Episode One follows scientist Gordon Freeman and his companion Alyx Vance as they fight in humanity's continuing struggle against the transhuman race known as the Combine. When the story begins, Gordon wakes up outside the enemy's base of operations, the Citadel, after being left unconscious from the concluding events of Half-Life 2. During the course of the game, Gordon travels with Alyx as they attempt to evacuate the city.
Installation the Source SDK Base 2013 Singleplayer for Linux on Ubuntu Linux 22.04 LTS by Steam. Run mods with the SDK as standalone ones. Useful shell...
How do you make paths for NPCs to walk in, in the Hammer editor? This article answers that question!
Skyboxes are easy, so if youre interested in making games for source its inevitable that in outside environments youll start to be in need of them.
This tutorial covers the use of this tool and will help you get your foot up in creating in game dialogue, real time cut scenes, and awesome set pieces...
Basic and Detailed tutorial that explains and shows how to create your costum model From XSI > Texture > SMD > VTF Edit > CQ > Compiling > Source ENJOY!
"Abandoned House" (What you need for this "Mods" to work well)
Fixing CS:S Playermodels for HL2 and HL2MP yeah!
Fixing Counter-Strike: Source's weapon worldmodels for use with HL2 NPCs/HL2MP Players.
Alright, I said I'd start making some Tutorials so why not start here. The game used is Hl2, the mod used is Zombie Panic Source!.
This code is mainly a port from the 2007 template SDK originally written by Valve and Tony Sergi to the 2013 recently relased Source engine.
Just follow through these two videos, and you will have a mod that you are able to add custom code into. Since The new 2013 version of the SDK just recently...
How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!
In this article I'll explain how to properly setup a server for Black Snow Coop, also remember to forward your ports! Default 27015.
How to decompile a model, edit a QC file, instal xsi addon, use XSI Mod tool 7.5
Welcome to my second video tutorial in the Source Engine. Today you will learn how to make HL2 citizens killable.
This is simple tutorial for Source-Engine's Modelling
I had a look at Silverfisk's tutorial on displacements and thought it wasn't enough. Oh, be warned, when I'm recorded I sound like an 8-year old :D
Hello people! Welcome to my first tutorial! I am going to tell you how to start creating a Source Engine mod. Properly. Make sure you have a Source game...
A tutorial on how to make your 3D model reskins in the source engine models to glow in the area you want them to. This tutorial requires knowledge of...
Learn how to extract, decompile, modify, and recompile character models for use in Valve's Source engine.
Want to learn to make machinima? "Source Machinima Choreography" is up on design3.
Noesis Interactive's video tutorial "Character Design & Integration with Softimage and Half Life 2" is up on design3.
Noesis Interactive's "Source Choreography & In-Game Cinematics" video tutorial has been released on design3.
Noesis Interactive's "Custom Props and Animation with 3ds Max" video tutorial has been released on design3
Noesis Interactive's "Source Vehicle Programming" video tutorial has been released on design3.
Noesis Interactive's "Source Vehicle Scripting" video tutorial has been released on design3.
In this tutorial i show you how to compile your smd files and texture and put your model in a map
Exporter Download link: go to youtube page, i can post links in the moddb description In this tutorial i show you how to export to .smd files with xsi...
In this tutorial i will show you how to add a basic texture to your model
In this tutorial i will show you how to use the extrude tool and how to group objects.
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