Named Game of the Year by over 50 publications, Valve's d├ębut title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

Tutorials RSS Feed Summary List Tutorials  (0 - 30 of 37) (view official)
BumpMapping
Game

BumpMapping

Feb 11, 2006 Intermediate textures 6 comments

This is a Tutorial for people who want realistic lighting in they're maps.

Making { Textures Invisible
Game

Making { Textures Invisible

Dec 13, 2004 Basic mapping/technical 4 comments

In this tutorial, you will be taught how to make the blue areas on textures e.g. fences, air-ducts and so on, and so fourth, invisible.

Using the Clipping tool
Game

Using the Clipping tool

Dec 14, 2004 Basic mapping/technical 10 comments

In this tutorial, you will be taught how to clip objects, using the Clipping tool.

Standard Measurements (CS)
Game

Standard Measurements (CS)

Dec 14, 2004 Basic mapping/technical 2 comments

These are the standard Measurements, taken from cs_mansion which is practically older than CS. It includes; doors, walls and windows. - Very basic Mapping...

Adding a Skybox
Game

Adding a Skybox

Dec 14, 2004 Basic mapping/technical 2 comments

The Skybox is the Image around your map - This tutorial is 100% Necessary if you are making an outdoor map.

Making a Rotating Door
Game

Making a Rotating Door

Dec 15, 2004 Basic mapping/technical 7 comments

You will be taught how to use the entity; "Func_Door_Rotating". Pretty easy :)

Proper Half-Life mapping: The Essentials, Leaks, and Beginner's Guide
Game

Proper Half-Life mapping: The Essentials, Leaks, and Beginner's Guide

Oct 30, 2005 Basic mapping/technical 6 comments

Just got your hammer and you think you can follow the basic glass and sky tutorials? Wrong. What I'm going to do is ram mapping etiquette into your...

DoD Mapping Tutorial
Game

DoD Mapping Tutorial

Jun 4, 2007 Advanced mapping/technical 8 comments

A video tutorial which demonstrates how to make a map for the original Day of Defeat modification using the Valve Hammer Editor

How to make a trigger
Game

How to make a trigger

Aug 16, 2011 Basic mapping/technical 1 comment

If you are new to HL level designing and want to know how to make trigger, read this!

Spirit of Half-Life entities
Game

Spirit of Half-Life entities

Nov 28, 2011 Advanced mapping/technical 11 comments

In this tutorial I will teach you about the most important SoHL-entities.

How to Make Steam + Non-Steam HL1 Maps
Game

How to Make Steam + Non-Steam HL1 Maps

May 22, 2012 Intermediate mapping/technical 0 comments

A little tutorial on how to make Half-Life 1 maps by HLCRAZY.

Reskinning A Model
Game

Reskinning A Model

Jul 9, 2006 Basic players modelling 14 comments

So, you want to know how to edit your "Half-Life 1" model and have them show um in your mod? Well this is the tutorial for you!

Basic Hl2 Modeling Tutorial
Game

Basic Hl2 Modeling Tutorial

Aug 29, 2006 Basic weapons modelling 25 comments

Today I will be walking you through the wonderful world of modelling and compiling for half life 2. This tutorial is targeted at 3dsmax users and half...

"Too many vertices in model" - Tutorial Fix
Game

"Too many vertices in model" - Tutorial Fix

Sep 13, 2014 Intermediate weapons modelling 0 comments

This is a tutorial of how to fix the problem in milk shape of "too many vertices in model" and others possible errors

Rigging Characters for Half-Life (3ds MAX)
Game

Rigging Characters for Half-Life (3ds MAX)

Nov 28, 2004 Advanced animation 6 comments

This tutorial will get yourself familiarized with the process of "rigging" a character for Half-Life. Because this is the first step to character...

How to change the Textures on a model
Game

How to change the Textures on a model

Nov 28, 2014 Basic skinning 3 comments

A simple guide on how to export the textures from models and modify them to your liking, and then importing it back into the model.

How to make a sound for gold source
Game

How to make a sound for gold source

Sep 14, 2014 Basic sound effects 1 comment

This tutorial shows you how to make a sound compatible for goldsource engine

How to change sounds in Half-Life
Game

How to change sounds in Half-Life

Nov 30, 2014 Basic sound effects 7 comments

A quick tutorial on how to replace the .wav files with your own.

Voice acting, basic tips and Tutorial
Game

Voice acting, basic tips and Tutorial

Sep 14, 2014 Basic voice acting 0 comments

In this tutorial i will try to motivate you to do voice acting, or at least show you how to do it.

The Half-Life Almanac Review
Game

The Half-Life Almanac Review

Oct 19, 2004 Basic management 0 comments

Looking at, reviewing and getting background on the famous Half-Life Almanac.

Building the DLLs with VS.NET 2003 for Steam
Game

Building the DLLs with VS.NET 2003 for Steam

Sep 26, 2004 Basic client side coding 9 comments

Teaches you how to setup your VS.NET 2003 to build the Half-Life dlls, and how to get them working on Steam.

HuD Colouring
Game

HuD Colouring

Dec 4, 2005 Basic client side coding 24 comments

This tutorial will cover the Basics for changing the colour of the HUD in HL

Modding Weapons (Ammo, Weight etc)
Game

Modding Weapons (Ammo, Weight etc)

Dec 7, 2005 Basic client side coding 47 comments

This tutorial will teach you how to edit the ammo per clip, how fast you walk with a weapon and much more! Check it out... For Half-life 1

Basing one monster class off another
Game

Basing one monster class off another

Sep 23, 2012 Basic server side coding 4 comments

This is a tutorial from valve-erc.com. The tutorial was written by Caleb 'Ghoul' Delnay. This was not made by me and I did not contribute to it. I am...

Using Glowshell
Game

Using Glowshell

Mar 30, 2013 Basic server side coding 10 comments

I am writing this tutorial because there are no tutorials on this that I can find and this effect is easy to make if you know what to do. This tutorial...

How to add a Christmas Easter Egg! (or any date!)
Game

How to add a Christmas Easter Egg! (or any date!)

Feb 27, 2015 Basic server side coding 0 comments

New to coding and ever wondered how TFC did the Christmas easter egg? Fear nevermore!

[In Dev] Creating an Evolution of a Map
Half-Life

[In Dev] Creating an Evolution of a Map

Feb 21, 2014 The Core Basic pr 11 comments

Archie explains in detail his process for producing the popular 'Evolution of a Map' videos he's created in promotion of SnC's mod The Core.

How to make a prop in XSI for HL2
Game

How to make a prop in XSI for HL2

Apr 15, 2013 Basic props modelling 2 comments

How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!

How To Simply Rig A Counter Strike 1.6 Player Model For Half Life
Game

How To Simply Rig A Counter Strike 1.6 Player Model For Half Life

May 29, 2014 Basic props modelling 8 comments

In This Tutorial I Will Show You How To Rig Any Player Model From Counter Strike 1.6 Or Condition Zero To Work As A Human Grunt In Half Life

How to build your first prop for half life - Tutorial
Game

How to build your first prop for half life - Tutorial

Sep 14, 2014 Basic props modelling 1 comment

In this tutorial i will teach you how to build a crate box model for Half Life and then how to add some textures to it

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Half-Life
Platforms
Windows, Mac, Linux, PS2, DC
Developer
Valve
Engine
GoldSource
Contact
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Release Date
Released Oct 24, 1998
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