Hearts of Oak: Conquest of the Seas is a non-commercial PC game being developed by PiratesAhoy!, and is to become the historical seafaring game to end them all! Fun, realistic gameplay on land and at sea, set during the Age of Sail, will provide extensive free play, exciting scripted storylines and intense multiplayer scenarios.

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Sanguinius
Sanguinius

Very nice, i hope you find a way to "fix" that, otherwise the game development would come to a halt with such a major problem. But i'm sure you will do it, i mean you basically show us more awesome stuff every day :P

PS Do we get that gun in game when it's released :D ?

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frenchiveruti
frenchiveruti

I believe that the actual "Model" (not the proxy) has to be rendered as a "multiple parts" thing, so if it breaks in some point, the proxy will tell the model to "separate" that part.
is my idea of a solution, maybe not good at all D:

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Description

Showing how multiple models can all be connected to a single entity by using multiple physical proxies. This allows for much more complex and dynamic shapes along with better ability to have mass distributed in a realistic manner on the vessels.

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1280×720
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hearts-of-oak-pre-alpha-vessel-entity-update-262014.mp4
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