Hearts of Oak: Conquest of the Seas is a non-commercial PC game being developed by PiratesAhoy!, and is to become the historical seafaring game to end them all! Fun, realistic gameplay on land and at sea, set during the Age of Sail, will provide extensive free play, exciting scripted storylines and intense multiplayer scenarios.

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Yldrania Feb 4 2014 says:

Awesome :)

+5 votes     reply to comment
BogdanM Feb 5 2014 says:

It was obvious that this will be a release day buy for me but with each video, you push further and further the limit of how much I'm willing to pay for it. Keep up the good work and everyone will be happy to reward your hard work!

That being said, half on the time I'm just starring in awe at the video without actually understanding what's going on. So my question is: does this mean that while in-game you will notice a difference in ship handling and buoyancy depending on how much cargo, crew, guns etc do you have on board? Or the buoyancy is only affected by the mass number set at the beginning of the game?

+1 vote     reply to comment
SRACon17 Feb 5 2014 replied:

Uhm, isn't Hearts of Oak being developed as a non-commercial PC game? I believe it's going to be free.

+2 votes     reply to comment
BogdanM Feb 5 2014 replied:

You are right! Damn, how can a game as complex as this be free? Please don't add micro-transactions to get the complete experience. I'm really against that kind of practice so I won't spend the same amount of money to buy hats and swords. I'd rather make a donation to your studio instead.

+1 vote     reply to comment
CaptainMurphyDUCK Author
CaptainMurphyDUCK Feb 5 2014 replied:

No studio, no company, this game is being built by the folks that brought you the great mods for PotC and CoAS. The game will be free, and there will be no transactions (micro or otherwise). It is all being done for the love of the game!

+3 votes   reply to comment
Armada_ Creator
Armada_ Feb 5 2014 replied:

BogdanM: The idea is that the ship itself is given a base value for its mass, and all other objects (cannons, cargo etc) will have their own mass that will affect the buoyancy of the ship as a whole. You should see this in another video soon. :)

+2 votes   reply to comment
CaptainMurphyDUCK Author
CaptainMurphyDUCK Feb 5 2014 replied:

Stability will be dynamic in that damage, loads, or armament/crew can change the buoyancy and center of gravity of the vessel at all times. Capturing cargo from one vessel in a battle and then taking on another vessel may be a different experience when your boat is loaded down with the spoils!

+4 votes   reply to comment
Jhonny44 Feb 5 2014 replied:

Now that's what I call realism! Great job!:)

+1 vote     reply to comment
Pieter_Boelen Creator
Pieter_Boelen Feb 5 2014 replied:

We are deliberately keeping any monetary affairs AWAY from this game as we are afraid that would just mess up our efforts. All we care about is making the best historical seafaring game the world has ever seen. That's all. It's not like we're aiming high or anything. ;-)

+2 votes   reply to comment
frenchiveruti Feb 5 2014 says:

Hey, probably CryEngine uses g/ml as a measure for density, like 1.025 g/ml is actual sea water, so it could be that.

+1 vote     reply to comment
Sanguinius Feb 5 2014 says:

This is made in Cry Engine 3, right?

Could you please name a few games in that engine to test them, to see if i can run Hearts of Oak when it's released?


+1 vote     reply to comment
Pieter_Boelen Creator
Pieter_Boelen Feb 6 2014 replied:

Probably the latest Farcry game or something? I'm sure there's a list on the Internet somewhere. There is also a site that allows you to check if you can play certain games without having to actually get those games. It will just check your hardware specifications.

+1 vote   reply to comment
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A quick look at the engine and the vessel buoyancy and how it determines the displacement and mass affects.

Video Details
Feb 4th, 2014
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