puffs being launched instead if a big cloud followed by a small trail that leads back to the muzzle. (http://i79.photobucket.com/albums/j150/thekurlyone/CannonFireSaturday-9309-1.jpg) A bit like that, just a very dense structure of clouds. I don't know if it's possible in the engine or that you just haven't got to that but it would put the cherry on top as it were! But overall excellent job and awesome that you respond so quickly to the community!

+5 votes     reply to comment
CaptainMurphyDUCK
CaptainMurphyDUCK Jan 21 2014, 9:20am replied:

We will take all the criticism we can handle, it can only server to make the game better!

You are correct that it is multiple objects. We are working hard to get it to become more like one single cloud, the engine is working against us to some extent in that we have to make multiple particle effects to get the large cloud structure we want without the constant usage of one texture object (making them all look the exact same) and get them to blend together. The color of the cloud still needs a lot of tweaking but for now this is closer to the end result we are looking for. I doubt we will spend too many more hours on this as we have a full list of development to get done before our Tech Demo projected deadline.

+3 votes     reply to comment
Darthlex
Darthlex Jan 21 2014, 11:15am replied:

Yeah, this is not an important factor. While perfection may at times lead to better results, it really tends to derail projects as well. I would move on from here :)

+6 votes     reply to comment
Morthon
Morthon Jan 21 2014, 12:00pm replied:

It looks absolutely great considering the stage of development you are at. I'd say scale the effect down by about 40% and it'd be more than great as a placeholder for future perfection.

+3 votes     reply to comment
PostCaptain
PostCaptain Jan 22 2014, 8:49pm replied:

Those are actually a good size. GUns back then put out horrendous amounts of smoke with full charges of powder.
To put things into perspective, I've gathered that the amount of black powder used in the following video was equal to the amount of powder in a single 32 pound long gun.
Youtube.com

+1 vote     reply to comment
Sanguinius
Sanguinius Jan 21 2014, 4:05am says: Online

Holy **** if this is pre-alpha i can't even imagine how will open beta look :O

+5 votes     reply to comment
BarecGesh
BarecGesh Jan 21 2014, 4:43am says:

i remember in cutthroats pcgame that when the smoke drifted across the ship you gunners would not fire because of no sight line to the enemy

that game is still one of the best in my mind ships,land combat,trading with,capturing,ransoming towns,hostages,forcing the captured soldiers to fight on your ship as marines and a huge map

seriously with this game your making me dream of being able to do this all again.right in the childhood (without the limitations of using a rpg system ala AOP)

keep up the brilliant work

+3 votes     reply to comment
CaptainMurphyDUCK
CaptainMurphyDUCK Jan 21 2014, 9:23am replied:

You should look at trying the Pirates of the Caribbean game with the PiratesAhoy! mod pack. It is an amazing build with almost all of the same features and upgraded graphics!

We hope to make this game have all of the same features and more. If you want to help out, even in small ways, head over to the PA! forums and see what needs to be done, we can always use more volunteers.

+3 votes     reply to comment
frenchiveruti
frenchiveruti Jan 22 2014, 3:33pm replied:

That game is part of my child hood, and you guys remade my childhood

+1 vote     reply to comment
Seregruth
Seregruth Jan 21 2014, 9:42am says: +1 vote     reply to comment
DauntlessK
DauntlessK Jan 21 2014, 4:37pm says:

Looks really good! I hope the windward ships have either accuracy penalties because of the smoke obscuring the target and/or has an effect in a hardcore mode (no exterior view of the ship)

Also, you called it a boat! I'm pretty sure at one point Aubrey got very angry for Maturin calling a ship a boat.

+1 vote     reply to comment
10thGaming(Bryan)
10thGaming(Bryan) Jan 22 2014, 1:52am says:

I can honestly say I love the good progress on this project. Good luck guys!

+1 vote     reply to comment
MillyRainbowskittlez
MillyRainbowskittlez Jan 22 2014, 2:47am says:

I hope you guys like building, cause i just got a new fresh supply of bricks.
Im loving what im seein :D

+1 vote     reply to comment
Bman95
Bman95 Jan 22 2014, 3:26pm says:

That shockwave effect coming off of the cannons is orgasmic! This looks awesome!

+1 vote     reply to comment
Joseca
Joseca Jun 17 2014, 5:43pm says:

Will be included a graphic option to turn off the hot air effect when cannons shoot? (like Empire Total war and Napoleon Total War). It looks amazing, but I just dont like that "shockwave". I´ve seen old cannons firing but never seen that effect. Very good work though!!
This is an example of cannons shooting: Youtube.com

+1 vote     reply to comment
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Video Details
Type
Demonstration
Date
Jan 20th, 2014
Length
02:26
Filename
hearts-of-oak-pre-alpha-cannon-effects-1202014.mp4
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