Hearts of Oak: Conquest of the Seas is a non-commercial PC game being developed by PiratesAhoy!, and is to become the historical seafaring game to end them all! Fun, realistic gameplay on land and at sea, set during the Age of Sail, will provide extensive free play, exciting scripted storylines and intense multiplayer scenarios.

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BogdanM Feb 5 2014 says:

Well this a better explanation to my previous question than I could have hoped for! I really believe you guys are creating something never seen before in video games. I'm truly impressed so far!

Do you plan to keep the cannons "glued" to the deck? So they can't slide from position even in really rough weather. I imagine they were pretty well secured to the deck to avoid injuring the crew.

Also for the past few videos I always hoped you would move the camera underwater, just to see how it looks. Well it looks great! The way the light is dispersed by the water looks so realistic. I know I'm going ahead of things but are you thinking about adding some marine wildlife?

+4 votes     reply to comment
Pieter_Boelen Creator
Pieter_Boelen Feb 5 2014 replied:

We're intending to add everything that would add to the game. The question is what order we can do it in. Obviously if we ARE going to animate models of creatures, we'll be starting with a whole bunch of characters first. But eventually, sure, what is a sea without sharks and dolphins?

+2 votes   reply to comment
Bluehawk Feb 7 2014 replied:

Imagine the frustration of a cannon rolling off the deck and into the water.

+1 vote     reply to comment
CaptainMurphyDUCK Author
CaptainMurphyDUCK Feb 7 2014 replied:

Or losing a good portion of your cargo when it is strapped down on your deck on a smaller sloop. Same concept. If it is possible I would like to make certain objects static until a certain amount of heel is on the vessel. So a cannon stays put until say the boat reaches 60 degrees of heel, then it goes tumbling across the deck and making a real mess of things!

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Showing basic interaction with rigid body objects that have their own mass and physical proxies.

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Feb 5th, 2014
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