Episode One follows scientist Gordon Freeman and his companion Alyx Vance as they fight in humanity's continuing struggle against the transhuman race known as the Combine. When the story begins, Gordon wakes up outside the enemy's base of operations, the Citadel, after being left unconscious from the concluding events of Half-Life 2. During the course of the game, Gordon travels with Alyx as they attempt to evacuate the city.

Post tutorial RSS Tutorials  (0 - 30 of 33)
Installation the Source SDK Base 2013 Singleplayer for Linux

Installation the Source SDK Base 2013 Singleplayer for Linux

Installers Tutorial

Installation the Source SDK Base 2013 Singleplayer for Linux on Ubuntu Linux 22.04 LTS by Steam. Run mods with the SDK as standalone ones. Useful shell...

Willgames' NPC Level Based Paths

Willgames' NPC Level Based Paths

Level Design/Theory Tutorial 1 comment

How do you make paths for NPCs to walk in, in the Hammer editor? This article answers that question!

Willgames' Basic 2D Skybox tutorial

Willgames' Basic 2D Skybox tutorial

Mapping/Technical Tutorial

Skyboxes are easy, so if youre interested in making games for source its inevitable that in outside environments youll start to be in need of them.

Willgames' Choreography Source Engine Tutorial

Willgames' Choreography Source Engine Tutorial

Voice Acting Tutorial 1 comment

This tutorial covers the use of this tool and will help you get your foot up in creating in game dialogue, real time cut scenes, and awesome set pieces...

How to Create and Compile models from XSI Softimage to Source

How to Create and Compile models from XSI Softimage to Source

Props Modelling Tutorial

Basic and Detailed tutorial that explains and shows how to create your costum model From XSI > Texture > SMD > VTF Edit > CQ > Compiling > Source ENJOY!

"Abandoned House" (What you need for this "Mods" to work well)

"Abandoned House" (What you need for this "Mods" to work well)

Starting a mod Tutorial

"Abandoned House" (What you need for this "Mods" to work well)

Fixing CStrike Playermodels for HL2

Fixing CStrike Playermodels for HL2

Players Modelling Tutorial 1 comment

Fixing CS:S Playermodels for HL2 and HL2MP yeah!

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Weapons Modelling Tutorial 4 comments

Fixing Counter-Strike: Source's weapon worldmodels for use with HL2 NPCs/HL2MP Players.

Swinging Doors Tutorial (HL2:ZPS Config)

Swinging Doors Tutorial (HL2:ZPS Config)

Mapping/Technical Tutorial 2 comments

Alright, I said I'd start making some Tutorials so why not start here. The game used is Hl2, the mod used is Zombie Panic Source!.

Template multiplayer for Source SDK 2013

Template multiplayer for Source SDK 2013

Starting a mod Tutorial 4 comments

This code is mainly a port from the 2007 template SDK originally written by Valve and Tony Sergi to the 2013 recently relased Source engine.

Setting up a mod with the Source SDK 2013

Setting up a mod with the Source SDK 2013

Starting a mod Tutorial 15 comments

Just follow through these two videos, and you will have a mod that you are able to add custom code into. Since The new 2013 version of the SDK just recently...

How to make a prop in XSI for HL2

How to make a prop in XSI for HL2

Props Modelling Tutorial 2 comments

How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!

Setup your own Black Snow Coop Server

Setup your own Black Snow Coop Server

Server Tools Tutorial 15 comments

In this article I'll explain how to properly setup a server for Black Snow Coop, also remember to forward your ports! Default 27015.

How to modify weapon models

How to modify weapon models

Skinning Tutorial 1 comment

How to decompile a model, edit a QC file, instal xsi addon, use XSI Mod tool 7.5

Killable Citizens in Source using the ai_relationship entity - Video

Killable Citizens in Source using the ai_relationship entity - Video

Mapping/Technical Tutorial 4 comments

Welcome to my second video tutorial in the Source Engine. Today you will learn how to make HL2 citizens killable.

