Named Game of the Year by over 50 publications, Valve's début title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

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BumpMapping

BumpMapping

Feb 10, 2006 Intermediate textures by PrivateBalls 4 comments

This is a Tutorial for people who want realistic lighting in they're maps.

Making { Textures Invisible

Making { Textures Invisible

Dec 13, 2004 Basic mapping/technical by MenZa 3 comments

In this tutorial, you will be taught how to make the blue areas on textures e.g. fences, air-ducts and so on, and so fourth, invisible.

Using the Clipping tool

Using the Clipping tool

Dec 14, 2004 Basic mapping/technical by MenZa 9 comments

In this tutorial, you will be taught how to clip objects, using the Clipping tool.

Standard Measurements (CS)

Standard Measurements (CS)

Dec 14, 2004 Basic mapping/technical by MenZa 2 comments

These are the standard Measurements, taken from cs_mansion which is practically older than CS. It includes; doors, walls and windows. - Very basic Mapping...

Adding a Skybox

Adding a Skybox

Dec 14, 2004 Basic mapping/technical by MenZa 1 comment

The Skybox is the Image around your map - This tutorial is 100% Necessary if you are making an outdoor map.

Making a Rotating Door

Making a Rotating Door

Dec 15, 2004 Basic mapping/technical by MenZa 4 comments

You will be taught how to use the entity; "Func_Door_Rotating". Pretty easy :)

Proper Half-Life mapping: The Essentials, Leaks, and Beginner's Guide

Proper Half-Life mapping: The Essentials, Leaks, and Beginner's Guide

Oct 30, 2005 Basic mapping/technical by Pr0stSh0cKeR 3 comments

Just got your hammer and you think you can follow the basic glass and sky tutorials? Wrong. What I'm going to do is ram mapping etiquette into your...

DoD Mapping Tutorial

DoD Mapping Tutorial

Jun 04, 2007 Advanced mapping/technical by Jager7 6 comments

A video tutorial which demonstrates how to make a map for the original Day of Defeat modification using the Valve Hammer Editor

Reskinning A Model

Reskinning A Model

Jul 09, 2006 Basic players modelling by bobby0415 11 comments

So, you want to know how to edit your "Half-Life 1" model and have them show um in your mod? Well this is the tutorial for you!

Basic Hl2 Modeling Tutorial

Basic Hl2 Modeling Tutorial

Aug 29, 2006 Basic weapons modelling by TKAzA 22 comments

Today I will be walking you through the wonderful world of modelling and compiling for half life 2. This tutorial is targeted at 3dsmax users and half...

Rigging Characters for Half-Life (3ds MAX)

Rigging Characters for Half-Life (3ds MAX)

Nov 28, 2004 Advanced animation by Con_Artist 5 comments

This tutorial will get yourself familiarized with the process of "rigging" a character for Half-Life. Because this is the first step to character...

The Half-Life Almanac Review

The Half-Life Almanac Review

Oct 19, 2004 Basic management by jacksonj04 0 comments

Looking at, reviewing and getting background on the famous Half-Life Almanac.

Building the DLLs with VS.NET 2003 for Steam

Building the DLLs with VS.NET 2003 for Steam

Sep 26, 2004 Basic client side coding by d0t 6 comments

Teaches you how to setup your VS.NET 2003 to build the Half-Life dlls, and how to get them working on Steam.

HuD Colouring

HuD Colouring

Dec 04, 2005 Basic client side coding by Davik 18 comments

This tutorial will cover the Basics for changing the colour of the HUD in HL

Modding Weapons (Ammo, Weight etc)

Modding Weapons (Ammo, Weight etc)

Dec 07, 2005 Basic client side coding by Davik 28 comments

This tutorial will teach you how to edit the ammo per clip, how fast you walk with a weapon and much more! Check it out... For Half-life 1

NPC and Item Placement Theory

NPC and Item Placement Theory

Mar 26, 2005 Basic level design/theory by HughBear 4 comments

Non-Player Character (NPC) and item placement can influence both the gameflow and immersion of a level. This article aims to give some pointers on how...

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Half-Life
Platforms
PC, PS2
Developer
Valve
Engine
GoldSource
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Release Date
Released Oct 26, 1998
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Popular Tutorials
Basic Hl2 Modeling Tutorial
Basic Hl2 Modeling Tutorial
Basic weapons modelling
Modding Weapons (Ammo, Weight etc)
Modding Weapons (Ammo, Weight etc)
Basic client side coding
Reskinning A Model
Reskinning A Model
Basic players modelling
DoD Mapping Tutorial
DoD Mapping Tutorial
Advanced mapping/technical
Adding a Skybox
Adding a Skybox
Basic mapping/technical
Making { Textures Invisible
Making { Textures Invisible
Basic mapping/technical
BumpMapping
BumpMapping
Intermediate textures
Tutorial Categories
 - Client Side Coding
3
 - Textures
1
 - Mapping/Technical
7
 - Level Design/Theory
1
 - Players Modelling
1
 - Weapons Modelling
1
 - Animation
1
 - Management
1