GoldSrc Sci-Fi| Modeling of high quality sci-fi scenes in Valve's original version of the GoldSrc engine, pushing it to its limits.

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Modeling Atmospheric Realistic Scenes in GoldSrc

Level Design/Theory Tutorial 1 comment

Tutorial

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Here's the video of the scene, loaded in CS 1.6

RSS Files
GoldSrc M.A.R.S. Scene1 allfiles

GoldSrc M.A.R.S. Scene1 allfiles

Singleplayer Map

All the files of the GoldSrc M.A.R.S. Scene 1. All custom made. Programs used: Photoshop (texture creation), Wally (wad creation), Hammer 3.4 and ZHLT...

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Suparsonik
Suparsonik - - 1,267 comments

Nice texturing skills, but you're not pushing the engine to it's limits whatsoever.

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Crestfall69
Crestfall69 - - 52 comments

Damn. Wish I can texture as good as you. Is there a good guide on texturing for people with crippling 2d knowledge?

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Guest
Guest - - 690,801 comments

hey want to say nice brush work and use of textures. however i have to be honest. it doesn't appear that you're pushing the engine to it's limits as described. but you do seem to be fairly good at mapping. keep going.

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Bloodvayne
Bloodvayne - - 537 comments

Concur with guest. Great work so far. The engine can handle upto 512X512 textures on brushes, don't be afraid to actually push the limits. You can get away with alot more with small spaces and in single player. The GldSrc engine is actually surprising for what it can do to this day.....with constraints.

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HonzaBalak
HonzaBalak - - 746 comments

Exactly. The maps are small and the textures are really low res. The engine can handle it perfectly fine.

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Sombra1997
Sombra1997 - - 65 comments

BEAUTIFUL JOB YOU'RE DOING, I RECOMMEND YOU TO EDIT THE MOD PARANOIA, IT HAS MANY FUNCTIONALITIES, AND ALSO YOU HAVE A DEVELOPMENT PACKAGE FOR VISUAL EDITION, GO ON SO, I'M DOING A MOD CALLED OVER HELL XD YOU CAN SEE IT IF YOU ARE INTERESTED IN

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