Tutorial - Blender 2.6x and Source-Engine

Tutorial - Blender 2.6x and Source-Engine

Props Modelling Tutorial 1 comment

This is simple tutorial for Source-Engine's Modelling

Advanced Displacements in Source - Video

Advanced Displacements in Source - Video

Mapping/Technical Tutorial 1 comment

I had a look at Silverfisk's tutorial on displacements and thought it wasn't enough. Oh, be warned, when I'm recorded I sound like an 8-year old :D

How to create a Source Engine mod. Properly.

How to create a Source Engine mod. Properly.

Starting a mod Tutorial 25 comments

Hello people! Welcome to my first tutorial! I am going to tell you how to start creating a Source Engine mod. Properly. Make sure you have a Source game...

How to Get 3D Models to Glow in the Correct Way

How to Get 3D Models to Glow in the Correct Way

Textures Tutorial 5 comments

A tutorial on how to make your 3D model reskins in the source engine models to glow in the area you want them to. This tutorial requires knowledge of...

"Modifying & Recompiling Source Characters" released on design3

"Modifying & Recompiling Source Characters" released on design3

Players Modelling Tutorial

Learn how to extract, decompile, modify, and recompile character models for use in Valve's Source engine.

"Source Machinima Choreography" is up on design3

"Source Machinima Choreography" is up on design3

Animation Tutorial 2 comments

Want to learn to make machinima? "Source Machinima Choreography" is up on design3.

Noesis Interactive's "Character Design & Integration w/ Softimage" up on design3

Noesis Interactive's "Character Design & Integration w/ Softimage" up on design3

Players Modelling Tutorial 3 comments

Noesis Interactive's video tutorial "Character Design & Integration with Softimage and Half Life 2" is up on design3.

"Source Choreography & In-Game Cinematics" has been released on design3

"Source Choreography & In-Game Cinematics" has been released on design3

Level Design/Theory Tutorial 1 comment

Noesis Interactive's "Source Choreography & In-Game Cinematics" video tutorial has been released on design3.

"Custom Props and Animation with 3ds Max" has been released on design3

"Custom Props and Animation with 3ds Max" has been released on design3

Animation Tutorial

Noesis Interactive's "Custom Props and Animation with 3ds Max" video tutorial has been released on design3

"Source Vehicle Programming" has been released on design3.

"Source Vehicle Programming" has been released on design3.

Client Side Coding Tutorial

Noesis Interactive's "Source Vehicle Programming" video tutorial has been released on design3.

"Source Vehicle Scripting" has been released on design3

"Source Vehicle Scripting" has been released on design3

Client Side Coding Tutorial 2 comments

Noesis Interactive's "Source Vehicle Scripting" video tutorial has been released on design3.

XSI Softimage Mod Tool 7.5 Tutorial Part 7: Compiling your Model for Source

XSI Softimage Mod Tool 7.5 Tutorial Part 7: Compiling your Model for Source

Props Modelling Tutorial 1 comment

In this tutorial i show you how to compile your smd files and texture and put your model in a map

XSI Softimage Tutorial Part 6: Exporting to .smd

XSI Softimage Tutorial Part 6: Exporting to .smd

Props Modelling Tutorial 10 comments

Exporter Download link: go to youtube page, i can post links in the moddb description In this tutorial i show you how to export to .smd files with xsi...

XSI Softimage Mod Tool 7.5 Tutorial Part 5: Texturing Basics

XSI Softimage Mod Tool 7.5 Tutorial Part 5: Texturing Basics

Props Modelling Tutorial

In this tutorial i will show you how to add a basic texture to your model

Softimage Mod Tool 7.5 Tutorial Part 4: Extruding and Grouping

Softimage Mod Tool 7.5 Tutorial Part 4: Extruding and Grouping

Props Modelling Tutorial

In this tutorial i will show you how to use the extrude tool and how to group objects.