News Update
Hello everybody, glad to see you all again and we've recently reached 50 watchers, Hooray! Enough being said, I think it's time you hear what type of music we're working on for the mod. The music you're about to hear is a Alpha intro theme for the mod and it's short and about 22 seconds long, but listen to it and tell me if it does indeed fit the style of Half-Life.
Now that you've listened to it, what do you think of it? In my opinion, I think it captures what Kelly Bailey made with his Half-Life songs. Tell us your ideas and opinions in the comments, so we can figure out what to improve in the future.
Now onto the Headcrab part of the title. Our lead programmer, Vipervgts recently created an early Headcrab weapon using Bugbait code, so bear in mind that the video you're about to see uses the Bugbait view model and the Headcrabs seem to... go upside down.
(Sorry for bad FPS, it wasn't meant to be a "good" video, just a quick one).
As you can see, Headcrabs come out when the Bugbait is thrown. We'll try to solve them being thrown upside down.
NEWS: We recently got a mapper, Nocona-Chan on the team and our first soundtrack music is almost done. Hopefully, you'll like what you see in the future.
That's all the news for now, stay tuned for more updates.
Good work To be an early work
Thanks, I appreciate the feedback :)
Really liked the small tune, and that headcrab idea might be good when it's properly implemented.
Tracking ;)
Thanks and the throwable Headcrabs will be implemented correctly in the future. We have to create some new code, viewmodels and animations, so it might take a bit. Crabs will also have rareidle animations, as a secret. :)
well thats interesting, similiar to brickbat in hl2 beta
About the soundtrack thing, I was thinking about something like this:
Liked the small song, it's pretty similar to Kelly Baileys style.