Named Game of the Year by over 50 publications, Valve's d├ębut title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

Post tutorial RSS feed Tutorials  (0 - 30 of 42)

BumpMapping

Textures Tutorial 8 comments

This is a Tutorial for people who want realistic lighting in they're maps.

Making { Textures Invisible

Mapping/Technical Tutorial 5 comments

In this tutorial, you will be taught how to make the blue areas on textures e.g. fences, air-ducts and so on, and so fourth, invisible.

Using the Clipping tool

Mapping/Technical Tutorial 10 comments

In this tutorial, you will be taught how to clip objects, using the Clipping tool.

Standard Measurements (CS)

Mapping/Technical Tutorial 2 comments

These are the standard Measurements, taken from cs_mansion which is practically older than CS. It includes; doors, walls and windows. - Very basic Mapping...

Adding a Skybox

Mapping/Technical Tutorial 2 comments

The Skybox is the Image around your map - This tutorial is 100% Necessary if you are making an outdoor map.

Making a Rotating Door

Mapping/Technical Tutorial 7 comments

You will be taught how to use the entity; "Func_Door_Rotating". Pretty easy :)

Proper Half-Life mapping: The Essentials, Leaks, and Beginner's Guide

Mapping/Technical Tutorial 7 comments

Just got your hammer and you think you can follow the basic glass and sky tutorials? Wrong. What I'm going to do is ram mapping etiquette into your...

DoD Mapping Tutorial

Mapping/Technical Tutorial 8 comments

A video tutorial which demonstrates how to make a map for the original Day of Defeat modification using the Valve Hammer Editor

Spirit of Half-Life entities

Spirit of Half-Life entities

Half-Life: Legion Mapping/Technical 13 comments

In this tutorial I will teach you about the most important SoHL-entities.

How to make a trigger

How to make a trigger

Mapping/Technical Tutorial 1 comment

If you are new to HL level designing and want to know how to make trigger, read this!

How to Make Steam + Non-Steam HL1 Maps

How to Make Steam + Non-Steam HL1 Maps

Mapping/Technical Tutorial 0 comments

A little tutorial on how to make Half-Life 1 maps by HLCRAZY.

Reskinning A Model

Players Modelling Tutorial 16 comments

So, you want to know how to edit your "Half-Life 1" model and have them show um in your mod? Well this is the tutorial for you!

Basic Hl2 Modeling Tutorial

Weapons Modelling Tutorial 25 comments

Today I will be walking you through the wonderful world of modelling and compiling for half life 2. This tutorial is targeted at 3dsmax users and half...

"Too many vertices in model" - Tutorial Fix

"Too many vertices in model" - Tutorial Fix

Weapons Modelling Tutorial 5 comments

This is a tutorial of how to fix the problem in milk shape of "too many vertices in model" and others possible errors

Rigging Characters for Half-Life (3ds MAX)

Animation Tutorial 6 comments

This tutorial will get yourself familiarized with the process of "rigging" a character for Half-Life. Because this is the first step to character...

How to change the Textures on a model

How to change the Textures on a model

Skinning Tutorial 4 comments

A simple guide on how to export the textures from models and modify them to your liking, and then importing it back into the model.

How to make a sound for gold source

How to make a sound for gold source

Sound Effects Tutorial 2 comments

This tutorial shows you how to make a sound compatible for goldsource engine

How to change sounds in Half-Life

How to change sounds in Half-Life

Sound Effects Tutorial 16 comments

A quick tutorial on how to replace the .wav files with your own.

The Half-Life Almanac Review

Management Tutorial 0 comments

Looking at, reviewing and getting background on the famous Half-Life Almanac.

Building the DLLs with VS.NET 2003 for Steam

Client Side Coding Tutorial 12 comments

Teaches you how to setup your VS.NET 2003 to build the Half-Life dlls, and how to get them working on Steam.

HuD Colouring

Client Side Coding Tutorial 26 comments

This tutorial will cover the Basics for changing the colour of the HUD in HL

Modding Weapons (Ammo, Weight etc)

Client Side Coding Tutorial 74 comments

This tutorial will teach you how to edit the ammo per clip, how fast you walk with a weapon and much more! Check it out... For Half-life 1

Half-life1 Coding: More than 254 of ammo

Half-life1 Coding: More than 254 of ammo

Server Side Coding Tutorial 8 comments

In hl1 you can simply edit the max_ammo_carry of certain ammo type but the hud would show up to 254 of ammo, this is because the message that send the...

Basing one monster class off another

Basing one monster class off another

Server Side Coding Tutorial 4 comments

This is a tutorial from valve-erc.com. The tutorial was written by Caleb 'Ghoul' Delnay. This was not made by me and I did not contribute to it. I am...

Using Glowshell

Using Glowshell

Server Side Coding Tutorial 11 comments

I am writing this tutorial because there are no tutorials on this that I can find and this effect is easy to make if you know what to do. This tutorial...

How to add a Christmas Easter Egg! (or any date!)

How to add a Christmas Easter Egg! (or any date!)

Server Side Coding Tutorial 2 comments

New to coding and ever wondered how TFC did the Christmas easter egg? Fear nevermore!

[In Dev] Creating an Evolution of a Map

[In Dev] Creating an Evolution of a Map

The Core PR 13 comments

Archie explains in detail his process for producing the popular 'Evolution of a Map' videos he's created in promotion of SnC's mod The Core.

How to make a prop in XSI for HL2

How to make a prop in XSI for HL2

Props Modelling Tutorial 2 comments

How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!

How To Simply Rig A Counter Strike 1.6 Player Model For Half Life

How To Simply Rig A Counter Strike 1.6 Player Model For Half Life

Props Modelling Tutorial 8 comments

In This Tutorial I Will Show You How To Rig Any Player Model From Counter Strike 1.6 Or Condition Zero To Work As A Human Grunt In Half Life

How to build your first prop for half life - Tutorial

How to build your first prop for half life - Tutorial

Props Modelling Tutorial 1 comment

In this tutorial i will teach you how to build a crate box model for Half Life and then how to add some textures to it

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Half-Life
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Windows, Mac, Linux, PS2, DC
Developer
Valve
Engine
GoldSource
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Half-life1 Coding: More than 254 of ammo
Half-life1 Coding: More than 254 of ammo Basic Server Side Coding
Modding Weapons (Ammo, Weight etc) Basic Client Side Coding
How to change sounds in Half-Life
How to change sounds in Half-Life Basic Sound Effects
How to get a model from Blender to GoldSRC
How to get a model from Blender to GoldSRC Intermediate Other
Useful Goldsource Modding resources
Useful Goldsource Modding resources Basic Starting a mod
How to change the Textures on a model
How to change the Textures on a model Basic Skinning
Setting Up Valve Hammer Editor
Setting Up Valve Hammer Editor Basic Starting a mod
DoD Mapping Tutorial Advanced Mapping/Technical
Making { Textures Invisible Basic Mapping/Technical
How to Make Steam + Non-Steam HL1 Maps
How to Make Steam + Non-Steam HL1 Maps Intermediate Mapping/Technical
How to make a messup mod for Half-Life
How to make a messup mod for Half-Life Basic Starting a mod
Spirit of Half-Life entities
Spirit of Half-Life entities Advanced Mapping/Technical
Creating a mod
Creating a mod Intermediate Starting a mod
How to use detailtextures in a professional manner
How to use detailtextures in a professional manner Advanced Level Design/Theory
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